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(2:33 PM) Heroscape.org:
(2:33 PM) Heroscape.org has logged in!
(2:26 AM) dunedain has logged in!
(2:30 AM) Sir Heroscape has logged in!
(2:33 AM) Sir Heroscape has logged in!
(2:33 AM) Sir Heroscape rolled 14 on the d20
(2:33 AM) Sir Heroscape: fpr placement
(2:33 AM) dunedain rolled 11 on the d20
(2:34 AM) dunedain: you wanting to do voice chat or keep to the keyboard?
(2:37 AM) Sir Heroscape: keyboard
(2:37 AM) The turn/action of Sir Heroscape is done.
(2:39 AM) The turn/action of dunedain is done.
(2:40 AM) Sir Heroscape: go ahead and charge
(2:43 AM) The turn/action of dunedain is done.
(2:43 AM)User Sir Heroscape has set all Order Markers.
(2:43 AM)User dunedain has set all Order Markers.
(2:43 AM)User Sir Heroscape reveals Order Markers:
1 OM on Kurrok
1 OM on Kurrok
1 OM on Kurrok
1 OM on Kurrok

(2:43 AM) Sir Heroscape rolled 16 for initiative
(2:43 AM) dunedain: good luck!
(2:43 AM)User dunedain reveals Order Markers:
1 OM on Chasers
1 OM on Chasers
1 OM on Chasers
1 OM on Chasers

(2:43 AM) dunedain rolled 10 for initiative
(2:43 AM) Sir Heroscape: same
(2:43 AM) Sir Heroscape revealed OM 1 on Kurrok
(2:44 AM) The turn/action of Sir Heroscape is done.
(2:44 AM) dunedain revealed OM 1 on Chasers
(2:45 AM) The turn/action of dunedain is done.
(2:46 AM) Sir Heroscape revealed OM 2 on Kurrok
(2:47 AM) The turn/action of Sir Heroscape is done.
(2:48 AM) dunedain revealed OM 2 on Chasers
(2:50 AM) The turn/action of dunedain is done.
(2:50 AM) Sir Heroscape revealed OM 3 on Kurrok
(2:52 AM) The turn/action of Sir Heroscape is done.
(2:53 AM) dunedain revealed OM 3 on Chasers
(2:55 AM) dunedain rolled 2 skulls with 5 total dice
(2:55 AM) Sir Heroscape rolled 2 shields with 5 total dice
(2:55 AM) The turn/action of dunedain is done.
(2:55 AM)User Sir Heroscape has set all Order Markers.
(2:55 AM)User dunedain has set all Order Markers.
(2:55 AM)User dunedain reveals Order Markers:
1 OM on Chasers
1 OM on Chasers
1 OM on Chasers
1 OM on Chasers

(2:55 AM) dunedain rolled 16 for initiative
(2:55 AM)User Sir Heroscape has set all Order Markers.
(2:56 AM)User Sir Heroscape has set all Order Markers.
(2:56 AM)User Sir Heroscape reveals Order Markers:
1 OM on Kurrok
1 OM on Kurrok
1 OM on Kurrok
1 OM on Kurrok

(2:56 AM) Sir Heroscape rolled 2 for initiative
(2:56 AM) dunedain revealed OM 1 on Chasers
(2:56 AM) dunedain: flail
(2:56 AM) dunedain rolled 19 on the d20
(2:56 AM) dunedain rolled 2 skulls with 5 total dice
(2:56 AM) Sir Heroscape rolled 1 shields with 4 total dice
(2:57 AM) dunedain rolled 4 skulls with 6 total dice
(2:57 AM) Sir Heroscape rolled 3 shields with 5 total dice
(2:58 AM) dunedain rolled 3 skulls with 5 total dice
(2:58 AM) Sir Heroscape rolled 1 shields with 4 total dice
(2:58 AM) Sir Heroscape revealed OM 1 on Kurrok
(2:58 AM) Sir Heroscape rolled 11 on the d20
(2:58 AM) dunedain: wait was I engaged to that one? forgot there's the ruin
(2:59 AM) Sir Heroscape: yes
(2:59 AM) dunedain: cool
(2:59 AM) Sir Heroscape rolled 2 skulls with 4 total dice
(2:59 AM) dunedain rolled 1 shields with 2 total dice
(3:00 AM) Shurrig: was that our game tommy?
