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AotV Customs A place for Arena of the Valkyrie Customs |
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[Pod 2] Katryn Vade (Nahiri, Fury in Stone) - Design
The Book of Katryn Vade Designers: @Zetsubo @Alexandros @Skinderella @NecroBlade @Astroking112 Pod Leaders: @flameslayer93 @Captain Stupendous Arena of the Valkyrie Master Set ![]() Printer-Friendly PDF Katryn Vade Icarian Unique Hero Champion Devout Medium 5 LIFE 5 MOVE 5 / BASIC RANGE 1 / BASIC ATTACK 5 / BASIC DEFENSE 3 / BASIC 110 POINTS DRAGONHEART BLADE SPECIAL ATTACK Range 1. Attack 3. Choose a figure to attack. Any figures adjacent to the chosen figure are also affected by Dragonheart Blade Special Attack. Squad figures roll 1 less defense die against Dragonheart Blade Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Katryn Vade cannot be affected by her own Dragonheart Blade Special Attack. ASPECT OF THE DRAGON After revealing an Order Marker on an Army Card you control and before taking a turn, you may either place or remove the Aspect Marker on this card. While the Aspect marker is on this card, Katryn Vade's size is Huge. The figure used for this unit is Nahiri, Fury in Stone Character Bio:
Spoiler Alert!
-Rulings and Clarifications- TBA -Combinations and Synergies- Synergy Benefits Received TBA Synergy Benefits Offered TBA -Strategy, Tactics and Tips- TBA ![]() Last edited by Captain Stupendous; April 17th, 2023 at 12:31 PM. Reason: Updated mini pic |
#2
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Re: [Pod 2] Nahiri, Fury in Stone
Initial thoughts:
![]() She is fairly character-centric, like her Magic bio, and folks may wanna change that, but I'm a big fan of utilizing thos beige single space sand like tiles that come w/the set, since they are such a unique color compared to other Scape tiles. Thoughts?? ![]() "Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#3
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Re: [Pod 2] Nahiri, Fury in Stone
Terrain changing abilities are very fun and cool, but there isn't enough terrain from the sets to put aside for her. Unfortunately I'd have to disagree with placing tiles.
She has a very prominent glowing sword that I think would be a crime not to incorporate into an ability. Other than a magic sword, I'm not sure on what theme to go with for her mini. Perhaps she could be more of a combat focused unit, or a 'Joan of Arc' like cheerleader raising her flaming sword |
#4
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Re: [Pod 2] Nahiri, Fury in Stone
I think it's important to ask ourselves, what's the purpose of designing these figures for primarily? If it's for new players to mainly try to get them interested in the game, then I can see why it may not be so great to incorporate terrain into characters, but if it's for the heroscape community mostly, I don't see why not. (Especially say a person doesn't have enough sand terrain in this case, it will encourage them to go buy or trade for more, which is what we want, more heroscapers!
![]() Regardless, if everyone's dead set against, I'll make another card today which involves her flaming sword. (Hope no one minds, I like utilizing the card layout so we get a clear picture and feel for a character.) "Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#5
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Re: [Pod 2] Nahiri, Fury in Stone
Based on our mission statement, our primary goals are three-fold:
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Last edited by Captain Stupendous; May 12th, 2020 at 08:17 PM. |
#6
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Re: [Pod 2] Nahiri, Fury in Stone
That's a neat way to incorporate the her into the lore and the lore into her sword. Kinda cool, actually, to have a non-Valkrill Icarian, too.
I, too, would love to see more terrain-manipulating powers, but unfortunately I agree this probably isn't the place for it. Maybe one single sand hex that a figure can place and get back every round or something like that, but this might also not even end up being the figure for such a design. While it's fine to draw inspiration from the AotP units, they are by no means a guiding light. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#7
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Re: [Pod 2] Nahiri, Fury in Stone
I think the powerset could use tweaking, but I’m very excited by the Icarian angle for Nahiri. The majestic fires connection is tough, though, because it’s going to be odd that it works against unique squads when Zelrig’s doesn’t. Still, I think it’s on a very good track.
