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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#1
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Avatar: The Last Airbender public workshop
![]() With Aang designed, I figured we might as well make an Avatar workshop. Feel free to post your ideas here. Released Avatar cards: Aang Design ideas: Katara - Archie Sokka - Archie Toph - FreshFoods Archie's Mod tutorials for Team Avatar ![]() Heroes of Star Wars 'Scape (HoSS), C3G 'Scape (superheroes & comic books!), My C3G Points, My Customs Last edited by Arch-vile; August 1st, 2022 at 12:33 PM. |
#2
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Re: Avatar: The Last Airbender public workshop
One idea I had is to group Team Avatar around a single power that gives them synergy with each other and Aang. Each of the Gaang feels like they'd have a different class and personality, so there's no easy leftbox synergy hook.
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Heroes of Star Wars 'Scape (HoSS), C3G 'Scape (superheroes & comic books!), My C3G Points, My Customs Last edited by Arch-vile; April 13th, 2021 at 12:13 PM. |
#3
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Re: Avatar: The Last Airbender public workshop
Sorry, meant to comment here earlier.
Anyway, dig the overall idea, few thoughts: Team Avatar currently has a bit of anti-synergy going with Aang. Pretty much all his SA options want him to be taking the first turn in sequence, but that's the one thing you can't do right now. I'd do it more like a sidekick style thing: "After revealing an Order Marker on the card of another figure that is an Avatar or has the Team Avatar special power and taking a turn with that figure, you may take a turn with Sokka. You may not take any additional turns." This also lets you put OMs on Aang and get bonding with his squishier friends instead of having to risk losing the OMs by having them on the weaker figure (though admittedly not as big an issue with people not Sokka). Improvised Plan is cool. Pretty strong effect, especially when you can do bonding before or after it. But Sokka being squishy and only once a round probably balance it out. Is the idea that you're picking either enemies next to Sokka or picking one figure you control and then picking enemies next to them? Or that you could mix and match and pick one enemy next to Sokka and one next to Aang and one next to Katara as long as Aang and Katara are within 5 spaces of Sokka? I'd probably switch the targeted figures from engaged to just adjacent. That way Sokka can knock trees down on people and such should the opportunity arise. You don't get anything out of hitting friendlies with it, so that's not a big deal. My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#4
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Re: Avatar: The Last Airbender public workshop
Making Team Avatar into a sidekick thing makes a lot of sense.
![]() Reading Improvised Plan again, I struggle to see my theme for it. ![]() Edit - Something like this is a bit more clear and makes the power a little riskier. Quote:
Heroes of Star Wars 'Scape (HoSS), C3G 'Scape (superheroes & comic books!), My C3G Points, My Customs Last edited by Arch-vile; April 13th, 2021 at 12:12 PM. |
#5
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Re: Avatar: The Last Airbender public workshop
You guys have any ideas for Toph? Here's what I've got so far ;
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#6
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Re: Avatar: The Last Airbender public workshop
That’s a solid draft. Some other ideas: maybe convert a blank to a hit (similar to Bunker’s brick power), maybe lock someone down by reducing their movement (to represent her putting earth around an enemy’s feet. Could add a movement thing too since she’s often “surfing” on earth with bending. The double attack idea is solid too.
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#7
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Re: Avatar: The Last Airbender public workshop
I like the sound of doing something with movement, either locking down an enemy or something with rock surfing. Going off of Aang and your Sokka draft, it seems like the team could focus pretty hard on movement manipulation, which sounds cool.
I would guess Katara would have some sort of ice bending, so maybe giving her the lock down and Toph something like "next time you move Toph adjacent to an enemy, roll an unblockable". That lets her work with Improvised Plan pretty well. |
#8
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Re: Avatar: The Last Airbender public workshop
Oh and Sokka isn’t locked in stone or anything, so I’m happy with whatever direction for him. But I think it’s a great idea to focus on mechanical synergy for sure.
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#9
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Re: Avatar: The Last Airbender public workshop
Could do something about shields equaling hits or something. Seems pretty Earthy.
My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#10
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Re: Avatar: The Last Airbender public workshop
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Heroes of Star Wars 'Scape (HoSS), C3G 'Scape (superheroes & comic books!), My C3G Points, My Customs Last edited by Arch-vile; November 7th, 2021 at 03:07 AM. |
#12
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Re: Avatar: The Last Airbender public workshop
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TERRA MANIPULATION 2 Start the game with 2 Small Rock Outcrop Destructible Objects on this card. Instead of moving, you may place up to two Small Rock Outrcrops on this card on any empty space within 5 spaces of xxx. Instead of attacking, you may destroy a Small Rock Outcrop within 5 spaces of xxx. Whenever a Small Rock Outcrop from this card is destroyed, place it on this card. xxxx never takes damage from the Crumble special power. Quote:
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