• Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.

Search results

  1. Yodaking

    Lady Deathstrike

    Seems like a good idea to me.
  2. Yodaking

    Weapons Rack

    Lightsabre rack!
  3. Yodaking

    Elektra

    That's cool with me.
  4. Yodaking

    Elektra

    That does seem more hero killer in vibe.
  5. Yodaking

    Howard the Duck

    I believe he pairs up with Man-Thing at some point. I know their is a mini with them together. Do we have to repeat the no OM's on card part in the last ability, or can we reference that requirement only once?
  6. Yodaking

    Lady Deathstrike

    I don't know her comic history well enough. Are there any faction fits here?
  7. Yodaking

    Elektra

    Just to clarify, I do like the idea of her being a good pairing with general purpose re-roll (evil) leaders. Joining up with Zemo, Red Skull, and others of similar stature seems plausible for her. Which I believe damage die circumvents.
  8. Yodaking

    Elektra

    The 2nd ability works with the SA, so 4/6 sides of the die would take out a 1 life squad figure (or hero). Combo that with an evil leader who gives her re-rolls, and she could really clear out common heavy armies. I dig that in general, only worry is that it drives the price point too high for...
  9. Yodaking

    Weapons Rack

    yea
  10. Yodaking

    Laser Turret

    Yeah, 1 life is nice on DO's. Maybe give it an invulnerable type of ability so it can shrug off 1W dealing abilities (Damage Dice & D20's).
  11. Yodaking

    Weapons Rack

    I might let them place 2 Rank 1 weapons or 1 Rank 2 weapon each.
  12. Yodaking

    Laser Turret

    I can't recall, do we still do the "Attack 3 + Special" format in 2.0? Just a thought, but if you wanted to avoid the variable attack number you could add hits for each revealed OM instead. It would be more powerful of course, so maybe then have in a once per round deal (like it has to...
  13. Yodaking

    Mandarin

    Yea, agree with Arch.
  14. Yodaking

    M.O.D.O.K. (George Tartleton)

    Yea, looks fun!
  15. Yodaking

    M.O.D.O.K. (George Tartleton)

    Since you are rolling multiple d20's, I think I'd clarify things a bit by stating it this way. For each 8+, choose an enemy .....
  16. Yodaking

    M.O.D.O.K. (George Tartleton)

    I didn't pick up on that when reading it. So the reference to 'enemy' there means enemies to the figure being targeted and not enemies of MODOK. Thanks for clarifying. It's part of the reason I thought of it as an anti-squad ability. Squads can sometimes clump up and form screens, so they...
  17. Yodaking

    M.O.D.O.K. (George Tartleton)

    I never played him in 1.0 since I didn't have a decent figure option, but I have one now and look forward to getting him into a game at some point. I state that just to clarify my next comments are not based on actual game experience, but rather theory scape. The d20 ability seems like it...
  18. Yodaking

    A.I.M. Agents

    Yeah, with the squad aspect I feel like the attack phase swap works well here.
  19. Yodaking

    A.I.M. Agents

    Having just Toxic on the line below the SA name is weird looking. I think I'd still have the range listed as it is always 3.
  20. Yodaking

    Mandarin

    yea
Back
Top