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C3G2.0 Dossier Database Database of all released designs in C3G 2.0 |
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#1
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Foot Clan Elite
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Resources and Rulings
Last edited by Yodaking; August 16th, 2023 at 02:45 PM. Reason: Yes moving through, bro |
#2
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Re: Foot Clan Elite (Design)
Main deciding point for me still is if we want to give them something offensive to do on their turns? Or just treat them as pesky passive pieces.
I guess also, I've tied their respawn to having a "main character" around, IE a Unique Hero. With the 1.0 version, I often found their respawn frustratingly unbeatable in the endgame. Are we cool with that change? I worry it could hurt builds where you bring them just with Shredder, since he's not the toughest cookie. But he also has all that recruitment now to help with that. d20 probably needs upping in practice. 14 could be cool, to match the Turtles. |
#3
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Re: Foot Clan Elite (Design)
Only question is if we go up to 14+ do we think 150 points will hold or will they need some other juice to get them there?
I don't mind them being more passive/normal attackers. Maybe an attack of 4 if they are "elite" though and we want their points to hold with a significant nerf to their resurrection? C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#4
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Re: Foot Clan Elite (Design)
If it works out I'd like the make them a bit more attacking and go with the 14+ roll since they should get more opportunities with the OM on the Hero triggering the roll.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#5
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Re: Foot Clan Elite (Design)
Yeah, tbc I think their ressurection here is a pretty straight buff from the 1.0 version. (Which it’s my fault for not linking in the OP.) So a higher roll makes sense.
Do we think 4 Attack is enough to make you want to take turns with them? 4 attacks of 4 isn’t bad, they’ll just fall fast. |
#6
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Re: Foot Clan Elite (Design)
Quote:
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#7
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Re: Foot Clan Elite (Design)
4 attack works for me. 14+ feels high for the resurrection power. I personally think 12 should be the max, its theirmany power. It should be hitting often. No need to match the Turtles in my opinion.
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#8
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Re: Foot Clan Elite (Design)
I agree shouldn't move it just to match turtles. So we can hone in on what that number needs to be during testing.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#9
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Re: Foot Clan Elite (VOTE for Initial)
Updated with 4 Attack and an 11+ roll on the respawn. I figure we can tweak from there.
Let’s go to Initial. |
#10
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Re: Foot Clan Elite (VOTE for Initial)
Yea
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#11
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Re: Foot Clan Elite (VOTE for Initial)
yea
C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#12
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Re: Foot Clan Elite (VOTE for Initial)
Yea
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
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