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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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C3G Faction Strategy Guides
We thought it'd be a fun idea to write some strategy guides for the various C3G factions for those unfamiliar with the many different factions out there. We have a few written up in Sanctum, so we'll post one every so often so there can be some discussion around each one. I hope these encourage everyone to try out a faction they haven't tried yet, or try out an old favorite again! Let us know what you think.
Faction Strategy Guides:
Heroes of Star Wars 'Scape (HoSS), C3G 'Scape (superheroes & comic books!), My C3G Points, My Customs Last edited by Arch-vile; December 1st, 2022 at 12:46 AM. |
#2
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Re: C3G Faction Strategy Guides
Black Lanterns Faction Strategy
Overview The Black Lanterns are a unique Lantern corps, as they are the only corps to start off with their battery markers uncharged (for most members), though they have the ability to recharge those batteries throughout the game. Because of this, Black Lanterns tend to have a bit of a steamroller type effect - whether they win or lose, it's typically by a landslide. Black Lanterns rely on having battery markers to use their special powers and save them from death, and they get those battery markers by killing enemies. Strategically going after weak targets to recharge your markers rather than going after the biggest threat on the board is usually a good strategy with the Black Lanterns. Important Black Lanterns
Army Build Examples: 1000 Points
1300 Points
Black Lanterns by point total:
Spoiler Alert!
Heroes of Star Wars 'Scape (HoSS), C3G 'Scape (superheroes & comic books!), My C3G Points, My Customs Last edited by Arch-vile; April 13th, 2022 at 04:48 AM. |
#3
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Re: C3G Faction Strategy Guides
Great ideas here Arch. I don't expect it to be anytime soon, but I'll try to contribute something at some point.
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#4
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Re: C3G Faction Strategy Guides
Really pumped to see this thread get started! This goes pretty hand in hand with my unit strategy thread, I'd love to contribute to this one sometime.
--- Black Lanterns are pretty interesting among the Lanterns, they're a SUPER feast or famine faction from my experience. I've run the Scar + Ronnie + 2x Uncommon build, and I spent all of round 1 using Scar to place markers on my other 3 figures. I gave up some ground sure, but once the lanterns started rolling they could fly up and tear someone apart. Ronnie is really fragile for his price, so you generally have to accept that he's probably going to die at some point ; you just want to make sure you've crippled your opponent more before that happens. |
#5
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Re: C3G Faction Strategy Guides
This is also a great place for folks to post requests for guides! If there's a faction y'all want to know better but don't really understand, let us know, and you can probably convince one of us to write something up (or at least chat about it)!
I know a lot more of these will be dropping in the near future as some of the factions we've been working on make their way to the public, so stay tuned! ![]() C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: C3G Faction Strategy Guides
I'd be interested in seeing something about the Teen Titans and the Thundebolts.
I've played the Titans a few times but have always gotten crushed, I'm sure I played them wrong. Thunderbolts look interesting but there's a lot going on, I haven't figured out their dance steps yet. |
#7
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Re: C3G Faction Strategy Guides
I'll try and write something up for the Thunderbolts this weekend.
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#8
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Re: C3G Faction Strategy Guides
That would be great, thanks!
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#9
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Re: C3G Faction Strategy Guides
I will say at least that for the Titans the key pieces are Nightwing, Raven, Starfire, and Superboy (Kon-El) with Changeling and Arsenal being of secondary importance.
Nightwing is the leader. Round one you usually want the 3 and the X on him to Titans Go when you're in range to attack or set up for next round's attack. After that, you want 1 and X on him to try to hit as hard as you can at the start of the round. Raven mostly wants to stay nearby Nightwing and Starfire to move wounds off of them (not too many at once!) and transfer them to the enemy. Starfire is the priority target for the opponent, so screen her, protect her, and hold her back. Your goal is use her as the offensive engine of the army, triggering off of wounds on others, which means others need to be wounded before she gets in the mix. Superboy is there to protect Starfire primarily but also Nightwing and Raven if she's close to death. Try to keep him unengaged so he can turn whatever wounds the other Titans take into single wounds on him (which Raven can then absorb and transfer to the enemy, or which Starfire can play off of to attack). Changeling is a nice piece in that he has a high life for a low cost, so Starfire usually has more multi-attack opportunities with him around. He also has a diverse tool set for attacking the enemy. Arsenal helps with bonus movements and activations. Ideally he sets things up so Starfire stays safe, Superboy stays out of engagement, everyone stays in range for Titans Go, and Arsenal gets a extra attack off for each of your player turns. A sub-faction of Young Justice stuff should be out later this year that really adds to and expands what the Titans do and they have a lot of neat other pieces of course (I like Tempest as an auto-wounder and Magical Defense figure to combo well with Raven, for instance, and Aqualad, Kid Flash (Wally), and Speedy (Roy) all have synergies worth considering). But the above is the basics at least. C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#10
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Re: C3G Faction Strategy Guides
I also really like having Wonder Girl (140) in my Titans army. I really regretted not having her for my Con army. Figure movement is just a huge boost to the core team of Nightwing/Raven/Starfire. Your opponent bee lines for one of those 3 and you can use the lasso to pull them away.
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#11
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Re: C3G Faction Strategy Guides
Helmut Zemo's Thunderbolts Faction Strategy
Important Links Overview Helmut Zemo's Thunderbolts can be a little tricky to pick up; they don't work off a traditional Order Marker hub, and they've got a lot of passive powers that require attention to placement to leverage. They've got a lot of tricks up their sleeves, though. Key Synergy Pieces These are the engines that drive the Charlatan ship. Songbird is essential in almost any Charlatan build, but Citizen V can be foregone in smaller games (<800 points or so). As the Thunderbolts are rooted in the Charlatan class, Songbird's Thunderbolt Redemption special power is necessarily not used in Thunderbolts builds. You'll find her quite worthwhile without it, though.
Important Thunderbolts
Currently Charlatans don't have other options outside the core thematic group. It's a class that's looking to expand, though! Army Build Examples: 600 Points
800 Points
900 Points
1000 Points
1200 Points
1300 Points
1500 Points
Last edited by Ronin; June 5th, 2021 at 10:14 PM. |
#12
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Re: C3G Faction Strategy Guides - Thunderbolts!
This is one of my favorite small factions to play and even I picked up a couple tidbits here. Thank you for creating this one Ronin.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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