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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#1
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The Book of Rip Cord
The Book of Rip Cord _________________________________________________________________C3G IDW WAVE 46 REAL AMERICAN HEROES ![]() Comic PDF ![]() Mini PDF The figure used for this unit is a repainted Heroclix figure from the Man of Steel Gravity Feed set. Its model number and name are #008 / Soldier. Painting tutorial NOTE: Rip Cord requires 2x Glyph of Remotely-Detonated Bomb. Character Bio - Ripcord has one of the most dangerous assignments among members of the G.I. Joe Team. What he does is jump from a plane so high up in a sky that you need an oxygen mask just to breathe. He then falls like a dead rock for thousands of feet and, at the last possible moment, opens his parachute. The margin for error is way too small for any corrections. All this is to avoid visual and electronic detection. It takes a man who more than really loves skydiving to take that assignment. Ripcord has great confidence in his skills, experience and coolness under pressure. (joepedia) _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Strategy, Tactics and Tips-
Last edited by tcglkn; February 25th, 2022 at 09:20 PM. |
#2
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Re: The Book of Rip Cord
NAME = RIP CORD
SECRET IDENTITY = WALLACE A. WEEMS SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = COMMANDO PERSONALITY = DARING SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 5 RANGE = 7 ATTACK = 4 DEFENSE = 4 POINTS = 120 HALO JUMP EXPERT Rip Cord does not start the game on the battlefield. Once per game, after revealing an Order Marker on a card you control, you may place Rip Cord on any empty space on the battlefield. You may not place him adjacent to opponents' figures. DEMOLITIONS MISSION Start the game with two Glyphs of Remotely-Detonated Bomb on this card. After moving Rip Cord, you may place one Glyph of Remotely-Detonated Bomb from this card power-side up on any empty space Rip Cord occupied before or during the move. COMMANDO EXPLOSIVES For the rest of the game, instead of attacking with a Commando you control, you may destroy any number of Glyphs of Remotely-Detonated Bombs on the battlefield placed by the Demolitions Mission special power. When a Glyph of Remotely-Detonated Bomb is destroyed in this way, if it inflicts any wounds to a destructible object, that object receives one additional wound. Last edited by Yodaking; February 20th, 2021 at 02:26 PM. |
#3
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Re: The Book of Rip Cord - Breathing
Art options:
Spoiler Alert!
Last edited by tcglkn; February 20th, 2021 at 08:13 PM. |
#4
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Re: The Book of Rip Cord - Breathing
Hah this guy is awesome. Just parachute in and blow some bad guys away. I don't see any issues unless the concept of bombing a start zone or something is too powerful.
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#5
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Re: The Book of Rip Cord - Breathing
I think the fact it’s at the start of the round, and the bombs don’t detonate til the end (and shouldn’t detonate at all if Rip Cord dies) should help a lot.
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#6
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Re: The Book of Rip Cord - Breathing
For the mini background, I was wondering if we could place him in such a way that it looked like he had a deployed parachute. The mini pose doesn't look right for him to be skydiving, but I think you might be able to fudge it look like he's still falling to the ground after the rip cord has been pulled.
![]() ![]() ![]() If that idea doesn't work, maybe just have him in the back of a plane about to jump out. ![]() ![]() ![]() ![]() ![]() Last edited by japes; February 20th, 2021 at 05:51 PM. |
#7
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Re: The Book of Rip Cord - Breathing
Yeah, he can't land adj. to anyone so he'll like anyone who can bond with him, give him a turn (Zemo), or move him for free. That way he can get his bombs placed as quickly as possible. Hopefully some Joe leaders will come along to give him a good thematic pairing. Or you could just commit to him for a round and give him all your OMs, then drop him in no matter if you win or lose initiative. The remote detonated bombs only deal 1W total to 1 figure that is adj. to the bomb when if goes off. So SZ bombing shouldn't be too big of a concern. It's not like he can HQ bomb them and hit a bunch of people for multiple W's.
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#8
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Re: The Book of Rip Cord - Breathing
VDO's will be the things that fear him the most, if they can't drive away from the bombs before the bombs go off. Is attaching the bomb directly on a VDO something we want to explore? Then it drives off with a bomb stuck to it and takes 2W no matter what.
You can try to run up and drop the bombs next to figures that don't have any OM's on the card and otherwise can't be moved via bonding or whatever. You'll just be taking LEA as you disengage from that unit if you want to put a bomb right next to them. Maybe he should be able to place the bomb on an adjacent hex and not just the one he occupied before moving? |
#9
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Re: The Book of Rip Cord - Breathing
Countering Gundams before they're even made. Classic move.
I don't think we need to attach them directly. Playing with Predator, I've definitely had trouble moving all figures outside of a blast zone in other games. It's plenty useful, in my opinion. |
#10
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Re: The Book of Rip Cord - Breathing
I think the placement wording for the bombs can be simplified, but I also don't really understand how movement works in this game in terms of triggers in rules.
![]() C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#11
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Re: The Book of Rip Cord - Breathing
Yeah, I kind assumed someone would want to clean up that power language. I just wanted to be clear the intent at the start. Being moved by another cards power (like hitching a ride from Bumblebee) lets him place down the bomb marker before being moved. So if you build the army a certain way, he's a no OM investment card for a while but still gives you something in usefulness.
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#12
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Re: The Book of Rip Cord - Breathing
Rocket Raccoon (II) might have usable wording? He operates similarly, doesn't he?
C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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