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Battle Reports Reports of your Heroscape Battles |
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#1
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DS' Battle Reports ~ New 2/9/19!
Index:
I finally sat down to document some of the 'Scaper family battles. This is our most recent, played on Ch1can0's outstanding Death Valley map, as he modified it for 2 masters & 1 Rttff. We drafted KidScaper 600 pts, me 400. KidScaper: Mimring Charos (love the dragons!) Khosumet Werewolves Armoc Vipers DaddyScaper: (themed army, this time Utgar non-Marros) Krug Dumutef Guard Minions Brunak Here's the map. ![]() This terrific map has four hidden glyphs. My minions went for the two closer to me, his vipers went for the two closest to him. We each grabbed two - I got +1 attack and +2 move, he got +8 initiative (his favorite) and +1 defense. Meanwhile a classic, well documented matchup set up in the middle: ![]() My minions didn’t even have order markers on them, and the Dumutef guard was headed up the mountain. It was Krug and Charos, slugging it out. His werewolves emerged and crept up the mountain to flank my position. At the top they encountered the Dumutef Guard, who managed to hold onto one road hex, reach out and crush one werewolf skull. Unfortunately KidScaper is getting wise to tactics, and maneuvered the two remaining werewolves so one had height advantage. The Dumutef Guard was no match once the wolves rolled for their Unleashed Fury attack. 15? 16? It was high enough. ![]() After the Dumutef Guard went down, I assumed the two surviving wolves were headed to take the attack glyph from my minion. But no, they raced down the mountain to aid Charos, who was slowly losing the battle to Krug, the way you lose to Krug. When you lose, you win. Unless you are a dice god: ![]() NOOOOOO!!!! Krug, killed by a werewolf!! Charos survives with 4 life. Brunak has entered the fray slowly, as has Mimring. They meet on KidScaper’s side of the field, where Brunak has come to challenge two Armoc Vipers for the Initiative glyph. Mimring reaches Brunak (barely) with the fireline attack, doing one damage. But Brunak charges, engaging both vipers, and Mimring approaches to engage Brunak in turn. Two vipers and Mimring, against my Brunak. I win initiative, overcoming the glyph deficit. Blood Fury special attack, here I come. Two dead vipers and (bonus!) four wound markers on Mimring. Whackity whack! ![]() Brunak finished off Mimring next turn and put a damage counter on Khosumet, before Khosumet finished him off. Charos meanwhile chewed up and spat out two minions, leaving me one Minion against a 4 life Charos and Khosumet. If I had a MVP in my losing effort, it was Brunak, who was a **beast**. The Minion and Charos battled for the high ground, ultimately meeting at a clifftop rondezvous. Khosumet showed up to grab the glyph and attack from below, but I had the dice working with me now. ![]() Ahhh, the drama. But a minion, even a lucky one, is no match for a Charos with four life left. ![]() Oh well. I will live to fight another day. If there’s interest I will try to post some of our other battles we’ve photographed. Last edited by Dad_Scaper; February 19th, 2019 at 11:38 AM. |
#2
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Awesome report, DS. I love seeing Khosumet getting some action.
