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C3G2.0 Dossier Database Database of all released designs in C3G 2.0


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  #1  
Old December 10th, 2022, 04:52 PM
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Human Torch (Johnny Storm)

Human Torch (Johnny Storm)



Card PDF



Card PDF

Quote:
SIDE A:
NAME = HUMAN TORCH
IDENTITY = JOHNNY STORM

UNIQUENESS = UNIQUE HERO
SPECIES = MUTATE

CLASS = ADVENTURER
PERSONALITY = BRASH

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 6
RANGE = 6
ATTACK = 4
DEFENSE = 4

POINTS = 225


FLAME ON 4
The first time Human Torch begins to fly each turn, after any swipes, roll a d20 against each adjacent figure. On a 4+, that figure receives 2 Heat wounds.

SUPERNOVA SPECIAL ATTACK
Attack 7. Heat.
All figures within 2 spaces of Human Torch are affected. After using this special attack, flip this card.

FACTION = FANTASTIC FOUR
PUBLISHER = MARVEL
KEYWORDS =
SYMBOLS = HEAT RESISTANCE, FLYING


SIDE B:
NAME = HUMAN TORCH
SECRET IDENTITY = JOHNNY STORM

SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = ADVENTURER
PERSONALITY = BRASH

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 4

POINTS = ---


FACTION = FANTASTIC FOUR
PUBLISHER = MARVEL
KEYWORDS =
SYMBOLS = HEAT RESISTANCE
WORLDS COLLIDE: Fiery and hotheaded, the Human Torch burns up the sky with an unquenchable love of adventure and always has the backs of his family, the Fantastic Four.

Resources and Rulings
  • The suggested figure for this unit is a Heroclix figure: Fantastic Forces set #070-072 / Human Torch
  • See this card's wiki page for synergies and strategies!
Credits
  • Legacy design: Griffin
  • Card art: Arkham
  • Comic creators: Jack Kirby and Stan Lee
Updates
  • N/A

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.

Last edited by Arkham; April 19th, 2024 at 05:49 PM.
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  #2  
Old December 10th, 2022, 05:08 PM
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Re: Human Torch (Johnny Storm) IN DESIGN

Do we want to keep the “start the game with the card flipped to this side” wording from 1.0? Also wondering if it’s worth making a Celebrity keyword.
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  #3  
Old December 10th, 2022, 05:09 PM
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Re: Human Torch (Johnny Storm) IN DESIGN

There was some talk about making it such that he could only use the Flame On power at the start of the move action, rather than walking up to someone and then flying away mid-move action. I've always played it that he had to start engaged to use the power, but it's been pointed out you could loop hole that.
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  #4  
Old December 10th, 2022, 05:12 PM
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Re: Human Torch (Johnny Storm) IN DESIGN

Quote:
Originally Posted by MrNobody View Post
Do we want to keep the “start the game with the card flipped to this side” wording from 1.0? Also wondering if it’s worth making a Celebrity keyword.
I'd be okay with Celebrity being a keyword instead of a class. Then more people could have that tag for a fun call out without being kept out of more significant class synergy webs.

As for the wording question, I think that is something we could slip into the rule book. Flip cards never start on the side without a point cost showing. Then if you wanted it to be optional which side to start the game on, have the points listed on both sides.
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  #5  
Old December 10th, 2022, 05:18 PM
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Re: Human Torch (Johnny Storm) IN DESIGN

Taking a stab at the wording.

FLAME ON 4
At the start of a Move Action, if Human Torch chooses to fly, immediately after any Swipes, you may roll the d20 against each figure engaged with Human Torch without Heat Resistance. If you roll 4+, that figure receives 2 wounds.

