The Book of Bane (II)

Arkham

C3G Con Champ 2021 and 2022!
The Book of Bane (II)

C3G DC WAVE 47
TRINITY


C3G_BaneII_comic.png

Comic PDF

C3G_BaneII_mini.png

Mini PDF

The figure used for this unit is a Heroclix figure from the The Joker's Wild! set.
Its model number and name are #057 / Bane.

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Character Bio - Forced to serve a life sentence for the crimes of his father, Bane was born and raised in the underground prison, Peña Duro. There, he forged himself into the pinnacle of physical and mental potential all without seeing the light of day.

Seeking Gotham as his ultimate prize, the Santa Priscan crime lord Bane releases the inhabitants of Arkham Asylum, waging a slow-burning war to wear Batman down - ultimately bringing the Dark Knight to his knees before Bane breaks him. -Comic Vine
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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:Immunities, Benefits, and Weaknesses:
  • N/A
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-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
 
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Re: The Book of Bane (II) (Breathing)

NAME = BANE

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = ANTAGONIST
PERSONALITY = DRIVEN

SIZE/HEIGHT = MEDIUM 5

LIFE = 6
MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 5

POINTS = 250


KNIGHTFALL
After revealing an Order Marker on this card and instead of taking a turn with Bane, you may choose an enemy Hero. Roll the 20-sided die a number of times equal to the chosen Hero's remaining Life number, to a maximum of 4. Add 2 to your roll if the chosen Hero is Driven. For each roll of 11 or higher, you may take a turn with a Crime Lord, Criminal, Misfit, or Psychopath figure you control in which they may target only the chosen enemy Hero when attacking. You may not take a turn with the same figure more than once, or any additional turns with any other figures you control.

ONE MORE HIT
After an Order Marker is revealed on any Army Card, you may reveal an “X” Order Marker on this card. If you do, for the remainder of the round add 2 to Bane’s Life, Attack, and Defense numbers, and at the end of this round, Bane is destroyed.

POUNDING FISTS
Figures without the Super Strength special power roll 1 fewer defense die against Bane’s normal attack. If Bane inflicts one or more wounds with his normal attack, he may attack the same figure one additional time.

SUPER STRENGTH
 
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Re: The Book of Bane (II) (Breathing)

Comic:
Spoiler Alert!


Figure:
Spoiler Alert!
 
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Re: The Book of Bane (II) (Breathing)

Modified a bit from what I last had for him. Slimmed down from 4 powers to 3, dropping Cunning Attack Plan(has enough offensive force, not needed) and swapping single figure turn bonding for something more interesting/unique(I needed something more exciting to warrant the design).

Dropping his life from 6 to 5 would be the first dial to turn if he's coming in a little strong, but the 220-250 range feels nice for him.

Knightfall limiting turn takers to attacking only the chosen enemy should help keep it from feeling too good, and helps focus on the theme of Bane strategically hammering down on the same target to defeat them. If it proves too much, tweaking the roll, the maximum rolls, or limiting to once per round(which would likely need to swap MT for Contingency Plan to ensure the card is cohesive) are all options.
 
Re: The Book of Bane (II) (Breathing)

Knightfall is an interesting power. Is there a reason for the 6 or lower roll choice here?
 
Re: The Book of Bane (II) (Breathing)

Knightfall is an interesting power. Is there a reason for the 6 or lower roll choice here?
Not necessarily. Was gonna go 13 or higher, but we've done some lower roll focus for the baddies recently so 6 felt nice, and allows for easy repetition with the maximum rolls allowed.
 
Re: The Book of Bane (II) (Breathing)

Just curious. I do like the symmetry with the max number of rolls.
 
Re: The Book of Bane (II) (Breathing)

I like the theme of the "6" as it feels pretty devilish in the way that fits the aesthetic of Knightfall.

Digging the design overall. One More Hit is a really cool effect that should lead to some fun decision making in end game.

