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  #1  
Old March 9th, 2023, 11:10 PM
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April O'Neil

April O'Neil



Card PDF

Quote:
NAME = APRIL O'NEIL
IDENTITY = N/A

UNIQUENESS = UNIQUE HERO
SPECIES = HUMAN
CLASS = SIDEKICK
PERSONALITY = RESOURCEFUL

SIZE/HEIGHT = MEDIUM 5

LIFE = 3

MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 3

POINTS = 50

UNDERCOVER INVESTIGATION 4
At the start of the round, you may maneuver April up to 4 spaces. After an allied Fighter or Ninja rolls a d20, if there is an enemy within 4 clear spaces of April, you may add 4 to the roll.

TMNT ALLIANCE
Once per round, when an unrevealed Order Marker is removed from the card of an ally in the TMNT faction, you may place that Order Marker on this card.

TMNT PROTECTION
If an enemy targets April for an attack, you may reveal an Order Marker on this card to have a TMNT ally gain a move action. If that ally ends that move action adjacent to the enemy, roll 2 damage dice against that enemy.

FACTION = TMNT
PUBLISHER = IDW
KEYWORDS = N/A
SYMBOLS = N/A
WORLDS COLLIDE: Outside of their Master Splinter, April is perhaps the greatest ally of the Ninja Turtles.

Resources and Rulings
  • The suggested figure for this unit is a Heroclix figure: Arkham Origins #010 / Barbara Gordon
  • See this card's wiki page for synergies and strategies!
Credits Updates
  • N/A

Last edited by Yodaking; August 15th, 2023 at 05:01 PM. Reason: Power rearranging
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  #2  
Old March 9th, 2023, 11:14 PM
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Re: April O'Neil

Everything is as we discussed in the workshop! If she feels underpowered, I think the best move is to make her d20 booster better.

Unsure on the direction for figure/art here, if anyone has suggestions let me know!
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  #3  
Old March 10th, 2023, 12:47 AM
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Re: April O'Neil

I would increase the d20 boost now before testing even starts, say +3. With her needing to be 'rescued' for it to even trigger, I don't see it being used all that many times before she's taken out.

Another thought would to have her grab 1 OM per turn rather than per round. Then if you opt not to burn through all 4OM in one go, you can get her multiple OM's per round to run around with. Or keep the limit to one OM per round, but then let her give that OM to someone else?
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  #4  
Old March 10th, 2023, 08:51 AM
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Re: April O'Neil

It doesn't really matter how many OM she saves...she's still not worth having an OM so that power is pretty much doing nothing for me. She's a 50 point d20 boost and that's it. It would be nice if she could actually do something with that OM

From the workshop...

Quote:
Originally Posted by japes View Post
My only complaint is that her big thing is saving those OM that they waste on Turtle Power...yet she can't really do anything with that OM. So is it really getting you anything?
other than that I'm fine with were we landed on all the Left Box stuff and the name of the d20 power.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #5  
Old March 10th, 2023, 08:56 AM
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Re: April O'Neil

Since we are changing Casey anyway since we'd at least want him to have a d20 power, keep her recovering one Marker per round and then we can let Casey recover another one?

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #6  
Old March 10th, 2023, 09:30 AM
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Re: April O'Neil

If you're going for the comic version of April this is probably the one you want, though the arguably more iconic one (yellow jumpsuit reporter) has had comics as well I think. This one though is 019 from Teenage Mutant Ninja Turtles.

Would be nice if she could do something with that D20 though. If it stays a once per round power, I don't think moving that OM to a Turtle or Fighter at the start of your turn would be too strong. Or instead of a turn with April, you can take a turn with a Turtle or Fighter, that way Leo can't abuse it with his power.
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  #7  
Old March 10th, 2023, 09:30 AM
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Re: April O'Neil

She needs some type of free movement power. In her current state she's not getting an order marker if I'm playing her.

Maybe something like:

Investigative Journalism
During setup, choose an opponents figure to be her Investigative target. Whenever her target ends an ordered activation you may maneuver April O'Neil 3 spaces.

Or

HUNTING DOWN A STORY
If you win initiative you may move April O'Neil up to 5 spaces.


Something needs to move her besides an OM to make her useful. At least that's my opinion.
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  #8  
Old March 10th, 2023, 09:45 AM
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Re: April O'Neil

I’m fairly certain that’s the Mirage April figure, which is technically a different continuity from our Turtles. (IDW)

Would that extra move be in addition to her essentially free turn every round, Eric? I was hoping that would be enough to have her feel active.

I’m down to give her more to do on her turn, I’m just not sure exactly what? It can’t be too powerful if we want to keep her at 50 points. I mainly just don’t want her to feel like Kick-Ass, who has such a cool power but never gets to use it cause he gets KOed so easily.

And yeah, I’d love to make Turtle Ally a reusable power we can stick on Casey or Leatherhead or whoever.
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  #9  
Old March 10th, 2023, 09:58 AM
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Re: April O'Neil

Quote:
Originally Posted by Ericth74 View Post
She needs some type of free movement power. In her current state she's not getting an order marker if I'm playing her.

Maybe something like:

Investigative Journalism
During setup, choose an opponents figure to be her Investigative target. Whenever her target ends an ordered activation you may maneuver April O'Neil 3 spaces.

Or

HUNTING DOWN A STORY
If you win initiative you may move April O'Neil up to 5 spaces.


Something needs to move her besides an OM to make her useful. At least that's my opinion.
That's pretty much my point. She's not useful having an OM yet her "main power" is saving an OM from Turtle Power that she then uses to do.....

Also those power titles won't work here. This isn't meant to be the cartoon version. She's the ally of the IDW turtles.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #10  
Old March 10th, 2023, 10:02 AM
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Re: April O'Neil

Quote:
Originally Posted by MrNobody View Post
I’m fairly certain that’s the Mirage April figure, which is technically a different continuity from our Turtles. (IDW)

Would that extra move be in addition to her essentially free turn every round, Eric? I was hoping that would be enough to have her feel active.

I’m down to give her more to do on her turn, I’m just not sure exactly what? It can’t be too powerful if we want to keep her at 50 points. I mainly just don’t want her to feel like Kick-Ass, who has such a cool power but never gets to use it cause he gets KOed so easily.

And yeah, I’d love to make Turtle Ally a reusable power we can stick on Casey or Leatherhead or whoever.
It is the Mirage version but it's at least closer.

IDW


I use this figure personally but we are purposely leaving the power titles vague here so that if someone wants to pretend it's reporter April they can.


Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #11  
Old March 10th, 2023, 10:08 AM
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Re: April O'Neil

That Babs looks good for a figure.
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  #12  
Old March 10th, 2023, 10:21 AM
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Re: April O'Neil

Quote:
Originally Posted by MrNobody View Post
That Babs looks good for a figure.
Yeah I bought it long ago...but then modded it for one of Karat's last designs.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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