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The Journal of Garth
The Journal of Garth Master Set 4: Journey to the Avorian Desert The figure used for this unit is a Dungeons & Dragons figure from Desert of Desolation #08 Sphinx (R) Character’s Biography: The Sphinxes are a very rear creature that lives in Avoria and they are hard to found. Garth is the name of one of the sphinxes that Khanferuh have during his reign as pharaoh. Garth was tamed by Khanferuh and he used him to go from one place to another. Garth is also capable of packing a punch to anyone that dear to cross him. Character’s Stats: Valkrill Life = 4 Move = 6 Range = 1 Attack = 3 Defense = 4 Price = 115 pts Sphinx Unique Hero Mount Ferocious Large 7 16/16 Avoria Character’s Abilities: CARRY Before moving Garth, choose an unengaged friendly small or medium figure adjacent to Garth. After you move Garth, place the chosen figure adjacent to Garth. FEROCIOUS ATTACK Instead of attacking normally, roll the 20-sided die. If you roll 1-12, attack normally. If you roll 13-20, you may attack up to 3 figures adjacent to Garth. Roll attack dices ones for all affected figures. STEALTH FLYING When counting spaces for Garth’s movement, ignore elevations. Garth may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Garth starts to fly, if he is engaged, he will not take any leaving engagement attacks. This Card was created by the Explorers of Valhalla Team. Check us out Here! Currently Working with the Explores of Valhalla Team. Last edited by MasterScaper1; November 24th, 2020 at 10:54 AM. |
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