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C3G2.0 Dossier Database Database of all released designs in C3G 2.0


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  #1  
Old April 18th, 2023, 11:23 AM
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Foot Clan Elite

Foot Clan Elite



Card PDF

Quote:
NAME = FOOT CLAN ELITE
IDENTITY = N/A

UNIQUENESS = UNIQUE SQUAD (4)
SPECIES = HUMAN
CLASS = NINJA
PERSONALITY = RELENTLESS

SIZE/HEIGHT = MEDIUM 5

LIFE = 1

MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE =4

POINTS = 150

OUT OF THE SHADOWS 11
During cleanup, you may defeat any number of Foot Clan Elite. When a Foot Clan Elite is defeated, you may place it on this card. For the entire game, before rolling for initiative, if all your Order Markers are on cards in the Foot Clan faction, you may roll a d20 for each Foot Clan Elite on this card. On an 11+, return that Foot Clan Elite to play by placing it within 4 spaces of an allied Unique Foot Clan Hero.

STEALTH SWIPE
Figures cannot use Stealth to ignore swipes from a Foot Clan Elite.

FACTION = FOOT CLAN
PUBLISHER = IDW
KEYWORDS = N/A
SYMBOLS = STEALTH
RELEASE NAME: Led by the villainous Shredder, the Foot Clan serves as the primary antagonistic force against the Teenage Mutant Ninja Turtles in their ongoing fight to protect the city.

Resources and Rulings
  • The suggested figures for this unit are Heroclix figures: TMNT Heroes in a Half Shell #06 / Foot Ninja (Katar), TMNT Heroes in a Half Shell #007 / Foot Ninja (3 Segment Staff), TMNT Heroes in a Half Shell #008 / Foot Ninja (Shuriken), and TMNT Heroes in a Half Shell #009 / Foot Ninja (Twin Katanas)
  • See this card's wiki page for synergies and strategies!
Credits Updates
  • N/A

Last edited by Yodaking; August 16th, 2023 at 02:45 PM. Reason: Yes moving through, bro
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  #2  
Old April 18th, 2023, 11:27 AM
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Re: Foot Clan Elite (Design)

Main deciding point for me still is if we want to give them something offensive to do on their turns? Or just treat them as pesky passive pieces.

I guess also, I've tied their respawn to having a "main character" around, IE a Unique Hero. With the 1.0 version, I often found their respawn frustratingly unbeatable in the endgame. Are we cool with that change? I worry it could hurt builds where you bring them just with Shredder, since he's not the toughest cookie. But he also has all that recruitment now to help with that.

d20 probably needs upping in practice. 14 could be cool, to match the Turtles.
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  #3  
Old April 18th, 2023, 12:16 PM
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Re: Foot Clan Elite (Design)

Only question is if we go up to 14+ do we think 150 points will hold or will they need some other juice to get them there?

I don't mind them being more passive/normal attackers. Maybe an attack of 4 if they are "elite" though and we want their points to hold with a significant nerf to their resurrection?

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #4  
Old April 18th, 2023, 12:18 PM
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Re: Foot Clan Elite (Design)

If it works out I'd like the make them a bit more attacking and go with the 14+ roll since they should get more opportunities with the OM on the Hero triggering the roll.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #5  
Old April 18th, 2023, 12:21 PM
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Re: Foot Clan Elite (Design)

Yeah, tbc I think their ressurection here is a pretty straight buff from the 1.0 version. (Which it’s my fault for not linking in the OP.) So a higher roll makes sense.

Do we think 4 Attack is enough to make you want to take turns with them? 4 attacks of 4 isn’t bad, they’ll just fall fast.
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  #6  
Old April 18th, 2023, 12:23 PM
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Re: Foot Clan Elite (Design)

Quote:
Originally Posted by MrNobody View Post
Yeah, tbc I think their ressurection here is a pretty straight buff from the 1.0 version. (Which itís my fault for not linking in the OP.) So a higher roll makes sense.

Do we think 4 Attack is enough to make you want to take turns with them? 4 attacks of 4 isnít bad, theyíll just fall fast.
I think giving them a reason to have an OM also sells the connection when the Clan Ninja are drafted with them and Shredder.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #7  
Old April 18th, 2023, 11:25 PM
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Re: Foot Clan Elite (Design)

4 attack works for me. 14+ feels high for the resurrection power. I personally think 12 should be the max, its theirmany power. It should be hitting often. No need to match the Turtles in my opinion.
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  #8  
Old April 19th, 2023, 11:04 AM
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Re: Foot Clan Elite (Design)

I agree shouldn't move it just to match turtles. So we can hone in on what that number needs to be during testing.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #9  
Old April 20th, 2023, 10:32 AM
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Re: Foot Clan Elite (VOTE for Initial)

Updated with 4 Attack and an 11+ roll on the respawn. I figure we can tweak from there.

Let’s go to Initial.
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  #10  
Old April 20th, 2023, 10:43 AM
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Re: Foot Clan Elite (VOTE for Initial)

Yea
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  #11  
Old April 20th, 2023, 10:50 AM
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Re: Foot Clan Elite (VOTE for Initial)

yea

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #12  
Old April 20th, 2023, 11:43 AM
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Re: Foot Clan Elite (VOTE for Initial)

Yea

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