Heroscapers
Go Back   Heroscapers > Custom HeroScape Creations > Custom Units & Army Cards > AotV Customs
AotV Customs A place for Arena of the Valkyrie Customs


Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old June 22nd, 2019, 01:29 AM
Scytale's Avatar
Scytale Scytale is offline
Thanksgiving Custom Contest Champion
 
Join Date: August 25, 2006
Location: USA - MN - Rochester
Posts: 12,043
Images: 485
Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth
The Book of Ukushia Pride

Arena of the Valkyrie Master Set



Printer-Friendly PDF

UTGAR
UKUSHISA PRIDE
Ukushisa
Unique Squad
Hunters
Wild
LARGE 4

LIFE 1
MOVE 7
RANGE 1
ATTACK 3
DEFENSE 5

POINTS 90

COMBINED HEAT
When attacking with an Ukushisa Prowler, roll one additional die for each Ukushisa Prowler you control adjacent to the attacking Prowler.

LAVA RESISTANT
Ukushisa Prowlers never roll for molten lava damage or lava field damage and they do not have to stop on molten lava spaces.

Editing: Complete

Playtesting (old version)
Test 1 (The Long Eared Bat)
Test 2 (The Long Eared Bat)
Test 3 (The Long Eared Bat)

Test 4 (All Your Pie)
Test 5 (kevindola)

(New version)


The figures used for this unit are the Blazing Firecats from Arena of the Planeswalkers

Character Bio: TBA

-Rulings and Clarifications-
Q: Could the Ukushisa Pride use Inflame if one of them is on one water space and one non-water space?
A: No.

-Combinations and Synergies-

Synergy Benefits Received
TBA

Synergy Benefits Offered
TBA

-Strategy, Tactics and Tips-
TBA


Last edited by Scytale; March 23rd, 2023 at 10:03 AM. Reason: Updated mini pic
Reply With Quote
  #2  
Old June 22nd, 2019, 03:54 AM
The Long eared bat's Avatar
The Long eared bat The Long eared bat is offline
 
Join Date: June 5, 2019
Location: UK - Hertfordshire
Posts: 205
The Long eared bat knows what's in an order marker The Long eared bat knows what's in an order marker The Long eared bat knows what's in an order marker
Re: [Pod 1] UNIT NAME (Blazing Firecats) - Design

How about giving them a death strike ability.

Lasting burn: When a (blazing firecat) receives enough wounds to be destroyed, before removing that (blazing firecat) you may attack every figure adjacent the (blazing fire cat). Roll attack dice separately for each figure. Add an additional attack die for each previously destroyed (blazing fire cat).

Long live heroscape
Reply With Quote
  #3  
Old June 22nd, 2019, 11:56 AM
NecroBlade's Avatar
NecroBlade NecroBlade is offline
"our design team knows what it's doing"
 
Join Date: November 22, 2006
Location: KY - Louisville
Posts: 21,427
Images: 186
Blog Entries: 21
NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth
Re: [Pod 1] UNIT NAME (Blazing Firecats) - Design

Out of turn attacks are generally avoided so they don't create weird interactions or loops. If you want to go that direction, you could model it after Dying Swipe from the Frost Giant.

For consideration, here's an early draft of powers that was partially discussed in the Discord:

FIRST STRIKE
When Order Marker 1 is revealed on the [Blazing Firecats], add 2 to their Move number and 1 extra attack die for that turn.

Borrowed from the Varkaanan Swiftfangs, it also pays homage to their Magic roots.

WATER WEAKNESS
A [Blazing Firecat] on a water space rolls 2 fewer defense dice.

Alternatively "Negative Element" from the Fire Elemental that completely eliminates their Defense on water.

LAVA RESISTANT
[Blazing Firecats] never roll for molten lava damage or lava field damage and they do not have to stop in molten lava spaces.

This one kinda feels like a must-include.


