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  #1  
Old January 13th, 2023, 05:56 PM
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Enchantress (Amora) (MoE)

Enchantress (Amora) (MoE)



Card PDF

Quote:
NAME = ENCHANTRESS
IDENTITY = AMORA

UNIQUENESS = UNIQUE HERO
SPECIES = ASGARDIAN
CLASS = ANTAGONIST
PERSONALITY = CHARMING


SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 5
ATTACK = 5
DEFENSE = 5

POINTS = 320


BEAUTY AND THE BRAWN
During setup, you may choose an allied Unique Hero with Super Strength and a Range of 1 to be Enchantress's Bodyguard. If Enchantress would receive 1+ wounds from an attack while her Bodyguard is adjacent to her, you may have her Bodyguard receive those wounds instead.

AMORA'S CHARMS
Before activating Enchantress, you may choose a Unique Hero within 4 clear spaces of Enchantress and roll a d20. Add 4 if the chosen Hero is Enchantress's Bodyguard. On a 15+, take control of that Hero and activate it, then return control. You may not activate additional figures this turn.

MAGICAL DEFENSE 1
When an enemy without Magical Affinity attacks Enchantress, she ignores all but 1 wound from that attack.

FACTION = MASTERS OF EVIL
PUBLISHER = MARVEL
KEYWORDS =
SYMBOLS = FLYING, MAGICAL AFFINITY, SUPER STRENGTH
WORLDS COLLIDE: One of the more powerful magic-wielders in Asgard, Enchantress found herself joining the Masters of Evil just so she could antagonize Thor.

Resources and Rulings
  • The suggested figure for this unit is a Heroclix figure: Clobberin' Time #096 / Enchantress
  • See this card's wiki page for synergies and strategies!
Credits
  • Legacy design: Yodaking
  • Card art: Arkham
  • Comic creators: Stan Lee & Jack Kirby
Updates
  • N/A

Last edited by Yodaking; August 18th, 2023 at 02:18 PM.
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  #2  
Old January 13th, 2023, 05:59 PM
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Re: Enchantress (Amora) (MoE)

I believe the wording here is up to date with everything we've done thus far. As always, double check me on this. Otherwise this could be a quick one as nothing much is really changing from 1.0 here. Oh, is SS one word or two?
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  #3  
Old January 13th, 2023, 06:12 PM
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Re: Enchantress (Amora) (MoE)

Three quick things:

1. "You may not take any additional turns with any other figures you control other than Enchantress." This needs to be updated to "activate any other figures". I don't think the "you control" part is needed. Could say "this turn" if you want for clarity.

2. I would call it Magical Affinity not the Magic Symbol (same as we call it Super Strength earlier, not the Super Strength Symbol).

3. You could massively simplify Magical Defense language like so:

When an enemy without Magical Affinity attacks Enchantress, she never receives more than one wound.

That said, in this brave new world of Magical Affinity being a thing, it's worth asking whether we want to keep Magical Defense here or not.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #4  
Old January 13th, 2023, 06:43 PM
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Re: Enchantress (Amora) (MoE)

Thanks for the feedback, I'll make the updates.

I'm still in favor of keeping MD here as it plays into the bodyguard wound transfer bit. You can attack her base defense of 5, knowing that you are limited to 1W in damage, and she can move it to Executioner/Thor/Hulk/etc. Or you can attack the bodyguard, who should have a higher base defense, but could result in dealing multiple W's.
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  #5  
Old January 13th, 2023, 07:18 PM
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Re: Enchantress (Amora) (MoE)

Sounds good. I haven't played her too much, but if it feels essential to the design, no issues with keeping it.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #6  
Old January 14th, 2023, 01:24 AM
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Re: Enchantress (Amora) (MoE)

Type on the first and this read clunky to me.


BEAUTY AND THE BRAWN
During setup, you may choose an allied Unique Hero with Super Strength and a Range of 1 to be Enchantress's Bodyguard. If Enchantress would receive 1 or more wounds from an attack while her Bodyguard is adjacent to her, you may have her Bodyguard to receive those wounds instead.

AMORA'S CHARMS
Before activating Enchantress, you may choose a Unique Hero within 4 clear spaces of Enchantress and roll a d20. Add 4 to the roll if the chosen figure is Enchantress's Bodyguard. If you roll 15+, take temporary control of that Hero and immediately activate it. You may then not activate any figures other than Enchantress.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #7  
Old January 14th, 2023, 01:28 AM
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Re: Enchantress (Amora) (MoE)

Quote:
Originally Posted by Yodaking View Post
Thanks for the feedback, I'll make the updates.

