I’d wholeheartedly support that change to Beast Boy.
Me too, no need for testing just an editing update to drop the OM reveal requirement IMO.
I’d wholeheartedly support that change to Beast Boy.
Yeah, this. Not a big deal, but he's just a tad unnecessarily fiddly to play with Nightwing right now.I’d wholeheartedly support that change to Beast Boy.
Me too, no need for testing just an editing update to drop the OM reveal requirement IMO.
Well, designing is now easier than ever - if you want to make a start there after a bit of testing, I for one would be excited! I'm always excited to see a universe outside the typical Marvel and DC be explored.12. Is there anything else you'd like to see or would like to mention that has not been covered above?Branching out to Valiant Comics characters would be cool.
I need to get the Turtles printed. I've got the minis!
I'm not sure of the exact number, but we eclipsed that a long time ago...Hmm, that makes me think. How many cards did Hasbto/WotC put out in total (including Valhalla)? Have we eclipsed that number?
Yeah you guys surpassed them years ago. According to google there were 219 classic units, and you guys are at what, 700 or 800?Hmm, that makes me think. How many cards did Hasbto/WotC put out in total (including Valhalla)? Have we eclipsed that number?
Is there anything else you'd like to see or would like to mention that has not been covered above?
More low cost fillers, or something else to spend those last 10-30 points you sometimes end up with. I think I've mentioned it in passing once before, but similar to Spell cards I thought it would be neat to have a set of draftable Asset cards providing some kind of minor effect not tied to a particular figure, for instance "S.H.I.E.L.D Intel" could provide a one-time bonus to your initiative roll, just as an example.
Hmm, the underground tunnel glyph is an interesting idea. How would that work? Basically a two part map (two separate maps to represent the different levels) that you could climb up or down on through the glyph?
I played a capture the flag style game with a sewer level once. It was really cool, cause it allowed more flanking options than would normally be available, and to defend you had to protect both paths.Hmm, the underground tunnel glyph is an interesting idea. How would that work? Basically a two part map (two separate maps to represent the different levels) that you could climb up or down on through the glyph?
Is there anything else you'd like to see or would like to mention that has not been covered above?
More low cost fillers, or something else to spend those last 10-30 points you sometimes end up with. I think I've mentioned it in passing once before, but similar to Spell cards I thought it would be neat to have a set of draftable Asset cards providing some kind of minor effect not tied to a particular figure, for instance "S.H.I.E.L.D Intel" could provide a one-time bonus to your initiative roll, just as an example.
That's an interesting idea if you could same the initiative bonus until the round of your choice. Maybe tie it to an Agent figure so you would need to use if before the last Agent fell.