I have one thematic quibble/suggestion: Knightfall as a story is really all about Bane manipulating things from the background and letting Batman's Rogues Gallery wear him down and send him through the gauntlet. I think the mechanics largely represent that well (though I'd consider swapping out Mercenary for Misfit, personally).

The one big thing, though, is right now Bane still gets to take a turn when he's using Knightfall, which seems thematically off to me. Really Bane should be chilling in the start zone while the other baddies soften up Batman and only really get involved in the combat when his target is roughed up. So I'd consider making Knightfall an "instead of taking a turn" power.
 
Re: The Book of Bane (II) (Breathing)

I do like including Misfits in Knightfall.
 
Re: The Book of Bane (II) (Breathing)

I'm fine with both of those changes.

KNIGHTFALL
After revealing an Order Marker on this card and instead of taking a turn with Bane, you may choose an enemy Hero. Roll the 20-sided die once for each Wound Marker on the chosen Hero’s Army Card, up to a maximum of 6 rolls. For each roll of 6 or lower, you may take a turn with a Criminal, Crime Lord, Misfit, or Psychopath figure you control. You may not take a turn with the same figure more than once, or any other additional turns with any other figures you control other than Bane. Figures taking a turn with Knightfall may attack only the chosen enemy Hero.
 
Re: The Book of Bane (II) (Breathing)

:up: Cool. Exciting one. Now I just have to figure out where to put him in Wave Planning! :p
 
Re: The Book of Bane (II) (Breathing)

I may get to Copperhead, Phantasm, The Drowned etc. so that could help.
 
Re: The Book of Bane (II) (Breathing)

Cool. I'll put it in a Batman back burner for now, then. There will always be more Batman releases coming.
 
Re: The Book of Bane (II) (Breathing)

Have we manipulated Life number like this before?
I think it works nice here since it only lasts a round and he dies.
Looks fun.
 
Re: The Book of Bane (II) (Breathing)

Odin and White Lantern come to mind. Not sure of any others.
 
Re: The Book of Bane (II) (Breathing)

Cool approach. Definitely dig it.

It seems like this is intended as more of a cross-faction leader sort of piece, so could there be benefit to making Knightfall encourage taking the disparate classes together? Right now, you're probably better off basically picking a lane and rolling with it, thus running the risk of him kinda dethroning some of the current factional leaders.
 
Re: The Book of Bane (II) (Breathing)

Rumors of Arkham’s death were greatly exaggerated. :p

I know YK had some gripes when I posted the Immortal Hulk draft about the recent surge of low roll = positive result designs, wouldn’t be surprised if that’s echoed here.

What would his 3 lackeys from Knightfall most likely be classed as? That seems like the most important class addition to the power.

Other than that, cool design, typical MrNobody thoughts about Brainiac 5, etc. Excited to see how this one plays out.
 
Re: The Book of Bane (II) (Breathing)

It would be tricky to require the turns be with more than one class, as then you run into the limit of the 4 listed on the card in one go. Not against it in theory if there's a way to make it work and still be as fun/useful. I'd also like to see the leaders we have listed out, just to see if there's really any real concern to be had. Bane may as well be the best of them thematically for example, but couldn't say until I knew what we're dealing with. His leadership will at the very least be quite different, so not inherently better.

Adding in Bane as an option might not be a bad idea after Bats' suggestion of it being instead of his turn. Still encourages/allows you to keep him held back, but gives you the option of using him once needed(low on allies).
KNIGHTFALL
After revealing an Order Marker on this card and instead of taking a turn with Bane, you may choose an enemy Hero. Roll the 20-sided die once for each Wound Marker on the chosen Hero’s Army Card, up to a maximum of 6 rolls. For each roll of 6 or lower, you may take a turn with Bane or a Criminal, Crime Lord, Misfit, or Psychopath figure you control. You may not take a turn with the same figure more than once, or any other additional turns with any other figures you control. Figures taking a turn with Knightfall may attack only the chosen enemy Hero.
 
Re: The Book of Bane (II) (Breathing)

Tactician is vetted and One More Hit is super cool, so the only talking point is Knightfall.

