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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#1
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The Book of Ash Williams
The Book of Ash Williams C3G DARK HORSE SUPER SECRET EXCLUSIVE 56 ______________________________________________________________FRIGHT NIGHT Comic PDF Mini PDF The figure used for this unit is a modified Heroclix figure from the Marvel What If? 15th Anniversary set. Its model number and name are #003, 016, 028, 103 / Punisher. Tutorial on How to Paint/Mod this Figure Character Bio - When Ash went to a cabin in the woods with his girlfriend, he had no idea what he was be getting himself into. He unwittingly played a recorded evil incantation that unleashed demonic spirits, which possessed his girlfriend and his right hand. A reluctant savior, Ash is humanity's last hope. - Comic Vine _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Strategy, Tactics and Tips-
Last edited by Splash; August 1st, 2022 at 07:33 PM. Reason: png |
#2
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Re: The Book of Ash Williams (Breathing)
NAME = ASH WILLIAMS
SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = SAVIOR PERSONALITY = ARROGANT SIZE/HEIGHT = MEDIUM 5 LIFE = 5 MOVE = 5 RANGE = 4 ATTACK = 4 DEFENSE = 4 POINTS = 150 EVIL DEAD Begin the game with 6 black Deadite Markers. Any Unique Hero with a Deadite Marker on its card has the species of Demon in addition to what is listed on its card, even if Ash is destroyed. When Ash attacks a Demon, Slasher, or Undead figure with a normal or special attack, that figure rolls 1 fewer defense and he may attack one additional time. CHAINSAW SPECIAL ATTACK Range 1. Attack 3. When attacking with this special attack, if no blanks are rolled, all shields rolled count as extra skulls. ARMY OF DARKNESS At the end of the round, you must roll the 20-sided die. If you roll 9 or lower, place a Deadite Marker on the Army Card of an enemy Unique Hero within 6 spaces of Ash, if possible. The player that controls that Unique Hero must then choose a destroyed Unique Hero in your army, if possible. Place a Deadite Marker on the chosen destroyed Hero's card, give control of the destroyed Hero and its card to that opponent, place or remove Wound Markers until the Hero has up to 2 Life remaining, and place the Hero on an empty space within 6 spaces of Ash. Last edited by Arkham; October 27th, 2018 at 11:56 PM. |
#3
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Re: The Book of Ash Williams (Breathing)
Comic:
Spoiler Alert!
Background:
Spoiler Alert!
Figure Tutorial: Start with the Punisher, Dark Deadpool, and Nomad figures. Cut the Punisher's right forearm off, as well as the chainsaw off of Dark Deadpool and the shotgun from Nomad. Glue the chainsaw onto where the Punisher's right forearm/hand were, and the shotgun up against his left forearm hand(lining the hand up with the trigger allows for a good amount of surface area to glue). Paint his pants brown. Paint his shirt blue. Paint his boots/shoes a dark grey or black. Add a black belt around the pants, leaving spaces for the pant loops. Bring the neckline of the shirt down a bit, with flesh color. Put a dark brown or black strap around his chest as pictured, going around his back as well. You can apply a black wash if you'd like, as well as some red on the chainsaw blades. Finished: Last edited by Arkham; February 4th, 2020 at 10:59 PM. |
#4
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This one still needs some designing and hashing out. The first power I'm still pondering something that could have a possibility of being just what you as a player need to overcome the odds, or potentially make the situation worse. That's a very Ash mechanic, as he often does something really stupid to make things worse, but ultimately overcomes...only to sometime mess it up again. So a pro/con system of sorts could be cool.
@Ronin @Yodaking @johnny139 @japes @Scapemage |
#5
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Re: The Book of Ash Williams (Breathing)
The name should definitely be:
Klaatu... Verata... Necktie? |
#6
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Re: The Book of Ash Williams (Breathing)
A friend of mine is a huge Ash fan and will be coming over on Saturday for some C3G gaming. If I remember to do so, I can pick his brain a bit for any ideas he might have.
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#7
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Re: The Book of Ash Williams (Breathing)
Too bad we can't squeeze a Boomstick special attack in there... I'd hate to eat up the space, though.
My immediate thought for the first power is getting an initiative boost for each OM you place on his card, but if you lose initiative, you have to remove an OM at random. Might be too big a punishment though, losing a turn. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#8
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Re: The Book of Ash Williams (Breathing)
Yeah I'd say whatever the bonus is needs to outweigh the negative, but both should be significant enough. I feel like winning initiative isn't much of a gain compared to losing a potential turn.
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#9
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Re: The Book of Ash Williams (Breathing)
I was thinking of some sort of mechanic where you roll a combat die and try to predict the result. Essentially a gamble with odds that you're betting on. Before rolling, you have to say if it will be a skull, shield, or blank. The less likely the result, the bigger the gain. However, it's not just a matter of the result, it's got to be guessed right or you pay the penalty.
If not that, just make it a roll where the skull is bad, and the shield is decent, and blank is a big bonus. Not sure. One of those type of approaches can put the player in Ash's shoes, leaving room for arrogance and confidence being called into question. Do you bet big, small, or not at all in fear of the possible outcome. You can turn it around or screw it all up worse than it was. |
#10
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Re: The Book of Ash Williams (Breathing)
Could we reuse Jack Flag's Beating The Odds here?
Here's another idea: COMEBACK KID (needs name) Start the game with one black Ash marker. At the beginning of the round, before initiative is rolled, you may place or remove the Ash marker. If you win initiative while the Ash marker is on this card, you may immediately reveal an X Order Marker on an Army Card you control and take a turn with that figure. If you lose initiative while the Ash marker is on this card, your opponent may immediately reveal an X Order Marker on an Army Card they control and take a turn with that figure. This is super rough and needs some sort of condition or conditions to make work, but I'm just toying with the idea of getting or giving an extra turn. Like Superheroes and Comics?
C3G Project is Always Looking for New Members! Head here to get started! Playtesting is the most helpful thing! |
#11
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Re: The Book of Ash Williams (Breathing)
Quote:
Quote:
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#12
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Re: The Book of Ash Williams (Breathing)
As quozl alluded to, in Army of Darkness Ash is tasked with remembering a specific phrase to send the demons back in the end, yet he messes it up. He messes it up because he thinks he's got it handled and is overconfident/arrogant about it. That's a perfect representation of the character. Yet, he does manage to keep fighting and generally is successful overall.
That's what we'd need to capture, however we go about doing it. The gamble mechanic allows for a bit of overconfidence or swinging for the fences by the player, rather than playing it safe. Play it safe for moderate bonus, or go big and potentially win big. Not sure if what I laid out completely captures the idea as-is. |
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