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C3G2.0 Dossier Database Database of all released designs in C3G 2.0 |
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#1
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Wasp (Janet Van Dyne)
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Resources and Rulings
Last edited by japes; August 17th, 2023 at 02:20 PM. |
#2
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Re: Wasp (Janet Van Dyne)
I figured out that the first Synergy section is suppose to be outgoing, while the second is for incoming. I'll return the other ones I've done to that format.
As for Wasp, just want to make sure @Ronin is happy with how the SA ended up. Then I wasted to ask if anyone wanted a different personality here since it seems pretty limited in use. |
#3
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Re: Wasp (Janet Van Dyne)
Is it weird for her not to have the Stealth symbol? I realize Tiny figures can still get swipes on her, so it doesn't save much space to word it the other way around.
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C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#4
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Re: Wasp (Janet Van Dyne)
I asked about that in the other thread when I first brought her up. It seemed as though some wanted to keep the tiny fights in place. I think someone mentioned the name of the ability 'Tiny Stealth' would be odd without the stealth aspect. I'll go review what was said in the other thread.
Will update Daring Decoy. |
#5
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Re: Wasp (Janet Van Dyne)
Wondering if we can rework Daring Decoy into something that claims less design space. I’ve been told several times that similar mechanics don’t work because, combined with Daring Decoy, they break the game.
I almost want to create some sort of priority target system that figures can slot into. I know that probably doesn’t make sense, but I’m imagining something like this. Quote:
Also wonder if making the ability more active could work. Quote:
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#6
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Re: Wasp (Janet Van Dyne)
I like both of those. Technically two figures with the second version could have you ping pong back and forth forever, but I think that as long as no players are being butts, it works fine. Obviously the intent that you have to let them attack one of them is pretty clear. The first one introduces a new term but seems pretty clean.
C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#7
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Re: Wasp (Janet Van Dyne)
Doing something with DD was mentioned in the other thread as well, but no solutions. I'm fine with either direction.
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#8
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Re: Wasp (Janet Van Dyne)
Daring Decoy is definitely one I think of as an issue and I like both directions for a fix.
![]() I think the SA saying that it replaces her move + attack phases is the key thing and that's in place. |
#9
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Re: Wasp (Janet Van Dyne)
Cool. I see I never updated the Maneuver wording away from the short hand I prefer. So lets sort that out.
Instead of using Wasp's Move and Attack Phases, you may Maneuver up to 4 spaces with Wasp. During this Maneuver, Wasp may attack up to 2 times with this special attack at any point before, during, or after the Maneuver. When Wasp attacks a figure that is not a destructible object with this special attack, the figure cannot roll defense dice. Are the red parts what you all want when referencing a Maneuver then? |
#10
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Re: Wasp (Janet Van Dyne)
Loving the movement we are building up. Feels like we are accomplishing something. Even though I know we were...now we have proof.
![]() Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#11
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Re: Wasp (Janet Van Dyne)
Maneuver with the red text looks good to me. Not sure we need to capitalize "maneuver" though? But still hoping for the next version of the style guide to get a better idea of what to capitalize or not. I felt like I was capitalizing way too much in the rulebook, so I put most stuff in lowercase and figured I can go in and edit it to capitalize stuff later once we iron that all out.
Yep, it's pretty great. C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#12
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Re: Wasp (Janet Van Dyne)
Yeah, I'm not the one to be making final decisions on what gets capitalized and what doesn't. My internal default setting is to capitalize words that seem to carry greater importance so they pop out when quickly scanning the text. As such I capitalize most abilities/keywords/game terms without thinking about it as those are the things I'm looking for when trying to quickly process the information. Looking at what else is not capitalized in the text I'm guessing you are correct and maneuver should be lower case. So I'll update it accordingly.
The one thing I will advocate for is keeping Attack Phase/Attack Action capitalized, while attack is left lower case. It will help distinguish between these two different game terms that both use 'attack' in it's description. Last edited by Yodaking; December 24th, 2022 at 12:21 PM. |
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