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AotV Customs A place for Arena of the Valkyrie Customs |
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#1
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The Book of Ukushia Pride Arena of the Valkyrie Master Set ![]() Printer-Friendly PDF UTGAR UKUSHISA PRIDE Ukushisa Unique Squad Hunters Wild LARGE 4 LIFE 1 MOVE 7 RANGE 1 ATTACK 3 DEFENSE 5 POINTS 90 COMBINED HEAT When attacking with an Ukushisa Prowler, roll one additional die for each Ukushisa Prowler you control adjacent to the attacking Prowler. LAVA RESISTANT Ukushisa Prowlers never roll for molten lava damage or lava field damage and they do not have to stop on molten lava spaces. Editing: Complete Playtesting (old version) Test 1 (The Long Eared Bat) Test 2 (The Long Eared Bat) Test 3 (The Long Eared Bat) Test 4 (All Your Pie) Test 5 (kevindola) (New version) The figures used for this unit are the Blazing Firecats from Arena of the Planeswalkers Character Bio: TBA -Rulings and Clarifications- Q: Could the Ukushisa Pride use Inflame if one of them is on one water space and one non-water space? A: No. -Combinations and Synergies- Synergy Benefits Received TBA Synergy Benefits Offered TBA -Strategy, Tactics and Tips- TBA ![]() Last edited by Scytale; March 23rd, 2023 at 10:03 AM. Reason: Updated mini pic |
#2
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Re: [Pod 1] UNIT NAME (Blazing Firecats) - Design
How about giving them a death strike ability.
Lasting burn: When a (blazing firecat) receives enough wounds to be destroyed, before removing that (blazing firecat) you may attack every figure adjacent the (blazing fire cat). Roll attack dice separately for each figure. Add an additional attack die for each previously destroyed (blazing fire cat). Long live heroscape |
#3
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Re: [Pod 1] UNIT NAME (Blazing Firecats) - Design
Out of turn attacks are generally avoided so they don't create weird interactions or loops. If you want to go that direction, you could model it after Dying Swipe from the Frost Giant.
For consideration, here's an early draft of powers that was partially discussed in the Discord: FIRST STRIKE When Order Marker 1 is revealed on the [Blazing Firecats], add 2 to their Move number and 1 extra attack die for that turn. Borrowed from the Varkaanan Swiftfangs, it also pays homage to their Magic roots. WATER WEAKNESS A [Blazing Firecat] on a water space rolls 2 fewer defense dice. Alternatively "Negative Element" from the Fire Elemental that completely eliminates their Defense on water. LAVA RESISTANT [Blazing Firecats] never roll for molten lava damage or lava field damage and they do not have to stop in molten lava spaces. This one kinda feels like a must-include. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#4
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Re: [Pod 1] UNIT NAME (Blazing Firecats) - Design
Small idea - it was brought up by long eared bat that they could be Moltarns.
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#5
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Re: [Pod 1] UNIT NAME (Blazing Firecats) - Design
Moltarns as a species means they'd be native to Valhalla, which is interesting. Seems like a pretty good idea.
I'm not sure why, but some kind of vengeance power like Long Eared Bat suggested seems very appropriate here to me. I had been tossing around something that lets you temporarily bring back your destroyed Firecats every time you take a turn with them, but I'm not sure that's particularly workable. My main concern is that getting one revenge attack for each firecat seems very strong, and I worry about designing a unit that's only real purpose is to charge in and die. I'll mull this over for a bit and see if I come up with anything. |
#6
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Re: [Pod 1] UNIT NAME (Blazing Firecats) - Design
What about this: At the start of the firecats turn, each firecat may attack an additional time for each previously destroyed firecat.
Long live heroscape Last edited by The Long eared bat; June 23rd, 2019 at 04:37 AM. |
#7
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Re: [Pod 1] UNIT NAME (Blazing Firecats) - Design
I like the ideas tossed around here so far! Here's something else, just for consideration:
BLAZING FIRECATS 1 Life 6 Move 1 Range 2 Attack 2 Defense Dying Flame The Blazing Firecats start the game with four Flaming counters on their army card. The Blazing Firecats get +1 Attack and Defense for every Flaming counter on their card. After taking a turn with the Blazing Firecats and after the end of every round, remove a Flaming counter from their army card. The Flame Rekindled At the start of every round, before rolling for initiative, you may roll the d20. If you roll a ?15? or higher, you may place up to four flaming counters on this card. This card can hold a maximum of four flaming counters. The specific mechanics could be fine tuned, but I think the general concept could be fun. The closest comparison I think would be the Anubians. Maybe too high variance, but that also feels kinda appropriate for a fire based squad. |
#8
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Re: [Pod 1] UNIT NAME (Blazing Firecats) - Design
Quote:
Quote:
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#9
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Re: [Pod 1] UNIT NAME (Blazing Firecats) - Design
Quote:
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#10
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Re: [Pod 1] UNIT NAME (Blazing Firecats) - Design
I also do not like making them Moltarn. Wolves aren't Humans. Worse, these do not look like Moltarn, which are rocky.
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#11
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Re: [Pod 1] UNIT NAME (Blazing Firecats) - Design
I agree with Scytale. Despite them being fiery, they do not look like Moltarns at all, and it would be a stretch to call them that. Considering that it wouldn't do much other than open the way for some loose Moltarn synergy in the future, I don't see a compelling excuse for it.
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Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#12
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Re: [Pod 1] UNIT NAME (Blazing Firecats) - Design
Do you think Elemental would suit them better.
Long live heroscape |
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