The Book of Cheshire (II)

Karat

Supernatural Mystic
Site Supporter
The Book of Cheshire (II)

C3G DC WAVE 41
CLASH OF THE TITANS


C3G_CheshireII_comic.png

Comic PDF

C3G_CheshireII_mini.png

Mini PDF

The figure used for this unit is a Heroclix figure from the WizKids Promos: Gen13 Organized Play kit set.
Its model number and name are #D-020 / Cheshire.


The figure used for this unit is a Heroclix figure from the Teen Titans set.
Its model number and name are #070 / Cheshire.

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Character Bio - Distraught after the death of her daughter, Lian, Cheshire is approached by Deathstroke, who wants her on his newly formed Mercenary Team, Titans. She refuses claiming that she is not interested. Slade then uses Lian's death to goad her into joining by stating that her daughter's death was the reason Jade lost her edge and offers her help in regaining that edge. She agrees to join, but only as a means to take revenge on Slade.
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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:
Outgoing Synergy:
  • N/A
Immunities, Benefits, and Weaknesses:
  • N/A
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-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
 
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Re: The Book of Cheshire II (Design Phase)

NAME = CHESHIRE
SECRET IDENTITY = JADE NGUYEN

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = MERCENARY
PERSONALITY = RUTHLESS

SIZE/HEIGHT = MEDIUM 4

LIFE = 4

MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 3

POINTS = 185

IMPLEMENTS OF POISON
Start the game with a green Poison Marker on this card. If the Poison Marker is on this card and Cheshire rolls all skulls when attacking a figure that is not an Android, Construct, or Undead, before defense dice are rolled, you may inflict a wound on the defending figure or, if the defending figure is a Unique Hero, you may place her Poison Marker on that figure's card. For the entire game, after a figure with a Poison Marker on its card takes a turn, or at the end of each round, roll an unblockable attack die against that figure. Cheshire is not affected by this special power.

SWIFT COMBAT BARRAGE
Cheshire may attack with her normal attack up to 2 times at any point before, during, or after her normal move as long as she is on a space where she could end her movement. Before attacking normally with Cheshire, you may change her Range number to 4 and Attack number to 2 for the remainder of this turn.

ACROBATIC MANEUVER
When Cheshire rolls defense dice against an opponent's attack, one shield will block all damage. For each shield rolled, you may immediately move Cheshire one space up to 6 levels up or down. When Cheshire moves using Acrobatic Maneuver, she will not take any falling damage or leaving engagement attacks.
 
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Re: The Book of Cheshire II (Design Phase)

Comic
Spoiler Alert!

Background
Spoiler Alert!
 
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Re: The Book of Cheshire II (Design Phase)

Cool design. Love the interplay between Swift Combat Barrage and Poisoned. Poisoned is super strong, so that would be my competitive worry. I'd almost want a way to get the marker off, and maybe then return it to Cheshire's card so she can use it again?

I'd limit Poisoned to Unique Heroes to avoid destroying Event Heroes like Anti-Monitor with it.

Should the poison marker continue to work after Cheshire is destroyed?
 
Re: The Book of Cheshire II (Design Phase)

Cool design. Love the interplay between Swift Combat Barrage and Poisoned. Poisoned is super strong, so that would be my competitive worry. I'd almost want a way to get the marker off, and maybe then return it to Cheshire's card so she can use it again?

I'd limit Poisoned to Unique Heroes to avoid destroying Event Heroes like Anti-Monitor with it.

Should the poison marker continue to work after Cheshire is destroyed?
Strong but usable once and requires all skulls. It's also limited by the type of the unit. Like if it's Prof. X who likes to sit back and let others do the work for him he'll take fewer wounds but if it's Fantastic who likes to be up close and personal it'll hit him harder. Which seems appropriate.


I'd be ok with working in a removal mechanic like rolling a blank and having it go back to her but it will be difficult enough to place that I'm not sure it will really be an issue.


As to the Event Hero bit, I could probably be convinced either way.


I do think that the poison, being poison, needs to outlast Cheshire though, but then maybe that's an argument for a removal mechanic.
 
Re: The Book of Cheshire II (Design Phase)

Second sentence of Poisoned should specify that you are moving the marker from Cheshire’s card, otherwise mechanically you can still place it on a new card each time you roll all skulls. :2cents:
 
Re: The Book of Cheshire II (Design Phase)

I don't think so.
 
Re: The Book of Cheshire II (Design Phase)

Start the game with a green Poison Marker on this card. If Cheshire rolls all skulls when attacking, you may place her Poison Marker on the defending figure's card.

The bolded says nothing about where her marker has to come from when you're placing it. The only mechanical trigger/requirement for placing is that she rolls all skulls when attacking.
 
Re: The Book of Cheshire II (Design Phase)

I like it in general. I think the necessity of rolling all skulls makes the poisoning hard to rely on, so I don't mind it being super strong. Really comes down to testing.
 
Re: The Book of Cheshire II (Design Phase)

I like it in general. I think the necessity of rolling all skulls makes the poisoning hard to rely on, so I don't mind it being super strong. Really comes down to testing.

Sure, but rolling all skulls on two attempts per turn with two dice isn't that statistically unlikely.

But, yeah, comes down to testing. :up:
 
Re: The Book of Cheshire II (Design Phase)

Fair point - looking it over, actually, I'd probably make the chance that you can't subtract the 2 Attack dice and then make a melee attack. Like, only have it work when she's not engaged. I think engaging her to lower your odds of poisoning her - and then struggling with trying to attack her and risk her dodging out of the way - would make for interesting gameplay.
 
