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  #1  
Old July 10th, 2007, 08:40 PM
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Jack o' Blades' Super Customs -- 10/7 Carnage Update

10/7



10/6
Carnage, Redone once again.

8/5
CARNAGE [Re-Done]


7/10
My first whack at customs in a while. Well, quite a while..

Anywho, the picture part got a little sloppy, but I suppose that's what I get for using paint haha. If you've got ideas/improvements, feel free to share

EDIT -- Just remembered there is no hitzone. Don't have a figure yet, so i have nothing to base it off. On top of that, even if I did have a fig, I don't know how to do it


CARNAGE
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  #2  
Old July 10th, 2007, 09:29 PM
GIR GIR is offline
 
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AWESOME!!! I love it!!! I was hoping someone would make a Carnage. I think he is a little overpriced though. Based on the comics and TV shows, I think he should have 2 or 3 range for his normal attack.

I like waffles!
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  #3  
Old July 10th, 2007, 09:35 PM
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And Carnage is supposed to be twice as strong as Venom, who is twice as strong as Spider-Man. Going by the current scale, he should have 8 attack. Going on a black-and-white basis, of course. Then again, Carn-Axe kinda covers that... Nevermind, then.

Other than a few minor nitpicks, he feels awesome. One of my favorite villains; you've done him justice. Very thematic, though I'd choose something like "Insane" for his personality, as a personal preference.
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  #4  
Old July 10th, 2007, 09:38 PM
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Quote:
Originally Posted by johnny139
I'd choose something like "Insane" for his personality, as a personal preference.

Aha! See, that's more along the lines of what I was looking for, but I Relentless was the only thing I could think of. Thanks

--Insane edit has been done.
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  #5  
Old July 10th, 2007, 10:23 PM
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Nice, Jack o' Blades!

I can see that one getting the Tried & True treatment

At first glance, I think the cost is too high. Compared to Spidey & Venom, with what you have now, he should be about 140-150. He has 1 more life but his special attack causes him to receive a wound. Negating Spider Sense is cool and works well for him but it is not close to being as good as having Spider Sense. The Spidey/Venom comparison proves that survivability ranks higher than attack power in terms of point cost.
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  #6  
Old July 10th, 2007, 11:18 PM
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Quote:
Originally Posted by allskulls
Nice, Jack o' Blades!

I can see that one getting the Tried & True treatment

At first glance, I think the cost is too high. Compared to Spidey & Venom, with what you have now, he should be about 140-150. He has 1 more life but his special attack causes him to receive a wound. Negating Spider Sense is cool and works well for him but it is not close to being as good as having Spider Sense. The Spidey/Venom comparison proves that survivability ranks higher than attack power in terms of point cost.
Thanks

Yea, when I first priced him, I thought to either lower the price, or give him another life or two due to the Carn-Axe ability. I ended up not doing either

Actually, now that I'm thinking about it, I think i priced him 170 'cause he's stronger than Venom in the Marvel Universe, and somehow that influenced his price.

I think I will bring him down to 150..
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  #7  
Old July 18th, 2007, 08:38 PM
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7/18

Carnage -- Round 2

Alright, so after much debate and revising, Carnage has been completely redone. Here's the result:



Havoc Line wouldn't quite fit with the whole Swing Line text, but hopefully it's understood on what it should be..

HAVOC LINE 4
Instead of a normal move, Carnage may use Havoc Line. Havoc Line has a move of 4. When counting spaces for Carnage's Havoc Line movement, ignore elevations. Carnage may swing over water without stopping, swing over figures without becoming engaged, and swing over obstacles such as ruins. Carnage may not Havoc Line more than 40 levels up or down in a single Havoc Line. If Carnage is engaged when he starts to Havoc Line, he will not take any leaving engagement attacks. If Havoc Line was used by the effect of Maximum Carnage, Carnage may make another attack after using Havoc Line.

Thoughts/ideas?
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  #8  
Old July 18th, 2007, 09:40 PM
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I like this version a lot better! I think it's thematically more accurate, and a better fit with the other figures as well.

You may be able to reword some of it so you have more room. Try this:

Code:
If Carnage rolls at least one skull when attacking, roll the 20-sided die. If you roll a 1, place one Wound Marker on this card. If you roll 2-7, nothing changes. If you roll 8-13, add one skull to your attack roll. If you roll 14-17, add two skulls. If you roll 18-19, add 3 skulls. If your roll 20, add 5 skulls. If Maximum Carnage destroys a figure, Carnage may immediately use his Havo Line 4.
It's not THAT much shorter than what you had, but it may end up saving you a line or two.
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  #9  
Old July 18th, 2007, 09:45 PM
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I see you, and I raise you this further tweaked version:

Quote:
If Carnage rolls at least one skull when attacking, roll the 20-sided die. If you roll a 1, place one Wound Marker on this card. If you roll 2-7, nothing happens. If you roll 8-13, add one automatic skull to your attack roll. If you roll 14-17, add two skulls. If you roll 18-19, add 3 skulls. If your roll 20, add 5 skulls. If Maximum Carnage destroys a figure, Carnage may immediately use his Havoc Line 4.
This might give you enough room to squeeze in a full version of Havoc Line?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #10  
Old July 18th, 2007, 09:52 PM
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I submit to the English major! Although I prefer "nothing changes" to "nothing happens" when rolling 2-7, because "nothing happens" makes it sound like the actual attack fails. Unless that was the intent? I assumed it meant to proceed as normal without adding skulls.
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  #11  
Old July 18th, 2007, 09:53 PM
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Bah, no good Still doesn't fit
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  #12  
Old July 18th, 2007, 09:54 PM
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Are you using that blanks space above the superstrength symbol? If it still doesn't work, try messing with the kerning of the font to condense it. That's not as dramatic as a smaller font size would be.
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