Arena of the Valkyire - Help create Heroscape's next Master Set!
Trade List
C3V Brainstorm
never not funny
Pepperony - 14/09/13
Reply With Quote
  #4  
Old June 22nd, 2019, 01:20 PM
Pumpkin_King's Avatar
Pumpkin_King Pumpkin_King is offline
A Happy Extradimensional Horror
 
Join Date: August 4, 2006
Location: Canada-AB-Calgary
Posts: 8,058
Pumpkin_King is hot lava death! Pumpkin_King is hot lava death! Pumpkin_King is hot lava death! Pumpkin_King is hot lava death! Pumpkin_King is hot lava death! Pumpkin_King is hot lava death! Pumpkin_King is hot lava death! Pumpkin_King is hot lava death! Pumpkin_King is hot lava death! Pumpkin_King is hot lava death! Pumpkin_King is hot lava death! Pumpkin_King is hot lava death! Pumpkin_King is hot lava death!
Re: [Pod 1] UNIT NAME (Blazing Firecats) - Design

Small idea - it was brought up by long eared bat that they could be Moltarns.
Reply With Quote
  #5  
Old June 22nd, 2019, 11:22 PM
All Your Pie's Avatar
All Your Pie All Your Pie is offline
 
Join Date: July 12, 2010
Location: USA - Arizona - Tucson
Posts: 2,674
Images: 8
All Your Pie is inducted into the Halls of Valhalla All Your Pie is inducted into the Halls of Valhalla All Your Pie is inducted into the Halls of Valhalla All Your Pie is inducted into the Halls of Valhalla All Your Pie is inducted into the Halls of Valhalla All Your Pie is inducted into the Halls of Valhalla All Your Pie is inducted into the Halls of Valhalla All Your Pie is inducted into the Halls of Valhalla All Your Pie is inducted into the Halls of Valhalla All Your Pie is inducted into the Halls of Valhalla
Re: [Pod 1] UNIT NAME (Blazing Firecats) - Design

Moltarns as a species means they'd be native to Valhalla, which is interesting. Seems like a pretty good idea.

I'm not sure why, but some kind of vengeance power like Long Eared Bat suggested seems very appropriate here to me. I had been tossing around something that lets you temporarily bring back your destroyed Firecats every time you take a turn with them, but I'm not sure that's particularly workable.

My main concern is that getting one revenge attack for each firecat seems very strong, and I worry about designing a unit that's only real purpose is to charge in and die. I'll mull this over for a bit and see if I come up with anything.
Reply With Quote
  #6  
Old June 23rd, 2019, 03:23 AM
The Long eared bat's Avatar
The Long eared bat The Long eared bat is offline
 
Join Date: June 5, 2019
Location: UK - Hertfordshire
Posts: 205
The Long eared bat knows what's in an order marker The Long eared bat knows what's in an order marker The Long eared bat knows what's in an order marker
Re: [Pod 1] UNIT NAME (Blazing Firecats) - Design

What about this: At the start of the firecats turn, each firecat may attack an additional time for each previously destroyed firecat.

Long live heroscape

Last edited by The Long eared bat; June 23rd, 2019 at 04:37 AM.
Reply With Quote
  #7  
Old June 23rd, 2019, 10:23 AM
Captain Stupendous's Avatar
Captain Stupendous Captain Stupendous is offline
 
Join Date: May 21, 2015
Location: Country - State - Major City (Town)
Posts: 2,317
Captain Stupendous is inducted into the Halls of Valhalla Captain Stupendous is inducted into the Halls of Valhalla Captain Stupendous is inducted into the Halls of Valhalla Captain Stupendous is inducted into the Halls of Valhalla Captain Stupendous is inducted into the Halls of Valhalla Captain Stupendous is inducted into the Halls of Valhalla Captain Stupendous is inducted into the Halls of Valhalla Captain Stupendous is inducted into the Halls of Valhalla Captain Stupendous is inducted into the Halls of Valhalla Captain Stupendous is inducted into the Halls of Valhalla
Re: [Pod 1] UNIT NAME (Blazing Firecats) - Design

I like the ideas tossed around here so far! Here's something else, just for consideration:

BLAZING FIRECATS
1 Life
6 Move
1 Range
2 Attack
2 Defense

Dying Flame
The Blazing Firecats start the game with four Flaming counters on their army card. The Blazing Firecats get +1 Attack and Defense for every Flaming counter on their card. After taking a turn with the Blazing Firecats and after the end of every round, remove a Flaming counter from their army card.

