• Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.
Resource icon

Pine Shrine 5.0.0

No permission to download
Required Sets:
1x Age of Annihlation Master Set
2x Road to the Forgotten Forest

OR: 1x RotV, 2x RttFF, 1x Ruins, with minor adjustments to some unseen tiles.

Cosntruction notes: FotA pillars are Laur Ruin pieces. Small wall connectors should be hooked up between each adjacent wall, with a large wall connector in the center of the map.


If using Treasure glyphs:
I recommend that the game be played with two face-down Treasure glyphs. Specifically, the Cloak of Invisibility and the Revenant's Tome. Shuffle them and place them face-down on the spaces marked with a Glyph of Brandar.
Otherwise, feel free to use standard competetive Treasure or normal glyph recommendations on those spaces.

Recommended Treasure Glyph trap rules:
When a unique hero ends its movement on a facedown Treasure glyph, before attacking it may attempt to pick up the Treasure. Roll a d20, if it's 1-5, the Trap is triggered and the glyph remains facedown.
Otherwise, 6+ means the unique hero safely picks up the Treasure and places it on it's card.

Suggested trap:
If one of your units triggers a trap, a chilling darkness falls upon your army. Until the end of the current round, your figures may not fly. Until the end of the curent round your opponent's units have no visible hit zones and take no disengagment attacks. (Rules reminder: line-of-sight is not needed to attack an adjacent figure).

Or feel free use a standard competetive trap.

If playing with Regular glyphs:
Place a randomized glyph at the water spaces on the edge of the map as shown, denoted with the face-down glyph in the instructions.

In Valhalla, Death has a name: Hel.
There were three travelers, powerful warriors, full of pride from many victories. They built a shrine to her in Fairwoode forest, an opportunistic ruse, hoping to draw her out by feigning fealty. She appeared to the travelers, and offered them wondrous gifts in exchange for their servitude. A staff to travel great distances, a tome to call back beings from her realm, and a cloak to evade death.
Immediately, two sought to turn the relics against her. One summoned a great dragon, but it would not turn on its true master, and reduced the turncoat to cinders. The second donned the cloak, aiming to strike Hel from behind, but her eyes burned brighter than its concealment and she ran him through with an ancient blade. The third, no wiser, but certainly more fortunate than his compatriots with his gift, leaned on the staff and found himself in western Crumland moments later.

But all three had promised servitude, and Hel's fury burns brightest when scorned. The third of the trio lived mere days longer, enough to tell his tale. He leaned on Hel's staff, commanding it to bring him home, but his home was now Hel's domain.
So Fairwoode is now called Bleakwoode, and only the foolish walk there under the light of the moon.
The trio's shades still dwell at the site of the blasphemous shrine, and it is rumored that Hel's gifts may remain as well, baiting fools into her servitude even centuries hence.
Author
Nukatha
Downloads
44
Views
352
First release
Last update
Rating
0.00 star(s) 0 ratings

Latest updates

  1. Version 5

    Now with a level 4, easier glyph access, moved trees, and revamped starting zones.
  2. Tree placement fix

    The prior version had one 4-hex tree misplaced.
  3. Text cleanup

    Just some typo corrections
Back
Top