(3:00 AM) Sir Heroscape rolled 18 on the d20
(3:00 AM) Sir Heroscape rolled 1 skulls with 5 total dice
(3:00 AM) dunedain rolled 1 shields with 3 total dice
(3:00 AM) Sir Heroscape rolled 3 on the d20
(3:01 AM) Sir Heroscape rolled 3 skulls with 4 total dice
(3:01 AM) dunedain rolled 2 shields with 3 total dice
(3:01 AM) The turn/action of Sir Heroscape is done.
(3:01 AM) The turn/action of dunedain is done.
(3:01 AM) dunedain revealed OM 2 on Chasers
(3:01 AM) dunedain: 2 leaving engagements
(3:01 AM) Sir Heroscape rolled 0 skulls with 1 total dice
(3:01 AM) Sir Heroscape rolled 0 skulls with 1 total dice
(3:01 AM) dunedain: flail
(3:01 AM) dunedain rolled 11 on the d20
(3:02 AM) Sir Heroscape: of course you would
(3:02 AM) dunedain rolled 3 skulls with 5 total dice
(3:02 AM) Sir Heroscape rolled 1 shields with 4 total dice
(3:02 AM) dunedain: :)
(3:02 AM) dunedain rolled 2 skulls with 5 total dice
(3:02 AM) Sir Heroscape rolled 1 shields with 4 total dice
(3:02 AM) dunedain rolled 4 skulls with 5 total dice
(3:02 AM) Sir Heroscape rolled 0 shields with 3 total dice
(3:02 AM) dunedain rolled 1 skulls with 5 total dice
(3:02 AM) Sir Heroscape rolled 0 shields with 4 total dice
(3:02 AM) Sir Heroscape: f that turn
(3:03 AM) dunedain: engaged to the one I have height on?
(3:04 AM) Sir Heroscape: yes
(3:04 AM) dunedain rolled 2 skulls with 5 total dice
(3:04 AM) Sir Heroscape rolled 1 shields with 4 total dice
(3:04 AM) dunedain rolled 0 skulls with 4 total dice
(3:04 AM) dunedain rolled 3 skulls with 4 total dice
(3:04 AM) Sir Heroscape rolled 1 shields with 4 total dice
(3:04 AM) The turn/action of dunedain is done.
(3:04 AM) Sir Heroscape revealed OM 2 on Kurrok
(3:04 AM) Sir Heroscape rolled 10 on the d20
(3:04 AM) Sir Heroscape rolled 2 on the d20
(3:04 AM) Sir Heroscape rolled 1 on the d20
(3:05 AM) Sir Heroscape rolled 18 on the d20
(3:05 AM) Sir Heroscape rolled 14 on the d20
(3:05 AM) Sir Heroscape: oh wait my other normal attack
(3:05 AM) Sir Heroscape rolled 0 skulls with 4 total dice
(3:05 AM) Sir Heroscape: of course
(3:05 AM) Sir Heroscape rolled 3 on the d20
(3:05 AM) Sir Heroscape rolled 7 on the d20
(3:05 AM) Sir Heroscape rolled 3 skulls with 4 total dice
(3:05 AM) dunedain rolled 1 shields with 3 total dice
(3:05 AM) Sir Heroscape rolled 8 on the d20
(3:06 AM) dunedain: dice feeling very one sided
(3:06 AM) Sir Heroscape rolled 14 on the d20
(3:06 AM) Sir Heroscape rolled 13 on the d20
(3:06 AM) Sir Heroscape rolled 2 skulls with 4 total dice
(3:06 AM) dunedain rolled 2 shields with 3 total dice
(3:06 AM) The turn/action of Sir Heroscape is done.