The Flame Rekindled
At the start of every round, before rolling for initiative, you may roll the d20. If you roll a ?15? or higher, you may place up to four flaming counters on this card. This card can hold a maximum of four flaming counters.

The specific mechanics could be fine tuned, but I think the general concept could be fun. The closest comparison I think would be the Anubians. Maybe too high variance, but that also feels kinda appropriate for a fire based squad.
Reply With Quote
  #8  
Old June 24th, 2019, 11:16 AM
lefton4ya's Avatar
lefton4ya lefton4ya is offline
PDFin' sweet self spammer
 
Join Date: December 22, 2008
Location: USA - OH/KY - Cincinnati/Florence
Posts: 4,849
Images: 127
Blog Entries: 1
lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth lefton4ya is a man of the cloth
Re: [Pod 1] UNIT NAME (Blazing Firecats) - Design

Quote:
Originally Posted by NecroBlade View Post
Out of turn attacks are generally avoided so they don't create weird interactions or loops. If you want to go that direction, you could model it after Dying Swipe from the Frost Giant.

For consideration, here's an early draft of powers that was partially discussed in the Discord:

FIRST STRIKE
When Order Marker 1 is revealed on the [Blazing Firecats], add 2 to their Move number and 1 extra attack die for that turn.

Borrowed from the Varkaanan Swiftfangs, it also pays homage to their Magic roots.

WATER WEAKNESS
A [Blazing Firecat] on a water space rolls 2 fewer defense dice.

Alternatively "Negative Element" from the Fire Elemental that completely eliminates their Defense on water.

LAVA RESISTANT
[Blazing Firecats] never roll for molten lava damage or lava field damage and they do not have to stop in molten lava spaces.

This one kinda feels like a must-include.
I agree that Water Weakness and Lava Resistant are almost required. Also IMHO these guys should be 7 move (or 8 without a move power), as they seem really fast. For 3rd power 1st strike seems OK, although maybe change it slightly:
Quote:
STRIKE FIRST
Each [Blazing Firecat] that did not start it's turn engaged may move 1 additional space and may roll 1 extra attack die for that turn.
Wording could be cleaned up a bit, but this to me seems more like a first strike ability.
Reply With Quote
  #9  
Old June 24th, 2019, 05:54 PM
Scytale's Avatar
Scytale Scytale is offline
Thanksgiving Custom Contest Champion
 
Join Date: August 25, 2006
Location: USA - MN - Rochester
Posts: 12,043
Images: 485
Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth
Re: [Pod 1] UNIT NAME (Blazing Firecats) - Design

Quote:
Originally Posted by The Long eared bat View Post
What about this: At the start of the firecats turn, each firecat may attack an additional time for each previously destroyed firecat.
Changing around the turn order is also problematic, so no attacks at the start of turn. Allowing for extra normal attacks is ok, though odd that they are better off with one of them dead.

Quote:
Originally Posted by Captain Stupendous View Post
I like the ideas tossed around here so far! Here's something else, just for consideration:

BLAZING FIRECATS
1 Life
6 Move
1 Range
2 Attack
2 Defense

Dying Flame
The Blazing Firecats start the game with four Flaming counters on their army card. The Blazing Firecats get +1 Attack and Defense for every Flaming counter on their card. After taking a turn with the Blazing Firecats and after the end of every round, remove a Flaming counter from their army card.

The Flame Rekindled
At the start of every round, before rolling for initiative, you may roll the d20. If you roll a ?15? or higher, you may place up to four flaming counters on this card. This card can hold a maximum of four flaming counters.

The specific mechanics could be fine tuned, but I think the general concept could be fun. The closest comparison I think would be the Anubians. Maybe too high variance, but that also feels kinda appropriate for a fire based squad.
Attack/Defense of 6 is too high. Other than that, the idea is ok, but it doesn't feel right that they simply rekindle themselves automatically. It feels like that should be a power on another character, a leader or cheerleader unit.