Re: The Book of Cheshire II (Design Phase)

Fair point - looking it over, actually, I'd probably make the chance that you can't subtract the 2 Attack dice and then make a melee attack. Like, only have it work when she's not engaged. I think engaging her to lower your odds of poisoning her - and then struggling with trying to attack her and risk her dodging out of the way - would make for interesting gameplay.

Not 100% following what you're saying here. Are you saying that the poisoning should only work on melee attacks and the combat barrage should only work when she's not engaged?
 
Re: The Book of Cheshire II (Design Phase)

Fair point - looking it over, actually, I'd probably make the chance that you can't subtract the 2 Attack dice and then make a melee attack. Like, only have it work when she's not engaged. I think engaging her to lower your odds of poisoning her - and then struggling with trying to attack her and risk her dodging out of the way - would make for interesting gameplay.

Not 100% following what you're saying here. Are you saying that the poisoning should only work on melee attacks and the combat barrage should only work when she's not engaged?

Currently, there's no restriction on when you can choose the 2 attack option. If you want to engage someone, subtract 2 dice, and attack them with better odds, you can. I think it should be binary, so to get 2 Attack, you have to be unengaged. Like so:

SWIFT COMBAT BARRAGE
Cheshire may attack with her normal attack up to 2 times at any point before, during, or after her normal move as long as she is on a space where she could end her movement. Before attacking normally with Cheshire, if she is not engaged, you may add 3 to her Range number and subtract 2 from her Attack number.

Playing with the multi-attack in range, melee, etcetera would be interesting too.
 
Re: The Book of Cheshire II (Design Phase)

OK. But you're good with her still poisoning from range, right?
 
Re: The Book of Cheshire II (Design Phase)

I like it in general. I think the necessity of rolling all skulls makes the poisoning hard to rely on, so I don't mind it being super strong. Really comes down to testing.

Cool design. Love the interplay between Swift Combat Barrage and Poisoned. Poisoned is super strong, so that would be my competitive worry. I'd almost want a way to get the marker off, and maybe then return it to Cheshire's card so she can use it again?

I'd limit Poisoned to Unique Heroes to avoid destroying Event Heroes like Anti-Monitor with it.

Should the poison marker continue to work after Cheshire is destroyed?

The intent is for it to be strong so therefore not having it return to Cheshire. You choose ONE priority target you want to poison.

Also not a fan of the blank removing it. Not very thematic with it just stop working.

If it becomes too strong I'd offer making it removed if she is destroyed...thematically you can say they forcefully retrieved the antidote from her. I for one would like to see how the "for the whole game" works out with the single poison ing and not moving in to another target after the first dies.
 
Re: The Book of Cheshire II (Design Phase)

I like the poison triggering on all skulls with her able to lower her dice. Cool mechanic. Poisoned is super strong yeah.

My issue is that she STILL wants the boosters. I really hate AM here, not going to change my mind on that. At some point you'll want to use Poisoned, sure, but after she does just make sure Cap or Star Lord's boosts are active and you have a double attacker with AM that's annoying as all heck. There's just too much annoying cheese here. If we swap AM for something else I'm totally on board. Or if we ditch the double attack and just keep the range/attack mechanic, it might be fine. But my absolute top preference is throwing AM in a garbage can and never using it again.
 
Re: The Book of Cheshire II (Design Phase)

I think she’ll be annoying and she’s still definitely geared towards stat boosters...but seems like Karat is pretty sold on AM here and it is a part of our game. :shrug: I like how the poison ability requiring all skulls actually hurts her when working with stat boosters.
 
Re: The Book of Cheshire II (Design Phase)

I like using AM sparingly where it fits and it absolutely does here. I'd have considered not here had the first Cheshire got it :p

I'm cool with her liking stat boosters after she poisons someone as I really think it makes her a less appealing option for them overall and better with static ones like Shredder who you can move in after she has poisoned her target. T

hinking I'll just switch to the once per game wording here on her poisoning.
 
Re: The Book of Cheshire II (Vote for Initial Playtesting)

Alright, updated to the "Once per game" wording. I think we are ready for an Initial then, so I propose we move to Initial Playtesting

I'll hit her after I finish Carrion.
 
Re: The Book of Cheshire II (Vote for Initial Playtesting)

I'd put AM as more of a level 5 power, so I'd start her at 215 myself. :2cents: Agree with how you got to your cost otherwise, though.

Wouldn't mind seeing the checklists, as always. :p Otherwise I'm a yea
 
Re: The Book of Cheshire II (Vote for Initial Playtesting)

I'd put AM as more of a level 5 power, so I'd start her at 215 myself. :2cents: Agree with how you got to your cost otherwise, though.

Wouldn't mind seeing the checklists, as always. :p Otherwise I'm a yea

If you want to see them, check your signature :p
 
Re: The Book of Cheshire II (Vote for Initial Playtesting)

COMPETITIVE REVIEW BOARD CHECKLIST
Spoiler Alert!


CONSISTENCY CHECKLIST (SHORT FORM)
Spoiler Alert!
 
Re: The Book of Cheshire II (Vote for Initial Playtesting)

:up: She's going to be one to watch competitively for sure.
 
Re: The Book of Cheshire II (Vote for Initial Playtesting)

Yup, and definitely willing to turn some knobs if it proves too strong, burning not thinking it will, just good.
 
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