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C3G2.0 Dossier Database Database of all released designs in C3G 2.0 |
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#1
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Omni-Man
Quote:
Resources and Rulings
Last edited by japes; August 17th, 2023 at 02:29 PM. |
#2
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Re: Omni-Man
Alrighty. So his SA is unchanged outside of new wording obviously. I nixed the Viltrumite defense, and redesigned it in a way that's more thematic and also reusable. There's a chance that losing the single-wound-at-a-time mechanic is a nerf, so we can up his like to 8 to compensate if we want, but I don't anticipate other changes than that.
If we're happy with this direction, I play to run a game or two to see if he still feels fine with the new defense ability, and we should be good to go. |
#3
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Re: Omni-Man
Looks fun to me.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#4
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Re: Omni-Man
6D + an auto-block is really pushing the limits of what I personally find fun, but I’m happy to see how it feels in practice.
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#5
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Re: Omni-Man
He is 440 points so if he's coming in hot that would be the first thing I'd change. I do like the power better than the one he used to have. With him healing one a round may be worth thinking about it now actually.
Definitely go with 7 life to start over 8 with 6 D Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#6
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Re: Omni-Man
Tough to say if the new ability is a buff or a nerf, honestly. Probably makes him stronger against midlevel heroes & squads, while weaker against other heavy hitters.
Overall I'm a fan, Omni-Man is a fun one. |
#7
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Re: Omni-Man
Don’t need “During this maneuver,” since the ability text covers that part later.
Looks good otherwise. I think for the three we’re starting with the big question is how or if to give them any direct synergy or whether to just leave that to Cecil/Robot types. Obviously any Viltrumite synergies can key on species. C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#8
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Re: Omni-Man
I have preliminary writeups for the other two in their faction thread
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#9
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Re: Omni-Man
We could limit the auto shield to normal attacks too. Preferences there? I’ll stick to 7 life though.
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#10
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Re: Omni-Man
6 defense plus auto shield is basically the same average effectiveness as 6 defense with Man of Steel in 2.0. JL Superman is pretty stout. Auto shield of course prevents total defensive whiffs. Plus there is the healing.
C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#11
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Re: Omni-Man
Not sure what you’re getting at. Is that a problem? Should we switch to the auto shield working just against normal attacks?
Omni-man is a Superman-level character, so I’d want them to be comparable |
#12
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Re: Omni-Man
I think they're very comparable!
![]() Which is not a problem, I'm just giving analysis and context. He's basically on the same level as Superman JL in terms of defense, plus slow healing added on. Then he has 1 more move and attack for 20 fewer points. So then in terms of analyzing cost, it's a question of how much more valuable Superman's once per round, three times a game activation bonding is compared to the special attack. Just theoryscaping, I definitely would keep him at 7 Life instead of 8 if we want to keep his life at 440. C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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