Quote:
Originally Posted by lefton4ya View Post
Quote:
Originally Posted by NecroBlade View Post
Out of turn attacks are generally avoided so they don't create weird interactions or loops. If you want to go that direction, you could model it after Dying Swipe from the Frost Giant.

For consideration, here's an early draft of powers that was partially discussed in the Discord:

FIRST STRIKE
When Order Marker 1 is revealed on the [Blazing Firecats], add 2 to their Move number and 1 extra attack die for that turn.

Borrowed from the Varkaanan Swiftfangs, it also pays homage to their Magic roots.

WATER WEAKNESS
A [Blazing Firecat] on a water space rolls 2 fewer defense dice.

Alternatively "Negative Element" from the Fire Elemental that completely eliminates their Defense on water.

LAVA RESISTANT
[Blazing Firecats] never roll for molten lava damage or lava field damage and they do not have to stop in molten lava spaces.

This one kinda feels like a must-include.
I agree that Water Weakness and Lava Resistant are almost required. Also IMHO these guys should be 7 move (or 8 without a move power), as they seem really fast. For 3rd power 1st strike seems OK, although maybe change it slightly:
Quote:
STRIKE FIRST
Each [Blazing Firecat] that did not start it's turn engaged may move 1 additional space and may roll 1 extra attack die for that turn.
Wording could be cleaned up a bit, but this to me seems more like a first strike ability.
This makes for a pretty good design. I prefer First Strike over Strike First. First Strike adds to gameplay in that it makes decision points for both players and opponents. Strike First doesn't really change up any battle tactics, it's just a bonus you get sometimes.
Reply With Quote
  #10  
Old June 24th, 2019, 06:03 PM
Scytale's Avatar
Scytale Scytale is offline
Thanksgiving Custom Contest Champion
 
Join Date: August 25, 2006
Location: USA - MN - Rochester
Posts: 12,043
Images: 485
Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth
Re: [Pod 1] UNIT NAME (Blazing Firecats) - Design

I also do not like making them Moltarn. Wolves aren't Humans. Worse, these do not look like Moltarn, which are rocky.
Reply With Quote
  #11  
Old June 25th, 2019, 02:13 AM
Astroking112's Avatar
Astroking112 Astroking112 is offline
 
Join Date: March 15, 2011
Location: USA - VA - Arlington
Posts: 3,302
Images: 41
Blog Entries: 59
Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun
Re: [Pod 1] UNIT NAME (Blazing Firecats) - Design

I agree with Scytale. Despite them being fiery, they do not look like Moltarns at all, and it would be a stretch to call them that. Considering that it wouldn't do much other than open the way for some loose Moltarn synergy in the future, I don't see a compelling excuse for it.
Reply With Quote
  #12  
Old June 25th, 2019, 05:28 AM
The Long eared bat's Avatar
The Long eared bat The Long eared bat is offline
 
Join Date: June 5, 2019
Location: UK - Hertfordshire
Posts: 205
The Long eared bat knows what's in an order marker The Long eared bat knows what's in an order marker The Long eared bat knows what's in an order marker
Re: [Pod 1] UNIT NAME (Blazing Firecats) - Design

Quote:
Originally Posted by Scytale View Post
I also do not like making them Moltarn. Wolves aren't Humans. Worse, these do not look like Moltarn, which are rocky.
Do you think Elemental would suit them better.

Long live heroscape
Reply With Quote
Reply

Go Back   Heroscapers > Custom HeroScape Creations > Custom Units & Army Cards > AotV Customs
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes


Similar Threads
Thread Thread Starter Forum Replies Last Post
[Pod 0] Honored Soul-Guides - Editing NecroBlade AotV Customs 483 June 21st, 2023 10:37 PM
[Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting NecroBlade AotV Customs 375 April 21st, 2023 07:54 PM
[Pod 0] Pillar of Hár (Crypolith) - Playtesting flameslayer93 AotV Customs 179 March 22nd, 2023 04:35 PM
The Book of Blazing Firecats Ninja Status Official Units and Spell Cards 13 January 18th, 2016 03:07 PM
Design your own unit: customization glacierking Custom Units & Army Cards 1 December 24th, 2010 04:19 PM


All times are GMT -4. The time now is 04:09 AM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.