(3:06 AM) dunedain revealed OM 3 on Chasers
(3:06 AM) dunedain: warhulk, not moving, flail roll
(3:06 AM) dunedain rolled 1 on the d20
(3:06 AM) dunedain rolled 3 skulls with 5 total dice
(3:06 AM) Sir Heroscape rolled 1 shields with 3 total dice
(3:06 AM) Sir Heroscape: gg
(3:07 AM) dunedain: ty
(3:07 AM) Sir Heroscape: balls of steel man
(3:07 AM) Sir Heroscape: you played that so stupidly ballsy it worked out for you
(3:07 AM) dunedain: he was a one man wrecking crew
(3:07 AM) Sir Heroscape: no offense
(3:08 AM) Sir Heroscape: sometimes being hyper aggressive pays off
(3:08 AM) Sir Heroscape: usually I can punish people for overextending...but it worked out for you
(3:08 AM) dunedain: no I appreciate it, it was a gamble but I felt like a dive bomb by warhulk was the best bet against firestorm. Maybe get some important kills, worst case he lets me advance my army
(3:08 AM) dunedain: but he was doing work so I decided take the shot against Kurrok and the flail was just devestating
(3:09 AM) dunedain: are you wanting to play out the rest of the game?
(3:09 AM) Sir Heroscape: yeah 5 kills with 1 figures turn
(3:09 AM) Sir Heroscape: not at all.
(3:09 AM) Sir Heroscape: it's over
(3:09 AM) dunedain: roger that
(3:09 AM) Sir Heroscape: Kurrok dies, it's game unless it's near the endgame
(3:09 AM) dunedain: yeah I don't know I can take too much from this strategically, I was trying to slow roll initially but just saw the opportunity
(3:10 AM) dunedain: I guess it shows when it can be worth a double disengage lol
(3:10 AM) Sir Heroscape: well, I allowed it to punish the play
(3:10 AM) Sir Heroscape: but then everything went 100% your way
(3:10 AM) Sir Heroscape: I didn't get an disengages
(3:10 AM) Sir Heroscape: and then you killed 5 things
(3:10 AM) Sir Heroscape: on a flail
(3:11 AM) Sir Heroscape: notice if I get 1 disengage I kill the warhulk before he kills kurrok
(3:11 AM) Sir Heroscape: then I'm in a pretty good spot
(3:11 AM) Sir Heroscape: cause you're overextended and Iwalled up with fires
(3:11 AM) Sir Heroscape: but the gamble pays off sometimes
(3:11 AM) dunedain: yeah. warhulk is so tanky too it allows for a bit of wild plays
(3:12 AM) Sir Heroscape: it really does
(3:12 AM) Sir Heroscape: he can take a beating and deal a beating
(3:12 AM) dunedain: I think I could've made it interesting with the second wave of the army, but yeah if I only wound Kurrok and don't kill more than maybe one elemental then I'm definitely on the back foot and losing the middle of the map
(3:13 AM) Sir Heroscape: well, the thing is, if I weather the Warhulk storm...I don't have to advance
(3:13 AM) Sir Heroscape: I can force you to come to me while I spend turns summoning
(3:13 AM) dunedain: true
(3:13 AM) Sir Heroscape: then when you get close, pounce on your position
(3:14 AM) Sir Heroscape: so you have to spend time developing/advancing and by then I've hopefully gotten back 2-3 FE's
(3:14 AM) dunedain: Yeah. And I really don't love that matchup, so kinda made the dive bomb all the more enticing
(3:14 AM) Sir Heroscape: yep
(3:15 AM) Sir Heroscape: which, it worked...so I just have to tip the hat
(3:15 AM) Sir Heroscape: the smarter play for me is to just deny the engagement entirely
(3:15 AM) Sir Heroscape: but, I figured surely 100% of the things can't go your way
(3:15 AM) Sir Heroscape: ....and then they did...lol...famous last workds
(3:16 AM) dunedain: haha so it goes, it'll bite me later I'm sure
(3:16 AM) Sir Heroscape: here's to hoping ;P
(3:16 AM) dunedain: I honestly didn't expect you to leave the lane open, but like you said it would take perfect rolls and such falling
(3:18 AM) Sir Heroscape: yeah, lowering the variance with a simple engagement denial was the better play...but I was hoping to bait you in and punish the aggressiveness
(3:18 AM) Sir Heroscape: so much for that haha
(3:19 AM) Sir Heroscape: well gg's
User Sir Heroscape has left the chat session.
(3:19 AM) dunedain: yessir gg