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Old January 5th, 2021, 07:01 PM
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The Journal of the Twin Paladins of Asordia

The Journal of the Twin Paladins of Asordia
Wave 3: Defenders of the High Lands
Pack 2: Defenders of Asordia





Spoiler Alert!

Download Card in PDF Here


The figures used for this unit are Dungeons & Dragons figures from Waterdeep Dungeon
of the Mad Mage. The figures names are #035 Zalthar Shadowdusk (R), and
#036 Dezmyr Shadowdusk (R) respectively.


Character’s Biography:

Paladins have defended Asordia for centuries but this new war in Avoria is their greatest challenge in all of their existence as protectors of the Capital. As part of the Aquillan Army, she has sent reinforcements, but they are not enough to repel the constant enemy attacks on this Province. Twins brothers joined the Asordian Army and they have risen so fast that in only 2 years they have manage to become Paladins of Asordia. They are better when they stay together but when they take different paths, they’re as powerful as togethers. Brothers togethers until death separates them.

Character’s Stats:

Aquilla
Life = 1
Move = 5
Range = 1
Attack = 3
Defense = 3
Price = 90 pts

Human
Unique Squad
Paladins
Valiant
Medium 5
14,15/23
Avoria

Character’s Abilities:

TWIN ATTACK
If one of the Twin Paladins of Asordia is engaged and the other not, then the Twin Paladin that is engaged can attack a second time.

HIGH GROUND
When defending from an attack that you have the high ground, instead of adding 1 additional dice as normal, you may add 2 additional dices.

SURPRISE ATTACK
At the end of the round, when only the “X” order markers remains, reveal the “X” order marker on the Twin Paladins of Asordia Army Card. Roll the 20-sided die. If you roll 1-12, nothing happens and a new round begins. If you roll 13-20, you can take a turn with the Twin Paladins of Asordia.

This Card was Created by the Explores of Valhalla Team.

Currently Working with the Explores of Valhalla Team.

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