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Old March 4th, 2019, 08:00 PM
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The Book of Hobgoblin

The Book of Hobgoblin

C3G MARVEL WAVE 31
YEAR OF THE VILLAIN



Comic PDF


Mini PDF

The figure used for this unit is a HeroClix figure from the Infinity Challenge set.
Its model number and name is #052-054 / Hobgoblin.


The figure used for this unit is a HeroClix figure from the Universe set.
Its model number and name is #004 & 076-078 / Hobgoblin.
_________________________________________________________________

Character Bio - Norman Osborn had a long shadow as one of New York City's wealthiest businessmen, and perhaps an even longer one as the insidious and insane Green Goblin. Roderick Kingsley lived in both. A crooked fashion designer with a lust for wealth and power, he stumbled upon Osborn's abandoned lair, and used his own underhanded brilliance to improve upon his prototype. No longer a lone criminal, he would build an illicit empire: not as someone driven mad by weird science, but as a human brought to his full potential. Unfortunately, despite all his connections, weapons, and raw grit, he was driven from the city by the same friendly neighborhood Spider-Man that foiled the Green Goblin years before.
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Incoming Synergy:Outgoing Synergy:
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Last edited by johnny139; December 28th, 2019 at 01:12 PM.
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Old March 4th, 2019, 08:00 PM
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Re: The Book of Hobgoblin (Design Phase)

NAME = HOBGOBLIN
SECRET IDENTITY = RODERICK KINGSLEY

SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = CRIME LORD
PERSONALITY = EGOMANIACAL

SIZE/HEIGHT = MEDIUM 4

LIFE = 5

MOVE = 6
RANGE = 4
ATTACK = 4
DEFENSE = 5

POINTS = 265

GAS PUMPKIN 4

After moving normally and before attacking, you may choose a figure Hobgoblin passed over this turn and roll the 20-sided die. If you roll 4 or higher, for the rest of this player turn, that figure subtracts 1 from its Defense number and, when it uses a special power and the 20-sided die is rolled, you may subtract 2 from whatever is rolled. Figures that are not affected by Gas Glyphs are not affected by this special power.

PESTERING PURSUIT SPECIAL ATTACK
Range 4. Attack 3.
When Hobgoblin attacks with this special attack, he may attack two additional times. He must attack the same figure with each attack. Before each additional attack, Hobgoblin may move up to 2 spaces.

GOBLIN GLIDER
When Hobgoblin defends against a normal attack from a non-adjacent figure without the Flying or Stealth Flying special power, 1 shield will block all damage. When Hobgoblin starts to fly he will not take any leaving engagement attacks.

SUPER STRENGTH
FLYING

Last edited by johnny139; December 22nd, 2019 at 09:40 PM.
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Old March 4th, 2019, 08:00 PM
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Re: The Book of Hobgoblin (Design Phase)

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Last edited by johnny139; March 15th, 2019 at 11:18 AM.
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Old March 4th, 2019, 08:04 PM
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Re: The Book of Hobgoblin (Design Phase)

So everyone seemed pretty happy with him in my thread. A few talking points:

1) Went with Crime Lord over Mastermind; people seemed to prefer his role there.
2) Tried to reword Gas Pumpkin to make it a bit clearer. It should be as follows: first, select a space. All figures on/next to that space are affected for the rest of the player turn. Future figures that enter those spaces won't be affected, and figures will be affected even if they move away from those spaces.
2a) Still not sure if we want to add in Gas Mask stuff there. Might be a bit clunky.
3) Renamed Goblin Arsenal to Satchel of Tricks. Not sure if I'm happy with it. Opinions welcome.
4) Goblin Glider might want a rework, wording-wise, to match our current standards. For example - do we really need to call out Stealth Flying separately? I don't think so.
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Old March 4th, 2019, 08:12 PM
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Re: The Book of Hobgoblin (Design Phase)

1. Love having a new Crime Lord in the mix, I feel he fits well enough, and the Street Thugs appreciate the muscle.
2. Have we used "player turn" language before? If so, it's all good. If not, I might go with the (to me) more official sounding "until the next Order Marker is revealed."
2a. Thematically the gas mask should come into play. That said, to avoid clunkiness and for other reasons I'm about to cover, maybe you should consider a glyph for this anyway? My other reasons are concerns that there's a bit of memory involved in this one. Usually that's the type of thing we'd used markers or something for.
3. Beats "Meatsack" (don't ask, different thread). We don't appear to have used "Bag of Tricks" yet per the Index. Maybe one to consider? I do like the "Trick or Treat" feel of that type of thing over "Goblin Arsenal" (which feels much more dry and Norman Osbourney).
4. I mean, it's a reuse, right? If it ain't broke? But, yeah, with the Flying Symbol stealth fliers technically have regular flying as well.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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Old March 4th, 2019, 08:40 PM
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Re: The Book of Hobgoblin (Design Phase)

Excited to see him get a thread started up.
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Old March 4th, 2019, 08:53 PM
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Re: The Book of Hobgoblin (Design Phase)

I've thought about a gas glyph - not sure it's needed but here's how that would look. It's a bit clunky but does mesh more with how we've done gases in the past.