~Aldin He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#3
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Quote:
*Everybody* sees action. If we have it, it gets played. Your new avatar gives me the creeps. ![]() Last edited by Dad_Scaper; April 11th, 2013 at 08:03 PM. |
#4
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Re: 'Scaper family battles
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E. EDIT: Apparently my tpying is atro...bad tonight EDIT |
#5
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Valentine’s Day Massacre
Ch1can0's Death Valley Map, as he modified it for RtTFF DaddyScaper (>400 pts) - Marro Warriors Me Burq Sa Marro Drones Su Bak Na Ne Gok Sa KidScaper (>600 pts) - Charos DW 8000 DW 9000 Zettian Guards Deathreavers KidScaper showing here his favorites - Charos and the Soulborgs. ![]() Charos charges the valley while the Deathreavers scatter toward the glyphs, taking the +1 attack. Meanwhile my Drones (house rule - we have one set, so no d20 for their special movement) head toward the glyphs, taking +1 defense and +4 range, and the Marro Warriors head to the high ground and the puddles. ![]() Charos maneuvers to take the high ground closer to me. The Deathwalker 8000 comes up behind, and from a hilltop takes out one of the Marro Warriors. With all this water and Su Bak Na, they don’t mind. ![]() KidScaper has blundered and let a drone sneak onto one of the glyphs on his side of the map, the +8 initiative. A battle of weenies ensues. Always outnumbered, always outgunned. The sheriff is surrounded by villains: ![]() The drone absorbs a series of failed nibbles by the robo-rats. Then, from the mountaintop above, a hero emerges: ![]() Yes, it’s a Marro Warrior. Fuzzy, but backlit the way a hero should be. The roborats start dropping. Once they are dead or scattered, it’s time to take advantage of the range glyph, and do some sharpshooting. ![]() Yeehaw!! Me Burq Sa adds insult to injury by grabbing the last glyph *and* nailing the Deathwalker 8000 with his patented “behind the back” shot. ![]() Where is Charos, you may be wondering, while his Soulborg friends are being decimated by trickery and sharpshooting? Charos has been battling Ne Gok Sa. Ne Gok Sa has been standing on a glyph, trying to mind shackle Charos, while Charos has been unable to overcome NGS' high defense. It’s been an awkward standoff for Charos, who is probably needed elsewhere: ![]() Ok, enough for one day. We return a few days later. Here’s an overview, also showing the consumption of the cereal bar whose wrapper lingers on the table into our battle some days later, reported above. ![]() The tide begins to turn against me, at least in one part of the map. ![]() “What? ‘Tis only a flesh wound!” Me Burq Sa takes another scalp. He alone was responsible for a lot of carnage. ![]() Meanwhile the surviving Zettian Guard scales the cliff and takes out his second mountaintop Marro Warrior. ![]() And Ne Gok Sa shuffles off this mortal coil, after a heroic stand that kept Charos from doing any damage until it was too late. ![]() Clearly it’s time to bring in the reinforcements. At this point I have suffered through the passing of 3-4 Marro Warriors, total, and it’s near the endgame. ![]() “I’m not dead yet!” Me Burq Sa takes out the last Death Reaver and I get cocky, sending Ne Gok Sa out against Charos. Wish me luck! ![]() KidScaper wisely abandons the defense glyph and takes the high ground. My own attack (and Charos’ counterstrike) does me in when I roll garbage against his superior defense. Check out the dice. ![]() Me Burq Sa single-handedly disposes of KidScapers remaining squad units. It’s time for a showdown. ![]() Four Marro Warriors scattered around the map, and Me Burq Sa rolling hot, plus one or two drones to keep Charos engaged. . . The big guy drops. ![]() Oh, well, KidScaper got me next time. edited to get all those darned Marro names straight. Ne Gok Sa, Su Bak Na, Me Burq Sa, it sounds like Dr. Seuss |
#6
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![]() That's just too cool of a shot. LOVE the reports-keep 'em coming! Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#7
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The Bad Beginning
DaddyScaper (Vydar) Sudema Microcorps Agents Gladiatrons James Murphy KidScaper (Ullar) Charos (naturally) Armoc Vipers Syvarris Dead Eye Dan Anubian Wolves (well, mostly Ullar) It looked innocent enough. ![]() KidScaper opened up the middle, his Vipers quickly taking the summoning glyph and advancing Syvarris. The Wolves take the other glyph toward the center, I forget what it was. Don’t stand so close together! ![]() James teaches the wolves not to stand so close together. ![]() Ouch! KidScaper identifies Sudema as a threat and sends Charos over to dispose of her. He stops on the way for a Microcorps snack, but finds himself ambushed. ![]() The Microcorps and Sudema surround the dragon. ![]() Charos has already begun to take some hits, then Sudema gets lucky. “What’s the card say? 17 and higher, or higher than 17? Because I rolled a 17.” ![]() KidScaper firmly objected to me knocking down Charos for this shot. It was time to start over, we both knew it. |
#8
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Great battle reports DS. Keep it up!
