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C3V and SoV Customs A place for C3V and SoV customs |
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#1
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The Book of Arthur of Sherwood
The Book of Arthur of Sherwood C3V Wave 21 - Curse of Stormtorn Peak - Heroes of the Moonlight Vale The figure used for this unit is a Dungeons and Dragons figure from the Savage Encounters set. The name of the figure used is Human Outrider. Character Bio: Arthur gallops in to join the Merry Men of Sherwood Forest. He is an adept rider, but that's not his most impressive trick. A true nimble-fingered rogue, he can pick up treasure without stopping. And beware as he rides by: he's the one that gets to deal a passing blow. Quote:
-Rulings and Clarifications-
-Combinations and Synergies- Synergy Benefits Received
-Strategy, Tactics and Tips- - TBA_________________________________________________________________ -Heroscapers Community Contributions- Power Ranking and Master Index - TBAUnit Strategy Review - TBA ![]() NOTE: Arthur of Sherwood is a double-spaced figure. The figure in this picture hasn't been rebased. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set Last edited by Astroking112; May 28th, 2019 at 07:11 PM. |
#2
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Re: The Book of Arthur of Sherwood
If I missed anything, feel free to let me know and I'll add it into the main post. I couldn't find the normal PDF in the Downloads section yet, so I'll add in that link as soon as the file is uploaded.
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#3
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Re: The Book of Arthur of Sherwood
The only thing I can think of is Acolarh. I'll link the PDF once it's done.
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#4
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Re: The Book of Arthur of Sherwood
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Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#5
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Re: The Book of Arthur of Sherwood
I really don't understand this figure's Treasure Grab ability. I thought all unique/uncommon heroes could pick up treasure glyphs during their movement like his ability is proclaiming? I always thought the rules were you could step on a treasure glyph during your movement, roll to see if you pick it up, if successful you then move the treasure glyph to your hero's card and continue your turn, and if unsuccessful you end your movement and face the scenario-trap?
Or am I just not remembering the official rules for treasure glyphs correctly? Is the rule that you have to stop when landing on a treasure glyph and you can then attempt to gain it? And if unsuccessful then you face to trap consequence? If that's the case then it makes more sense - Arthur is the only figure that can pick up treasure glyphs throughout his movement, whereas everyone else has to end their movement on a treasure glyph before attempting to pick one up. The rules for treasure glyphs are a thing I don't have firmly memorized in my head lol....maybe it's because I know that the trap isn't set in stone and is technically scenario-based so the competitive side of me is always a bit shy on it? Not sure. I know last time I went to GenCon the trap was "roll three attack dice at the figure that failed the trap." I also thought at GenCon the ruling was what I stated above - you could pick them up during your movement but had to stop if you weren't successful on the trap roll. I could easily be wrong though. Again, my knowledge on treasure glyph rules is pretty iffy. Another question on the ability - where does Arthur have to be to attempt to pick up the treasure glyph? It just says he has to be on a space where he could end his movement....which is confusing because wouldn't being on a treasure glyph space always be a space where you can end your movement? Can he just be adjacent to a treasure glyph to attempt grabbing it and not have to be on it? Is that true for treasure glyphs in general, you don't have to be directly on one you can also just be adjacent to attempt to grab it? I guess I need a firm refresher on the rules of treasure glyphs and how the process of picking them up is stated. And, how Arthur's ability is something unique to him. Last edited by Cleon; March 15th, 2019 at 12:35 AM. |
#6
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Re: The Book of Arthur of Sherwood
Treasure Glyphs are rolled for after moving. Since Treasure Grab says "while moving", you can roll during Arthur's movement, and then continue to move if he's successful on the roll.
The thing about "while on a space you can end the movement" is so that you're not stuck with any weird crap if he fails the roll. So Arthur cannot be half on one level, half on another when he rolls. Like TKN and Trample Stomp. |
#7
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Re: The Book of Arthur of Sherwood
I found the following explanation on Page 14 of the Underdark rulebook:
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The part about him needing to be on a space where he can end his movement is to ensure that he doesn't get stuck in a weird position because he's a double-spaced figure. He still has to be able to stop on that space like he was normally picking up the glyph. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#8
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Re: The Book of Arthur of Sherwood
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Also, didn't realize he was a double space figure. That line makes sense now. In his picture it shows him as a single spacer. Thanks for the clarification guys, much appreciated. I was quite confused haha. |
#9
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Re: The Book of Arthur of Sherwood
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And no problem! I definitely had to read up on the Treasure Glyph rules again when Locksley and Arthur were added, since they're not very common outside of scenario games. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#10
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Re: The Book of Arthur of Sherwood
![]() Unfortunaly i dont have terrian to build a map right now, but i think this is enough to clear things up. |
#11
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Re: The Book of Arthur of Sherwood
The C3V Rules Team would like to add the following R&Cs:
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#12
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Re: The Book of Arthur of Sherwood
I've added both of the R&Cs to the main post.
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
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