GAS PUMPKIN
Start the game with a Glyph of Gas: Pumpkin Gas on this card. After moving with the Flying special power, you may remove the glyph from this card and place it power-side up on any space Hobgoblin passed over this turn. At the end of the turn, instead of removing this Glyph of Gas: Pumpkin Gas from the game, place it on this card.

NAME = GLYPH OF GAS: PUMPKIN GAS
SUBTITLE = -1 DEFENSE & -2 ROLL

PERMANENT GLYPH

All figures on or within 1 space of this glyph are affected by the Pumpkin Gas until the end of this player turn, even while this glyph is unoccupied. Affected figures roll 1 fewer defense die, to a minimum of 1 die, and if a player rolls the 20-sided die for an affected figure, subtract 2 from the roll. Androids and Constructs are not affected by this glyph. At the end of the turn, if the Glyph of Gas: Pumpkin Gas is on the battlefield, remove it from the game.
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Old March 4th, 2019, 09:02 PM
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Re: The Book of Hobgoblin (Design Phase)

Might be able to get slightly less clunky ....

Quote:
Originally Posted by johnny139 View Post

GAS PUMPKIN
Start the game with a Glyph of Gas: Pumpkin Gas. After moving with the Flying special power, if Hobgoblin's Glyph of Gas: Pumpkin Gas is not on the battlefield, you may place it power-side up on any empty space he passed over this turn.

NAME = GLYPH OF GAS: PUMPKIN GAS
SUBTITLE = -1 DEFENSE & -2 ROLL

PERMANENT GLYPH

All figures on or within 1 space of this glyph are affected by the Pumpkin Gas until the end of your player turn, even while this glyph is unoccupied. Affected figures roll 1 fewer defense die, to a minimum of 1 die, and if a player rolls the 20-sided die for an affected figure, subtract 2 from the roll. Androids and Constructs are not affected. At the end of your turn, remove the Glyph of Gas: Pumpkin Gas from the battlefield.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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Old March 4th, 2019, 09:12 PM
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Re: The Book of Hobgoblin (Design Phase)



Quote:
Originally Posted by johnny139 View Post
3) Renamed Goblin Arsenal to Satchel of Tricks. Not sure if I'm happy with it. Opinions welcome.
I think Bag of Tricks would be better, but I'm not sure that's the right 'genre' of name to be looking at. The focus of the power isn't 'woah, look at all these different doo-dads the Goblin has, so many different options for this SA', which is more what I'd expect from an Arsenal/Bag of Tricks type power.

It's more of a pursuit/maneuverability power.

Quote:
4) Goblin Glider might want a rework, wording-wise, to match our current standards. For example - do we really need to call out Stealth Flying separately? I don't think so.
We could, but I don't think it's a strict necessity. It doesn't stand out to me as way off from current standards.

Quote:
Originally Posted by IAmBatman View Post
2. Have we used "player turn" language before? If so, it's all good. If not, I might go with the (to me) more official sounding "until the next Order Marker is revealed."
We started using "player turn" on the Animated Vines and it's stuck. I wasn't huge on it at first either, but it is filling in an important gap in the official language, I think.

Quote:
2a. Thematically the gas mask should come into play. That said, to avoid clunkiness and for other reasons I'm about to cover, maybe you should consider a glyph for this anyway? My other reasons are concerns that there's a bit of memory involved in this one. Usually that's the type of thing we'd used markers or something for.
Quote:
Originally Posted by johnny139 View Post
I've thought about a gas glyph - not sure it's needed but here's how that would look. It's a bit clunky but does mesh more with how we've done gases in the past.

GAS PUMPKIN
Start the game with a Glyph of Gas: Pumpkin Gas on this card. After moving with the Flying special power, you may remove the glyph from this card and place it power-side up on any space Hobgoblin passed over this turn. At the end of the turn, instead of removing this Glyph of Gas: Pumpkin Gas from the game, place it on this card.

NAME = GLYPH OF GAS: PUMPKIN GAS
SUBTITLE = -1 DEFENSE & -2 ROLL

PERMANENT GLYPH

All figures on or within 1 space of this glyph are affected by the Pumpkin Gas until the end of this player turn, even while this glyph is unoccupied. Affected figures roll 1 fewer defense die, to a minimum of 1 die, and if a player rolls the 20-sided die for an affected figure, subtract 2 from the roll. Androids and Constructs are not affected by this glyph. At the end of the turn, if the Glyph of Gas: Pumpkin Gas is on the battlefield, remove it from the game.
I think the Gas Glyph approach mostly works better in terms of memory/theme, but it does diverge from the other Gas Glyphs in that the others go all round, not just a turn. Not sure if that's a concern.
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Old March 4th, 2019, 09:15 PM
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Re: The Book of Hobgoblin (Design Phase)

Hmm, that does seem oddly inconsistent. Is there any reason his gas would need to pass so much more quickly?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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Old March 4th, 2019, 09:51 PM
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Re: The Book of Hobgoblin (Design Phase)

No new comments from me since the recent workshop. Looking great!

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Old March 5th, 2019, 04:00 AM
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Re: The Book of Hobgoblin (Design Phase)

Really surprised this guy hasn't been designed yet. Solid write up, agree with Satchet of Tricks not feeling like a variety of tricks but like the SA so maybe just wanna rename it.

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