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#9
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Quote:
I'm glad you guys are interested in reading about our skirmishes. We've now ordered the Heroes pack with Nilf and Brax, so look for four-dragon armies in the future. The next installment was a giant capture the flag battle with a lot of pictures and a bigger map, so it will take awhile. But I'll give you a hint while you wait. . . KidScaper drafted (you guessed it) Charos! ![]() ![]() edit: Thanks Aldin, too, and props on your less freaky avatar! |
#10
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Hi Daddyscaper!
Thanks for your great battle reports. And nice to see, that you choose one of my maps and that you had a good time with kidscaper playing on it ![]() As "Road to Death Valley" is fully playtested now, i think it will the file to the download area. ![]() Looking forward for your next battle reports! Bye, Ch1can0. |
#12
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edit: Thanks for the kind words, HEH. The following battle was the first I photographed from beginning to end. I think my battlefield photography has improved since.
![]() The Baltimore Triathalon Running, Climbing and Swimming The scenario is capture the flag at the top of the far tower, and return it to your start area. KidScaper proposed an excellent rule, that no combat, combat effects, or adjacency rules apply until *after* the flag has been captured. Also we have a rule against flying with the flag, or carrying the flag carrier. KidScaper: Krug Charos Armoc Vipers Major X17 Dumutef Guard DW8000 DW9000 Zettian Guards Syvarris Sgt. Drake Alexader DaddyScaper: Knights of Weston Sir Denrick Dead Eye Dan Guilty McCreech Dund (yes, *that* Dund) Sacred Band Parmenio Aubrien Archers Valguard Yes, it was ridiculously imbalanced, but most of KidScaper’s units never left the start zone anyway. Here’s the map and starting locations. ![]() KidScaper as usual won initiative, and surprised me right out the gate with his order markers. He has identified the tall tower as a desirable target, and his order makers say he will get there first, with DW8000. Note his order markers, and the figure on the ladder. ![]() Meanwhile I am taking this game as an opportunity to play with ‘bonding,’ this is new to me, so I roll out more traditionally. ![]() Notwithstanding our house rules about adjacency, etc., prior to the grabbing of the flag, KidScaper will have a problem crossing the bridge if I win initiative. I don’t. ![]() Krug and Major X17 squeak through, and now including DW8K, KidScaper’s only three units even to *try* to cross the water have made it safely. At this point KidScaper’s plan is to use Krug to grab the flag and the Major to serve as a bodyguard if needed. ![]() My plan is to let KidScaper grab the flag and make it impossible for him to return safely with it. ![]() Krug and the Major enter the castle. ![]() I assume the ready position. ![]() The Aubrien Archers and DED head for the tops of the 2 lower towers. Guilty McCreech will wind up high on one of the ladders. The Sacred Band and Parmenio stand behind the battlements running next to the road and Sir Denrick stays near the bases of the shorter towers. The Knights stay on the bridge, nearer the starting position side. Meanwhile Krug and the Major work their way up the castle ladders, which are placed on alternating ends of the floors. ![]() They make their way up to the roof. We have a house rule allowing 2 space figures to climb ladders by taking a full turn to do so. ![]() Too late KidScaper realizes his intended flag carrier, Krug, can’t reach the flag, because the flag sits on a one-hex floor. Good thing the Major came along! As the Major races out of the castle gate ![]() battle is engaged between the Knights and Charos. Mighty Dund to the rescue! ![]() Things go poorly for me. ![]() Meanwhile KidScaper surprises me by once again dumping all his order markers on a single figure. This time, of course, it’s the Major, who races right around the Sacred Band Marginot Line, cuts inside Sir Denrick, and is at the base of the tall tower on his side of the board. The Sacred Band race to catch up, but c’mon, you have to be kidding me. The Sacred Band, chasing Major X-17? ![]() I can only get LOS from Dead Eye Dan. The Sacred Band put one wound marker on the Major before he pulls away, taking one more marker from the disengage. Who says robots can't swim, if you put enough order markers on them? The Armoc Vipers emerge to cut off pursuit, but there’s no need. This one’s over. ![]() This was the first game after a short string of lopsided victories for DaddyScaper, so it was a thrilling victory for KidScaper, who outsmarted his old dad at every turn. Oh well. |
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