Added in the 'may' clause, as I don't think it was ever intended to be something that was hitting Sue/Reed/Ben while in the SZ. I know you could walk one space away from then and then fly, but just in case you need to fly the full move action for some reason while next to your allies and no foes.
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  #6  
Old December 10th, 2022, 05:29 PM
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Re: Human Torch (Johnny Storm) IN DESIGN

Does this card really need to be a flip card? Seems unnecessary to me as its never been an issue in 1.0. If we really wanted it to be a flip card and be thematic, on side B his move should be 5, Attack and Defense should be 3.
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  #7  
Old December 10th, 2022, 05:35 PM
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Re: Human Torch (Johnny Storm) IN DESIGN

I was also thinking he could have more changes after the flip now that we are not limited by text space.
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  #8  
Old December 10th, 2022, 06:06 PM
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Re: Human Torch (Johnny Storm) IN DESIGN

Quote:
Originally Posted by MrNobody View Post
Do we want to keep the “start the game with the card flipped to this side” wording from 1.0? Also wondering if it’s worth making a Celebrity keyword.
Just had a thought, would it make more sense to just have it noted in the rulebook that the side with the cost is the side that starts? Then we can cut that part.


Quote:
Originally Posted by Ericth74 View Post
Does this card really need to be a flip card? Seems unnecessary to me as its never been an issue in 1.0. If we really wanted it to be a flip card and be thematic, on side B his move should be 5, Attack and Defense should be 3.
it was being talked about and discussed for quite awhile with no one being against it and everyone that voted said YEA.

it can be argued that 2.0 itself isn't necessary but it does make things clear. I had created flip card for a few of these "negate or change X after Y" cards and they are so much clearer.

Invisible woman is still a 4 when negated so 4 doesn't seem too bad but dropping his A/D is worth discussing for sure.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #9  
Old December 10th, 2022, 06:08 PM
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Re: Human Torch (Johnny Storm) IN DESIGN

Quote:
Originally Posted by Yodaking View Post
There was some talk about making it such that he could only use the Flame On power at the start of the move action, rather than walking up to someone and then flying away mid-move action. I've always played it that he had to start engaged to use the power, but it's been pointed out you could loop hole that.
YES I am on board for that as it was the intent.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #10  
Old December 10th, 2022, 06:09 PM
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Re: Human Torch (Johnny Storm) IN DESIGN

Yeah, I could see making his stats 5/5/1/3/3 or someting like that on the B Side. He’s mostly around as a Thing wound battery at that point anyways.

I think the idea is that we’re more moving towards flip cards just being a common way to represent a card that has 2 distinct “states.” Like I’d be super into porting Solid Snake over to a flip card as well.
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  #11  
Old December 10th, 2022, 06:09 PM
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Re: Human Torch (Johnny Storm) IN DESIGN

Quote:
Originally Posted by Yodaking View Post
Quote:
Originally Posted by MrNobody View Post
Do we want to keep the “start the game with the card flipped to this side” wording from 1.0? Also wondering if it’s worth making a Celebrity keyword.
I'd be okay with Celebrity being a keyword instead of a class. Then more people could have that tag for a fun call out without being kept out of more significant class synergy webs.

As for the wording question, I think that is something we could slip into the rule book. Flip cards never start on the side without a point cost showing. Then if you wanted it to be optional which side to start the game on, have the points listed on both sides.
I guess I should have read fully before I commented on Nobody's comment.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #12  
Old December 10th, 2022, 07:36 PM
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Re: Human Torch (Johnny Storm) IN DESIGN

Quote:
Originally Posted by Yodaking View Post
There was some talk about making it such that he could only use the Flame On power at the start of the move action, rather than walking up to someone and then flying away mid-move action. I've always played it that he had to start engaged to use the power, but it's been pointed out you could loop hole that.
Totally on board with this. That's how I've always played Johnny too.

Quote:
Originally Posted by Yodaking View Post
As for the wording question, I think that is something we could slip into the rule book. Flip cards never start on the side without a point cost showing. Then if you wanted it to be optional which side to start the game on, have the points listed on both sides.
Sounds like a good way to do it.
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