On Paper I really dig the mechanics. But I think that he's going to be way too swingy to be a solid draft, and for a character like Bane, I don't think that swingy and unpredictable really fits him. It's not a theme break that I think matters in this case, I'm more concerned that he'll be more frustrating than fun for either player.

I might personally try something like having 3 or whatever markers on Bane's card. Spend a marker to take a turn with 2 of the aforementioned classes. Then it's consistent, but still limited so not to be too powerful.

And thinking about it now, Tactician doesn't really mesh with the card since Bane wants pretty much all the OMs anyway. Otherwise some sort of power if Bane is the only figure left, or some sort of clean up ability to finish the job (Like Back Breaker).
 
Re: The Book of Bane (II) (Breathing)

The idea is, that most of the Crime Lords like Two-Face II, Penguin II, and Black Mask II etc. all want the OM on their card for their own bonding. You start off with their bonding, then fall back to Bane late round(or after a couple rounds), once you've really built up some wounds on the enemy. Meanwhile, Bane keeps things locked down in case one of them falls(I mentioned Contingency Plan as an alternative option to keep things running). Him dishing out OMs could be another possibility now that the power excludes him from always getting a turn.

I see your concerns on the reliability front. It was a thought I had as well, but ultimately I feel the many rolls should still net you enough turns to make him feel worth it. Mr. Fantastic for example isn't always hitting home runs, but generally even 1 bonus turn with the occasional 2 is enough to feel worth taking him. There's also the reality that we have so many leaders for Criminals that get standard "take a turn with 1 or 2 Criminals" etc. that I feel another just isn't all that exciting.
 
Re: The Book of Bane (II) (Breathing)

I like him overall. First and last powers are solid - I'd say that Master Tactician shouldn't be called "Tactician," since that's usually for stat boosters, but I'm 8 years late to that argument...

I agree with the "instead of" tweak that Bats suggested. Personally I liked Mercenary more than Misfit, as Bane doesn't really strike me as the "hang out with Killer Moth and Condiment King" sort of guy, but I've never read Knightfall so maybe I'm wrong on that point.

I think it's a little weird you'll never be able to max his potential against Batman, though - he can only go "full Knightfall" against someone like Superman. Going to 3 rolls, but making them more likely, would solve that and make him less swingy. But, as someone that likes somewhat janky designs, I think I'd personally prefer playing him as-is, with six rolls that are all harder to hit. Worth considering. :shrug:
 
Re: The Book of Bane (II) (Breathing)

Looking at our crop of Mercenaries:
Batroc the Leaper
Deadpool
Deathstroke
Diamondback
Domino
Madripoor Mercenaries
Nebula
Omega Red
Silver Samurai
Taskmaster
Titanium Man
Warpath

vs.

Misfits:
Clayface (Preston Payne)
Crazy Quilt
Harley Quinn (I)
Killer Moth

Shimmer
The Riddler (II)

Beyond Deathstroke, Mercenaries nets very little other than the label feeling fitting. I'd prefer actual thematic/same world/same circle inclusions with an odd Class label over a more fitting Class label but little to no actual thematic ties, personally.

Yeah I could see maxing it at 3 rolls, then do 13 or lower or something if we want him to be able to matchup with Batman specifically. I figured Bane could still aim higher if he wanted, as Batman is generally gonna team up with various people that may have higher life, but no real heavy preference either way. Another option is to throw a small boost/roll twice per wound against Driven Humans, if we want more of a "vs. Batman is ideal" type thing going on.
 
Re: The Book of Bane (II) (Breathing)

I like the roll twice per wound if they're Driven thing. Like he's having to work extra hard to take down someone with that much will. The super high-end potential is part of the charm, I think just lowering it down to 3 rolls would be a bummer.
 
Re: The Book of Bane (II) (Breathing)

This one’s cool. Misfits is a good call - Knightfall starts with Bane breaking open Arkham (the place, not the C3Ger) to wear Batman out. Swordsman was one of the guys released, and he strikes me as the Misfit type. Plus you’ve got the other thematic guys in that set.
 
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