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#8
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Re: [Pod 2] Nahiri, Fury in Stone
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Still not sure why incorporating the natural hexes into her powerset is a bad idea, since lets be honest, the vast majority of people using these customs will more than likely have plenty of terrain to work with, IMO. The 2 single space beige hexes shouldn't be an issue. Is everyone deadset against it tho? If so I won't bring it up again. I'm all for using her flaming sword special tho! Makes sense ![]() Like this: Karina Vade, Emperor’s Chosen Einar Icarian / Unique Hero / Warrior / Devoted /Medium 5 5 Life / 5 Move / 1 Range / 5 Attack / 3 Defense MAJESTIC INFERNO SPECIAL ATTACK Range 1. Attack 3. All figures adjacent to Katryn are affected by Majestic Inferno Special Attack. Roll attack dice once for all affected figures. Squad figures roll 1 less defense dice against Majestic Inferno Special Attack. Wielder of theDRAGONHEART BLADE Whenever Karina Vade would be affected by a special ability or special attack, you may choose to treat her size as Huge instead of Medium. Suggested changes in bold! "Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#9
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Re: [Pod 2] Nahiri, Fury in Stone
The two things that stand out to me are her white skin and her large blade. I wonder what she would look like as a Vampire figure
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#10
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Re: [Pod 2] Nahiri, Fury in Stone
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![]() ![]() I'm down for either a vampire or Icarian, Icarian for her seems pretty neat tho. "Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#11
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Re: [Pod 2] Nahiri, Fury in Stone
I think making her an Icarian servent to Zelrig is a great idea! What about instead of reducing defense rolled, Majestic Inferno SA prevented those affected from gaining any defensive buffs from special abilities?
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Dragonheart Blade is pretty cool mechanically, but I'm not sure how that would work thematically. It would make her a interesting counter to Ozuul's gravity pull. Last edited by Zetsubo; May 13th, 2020 at 01:08 PM. Reason: Bolding |
#12
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Re: [Pod 2] Nahiri, Fury in Stone
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![]() A couple of things to note with the current design: Dragonheart Blade is very thematic, but it doesn't have a ton of use in the set currently. Here's the current list of powers that reference sizes:
That's not to say that I don't like the power. It adds some great theme, already has more use in the set than Lava Resistance, doesn't define her playstyle, and is much more interesting when players expand their collection to include other HeroScape units (think how Grimnak boosted Orc Warriors from the expansions). I just wanted to bring this up so that everyone is aware. As for Majestic Inferno, while it's a fantastic homage to Zelrig and the story of an Icarian channeling his powers is super neat, I do worry about a couple of things. Firstly, the power should thematically be weaker than Majestic Fires Special Attack. The lack of range and reduction of the defense penalty to -1 defense both convey this, but Majestic Inferno affecting Unique Squads when Zelrig can't does stand out thematically. It also kind of contradicts the main theme from Zelrig--that all of the nameless common warriors are so far beneath him that they're just wiped out. It's somewhat necessary when we only have Unique Squads in the box, of course, but it's a minor thematic oddity nonetheless. I'd also like to see the Special Attack differentiated more from Ozuul, if possible. Both already affect all adjacent figures, but she trades +1 attack for a conditional -1 defense. Something along these lines helps them remain more distinct: MAJESTIC INFERNO SPECIAL ATTACKThat's still an explosion SA, but moving it to 1 range makes it play differently and is a bit harder to set up. It also has precedent in Jotun's Wild Swing SA, but it hasn't really been explored much outside of that. Quote:
In reality, of course, it's likely that many of our players will own at least some other HeroScape terrain (especially the ones that we'll see, who are posting on these forums), but we have to assume that some players want to get their toes wet before jumping into HeroScape proper. We are already committed to creating several scenarios using only the AotP boxes and creating a set that is fully enjoyable on its own. Anything that places tiles is going to take out of those scenarios for all units. Now, that's not to say that I'm deadset against it (or even just strongly opposed), but it is an uphill battle. Placing terrain could be a very interesting mechanic, but I'm not sure that it's right for this box, and any design that uses it would need to be extremely strong to justify limiting our options for maps and scenarios. Proud Member of Platyfly!
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