I'm still in favor of keeping MD here as it plays into the bodyguard wound transfer bit. You can attack her base defense of 5, knowing that you are limited to 1W in damage, and she can move it to Executioner/Thor/Hulk/etc. Or you can attack the bodyguard, who should have a higher base defense, but could result in dealing multiple W's.
I can't remember the design and it's probably not relevant here but just in case...

Wasn't there a discussion once about if a MD sent wounds somewhere else is it just the one she would have taken or is it all the wounds that she would have taken if she didn't have MD. Like does MD only kick in when she's actually taking the wounds?

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #8  
Old January 14th, 2023, 02:12 AM
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Re: Enchantress (Amora) (MoE)

Updated Brawn. I added in 'then' to your red text as it seemed like it was needed, but if dropping that helps you I can take it back out. Otherwise, not sure how else to phase it and I'm open to ideas.

As for the MD question, as far as I know MD kicks in first if it can be applied, determine the W's being received, then decide who gets them. At least that was the intent I had from the get go and how I've been playing it since the initial. The power really isn't very good if it doesn't work that way as everyone would attack her 5 defense to deal W's to the 7 defense bodyguard.
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  #9  
Old January 14th, 2023, 09:44 AM
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Re: Enchantress (Amora) (MoE)

Quote:
Originally Posted by Yodaking View Post
Updated Brawn. I added in 'then' to your red text as it seemed like it was needed, but if dropping that helps you I can take it back out. Otherwise, not sure how else to phase it and I'm open to ideas.

As for the MD question, as far as I know MD kicks in first if it can be applied, determine the W's being received, then decide who gets them. At least that was the intent I had from the get go and how I've been playing it since the initial. The power really isn't very good if it doesn't work that way as everyone would attack her 5 defense to deal W's to the 7 defense bodyguard.
I agree with your intent. I'm just making sure it's clear to all because I remember it being an issues somewhere. Maybe it was an Aaron Cash thing, I'm not sure.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #10  
Old January 14th, 2023, 11:36 AM
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Re: Enchantress (Amora) (MoE)

Probably just want something like "You may not activate additional figures this turn" for the clunky part.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #11  
Old January 14th, 2023, 11:37 AM
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Re: Enchantress (Amora) (MoE)

Quote:
Originally Posted by japes View Post
Quote:
Originally Posted by Yodaking View Post
Updated Brawn. I added in 'then' to your red text as it seemed like it was needed, but if dropping that helps you I can take it back out. Otherwise, not sure how else to phase it and I'm open to ideas.

As for the MD question, as far as I know MD kicks in first if it can be applied, determine the W's being received, then decide who gets them. At least that was the intent I had from the get go and how I've been playing it since the initial. The power really isn't very good if it doesn't work that way as everyone would attack her 5 defense to deal W's to the 7 defense bodyguard.
I agree with your intent. I'm just making sure it's clear to all because I remember it being an issues somewhere. Maybe it was an Aaron Cash thing, I'm not sure.
That reading makes sense to me. It's wounds she would've received, and she wouldn't receive multiple due to Magical Defense. The way Magical Defense is worded, it's not "if she would receive" it's that she never receives more than one.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #12  
Old January 14th, 2023, 11:55 AM
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Re: Enchantress (Amora) (MoE)

Quote:
Originally Posted by IAmBatman View Post
Quote:
Originally Posted by japes View Post
Quote:
Originally Posted by Yodaking View Post
Updated Brawn. I added in 'then' to your red text as it seemed like it was needed, but if dropping that helps you I can take it back out. Otherwise, not sure how else to phase it and I'm open to ideas.

As for the MD question, as far as I know MD kicks in first if it can be applied, determine the W's being received, then decide who gets them. At least that was the intent I had from the get go and how I've been playing it since the initial. The power really isn't very good if it doesn't work that way as everyone would attack her 5 defense to deal W's to the 7 defense bodyguard.
I agree with your intent. I'm just making sure it's clear to all because I remember it being an issues somewhere. Maybe it was an Aaron Cash thing, I'm not sure.
That reading makes sense to me. It's wounds she would've received, and she wouldn't receive multiple due to Magical Defense. The way Magical Defense is worded, it's not "if she would receive" it's that she never receives more than one.
I get it, I just want to make sure that accurate for more than just the three of us that want it to be that.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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