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C3G Library This area collects all the released designs. Feel free to post any figure specific questions in their individual books.


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Old September 19th, 2018, 10:13 PM
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The Book of Ash Williams

The Book of Ash Williams

C3G DARK HORSE SUPER SECRET EXCLUSIVE 56
FRIGHT NIGHT



Comic PDF



Mini PDF

The figure used for this unit is a modified Heroclix figure from the Marvel What If? 15th Anniversary set.
Its model number and name are #003 / Punisher.
Tutorial on How to Paint/Mod this Figure
______________________________________________________________

Character Bio - When Ash went to a cabin in the woods with his girlfriend, he had no idea what he was be getting himself into. He unwittingly played a recorded evil incantation that unleashed demonic spirits, which possessed his girlfriend and his right hand. A reluctant savior, Ash is humanity's last hope. - Comic Vine
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
Immunities, Benefits, and Weaknesses:
  • As a Human, Ash interacts differently with these special powers.
  • As a figure with a special attack, Ash can interact differently with these special powers.
  • Due to Ash's Evil Dead special power, when Ash attacks a Demon, Slasher, or Undead with a normal or special attack, that figure rolls one fewer defense die and Ash may attack one additional time.
_________________________________________________________________

-Strategy, Tactics and Tips-
  • Army of Darkness can turn an opponent's Hero into a Demon, with the potential drawback of having a destroyed ally of your own brought back to life as a Demon. It can be beneficial to team Ash with others who can counter Demons such as Buffy, Frankenstein, Hellboy, Witchblade, or Zauriel.
-Heroscapers Community Contributions-


Last edited by Ronin; October 28th, 2018 at 07:37 PM.
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Old September 19th, 2018, 10:13 PM
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Re: The Book of Ash Williams (Breathing)

NAME = ASH WILLIAMS

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = SAVIOR
PERSONALITY = ARROGANT
SIZE/HEIGHT = MEDIUM 5

LIFE = 5
MOVE = 5
RANGE = 4
ATTACK = 4
DEFENSE = 4
POINTS = 150


EVIL DEAD
Begin the game with 6 black Deadite Markers. Any Unique Hero with a Deadite Marker on its card has the species of Demon in addition to what is listed on its card, even if Ash is destroyed. When Ash attacks a Demon, Slasher, or Undead figure with a normal or special attack, that figure rolls 1 fewer defense and he may attack one additional time.

CHAINSAW SPECIAL ATTACK
Range 1. Attack 3.
When attacking with this special attack, if no blanks are rolled, all shields rolled count as extra skulls.

ARMY OF DARKNESS
At the end of the round, you must roll the 20-sided die. If you roll 9 or lower, place a Deadite Marker on the Army Card of an enemy Unique Hero within 6 spaces of Ash, if possible. The player that controls that Unique Hero must then choose a destroyed Unique Hero in your army, if possible. Place a Deadite Marker on the chosen destroyed Hero's card, give control of the destroyed Hero and its card to that opponent, place or remove Wound Markers until the Hero has up to 2 Life remaining, and place the Hero on an empty space within 6 spaces of Ash.


Last edited by Arkham; October 28th, 2018 at 12:56 AM.
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Old September 19th, 2018, 10:13 PM
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Re: The Book of Ash Williams (Breathing)

Comic:
Spoiler Alert!


Background:
Spoiler Alert!


Figure Tutorial:
Start with the Punisher, Dark Deadpool, and Nomad figures.


Cut the Punisher's right forearm off, as well as the chainsaw off of Dark Deadpool and the shotgun from Nomad.


Glue the chainsaw onto where the Punisher's right forearm/hand were, and the shotgun up against his left forearm hand(lining the hand up with the trigger allows for a good amount of surface area to glue).


Paint his pants brown.


Paint his shirt blue.


Paint his boots/shoes a dark grey or black.


Add a black belt around the pants, leaving spaces for the pant loops.


Bring the neckline of the shirt down a bit, with flesh color.


Put a dark brown or black strap around his chest as pictured, going around his back as well.


You can apply a black wash if you'd like, as well as some red on the chainsaw blades. Finished:



Last edited by Arkham; October 22nd, 2018 at 05:41 PM.
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  #4  
Old September 19th, 2018, 10:16 PM
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This one still needs some designing and hashing out. The first power I'm still pondering something that could have a possibility of being just what you as a player need to overcome the odds, or potentially make the situation worse. That's a very Ash mechanic, as he often does something really stupid to make things worse, but ultimately overcomes...only to sometime mess it up again. So a pro/con system of sorts could be cool.

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Old September 19th, 2018, 10:33 PM
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Re: The Book of Ash Williams (Breathing)

The name should definitely be:

Klaatu... Verata... Necktie?
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  #6  
Old September 19th, 2018, 11:13 PM
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Re: The Book of Ash Williams (Breathing)

A friend of mine is a huge Ash fan and will be coming over on Saturday for some C3G gaming. If I remember to do so, I can pick his brain a bit for any ideas he might have.
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Old September 19th, 2018, 11:45 PM
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Re: The Book of Ash Williams (Breathing)

Too bad we can't squeeze a Boomstick special attack in there... I'd hate to eat up the space, though.

My immediate thought for the first power is getting an initiative boost for each OM you place on his card, but if you lose initiative, you have to remove an OM at random. Might be too big a punishment though, losing a turn.
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Old September 19th, 2018, 11:51 PM
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Re: The Book of Ash Williams (Breathing)

Yeah I'd say whatever the bonus is needs to outweigh the negative, but both should be significant enough. I feel like winning initiative isn't much of a gain compared to losing a potential turn.

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Old September 20th, 2018, 12:02 AM
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Re: The Book of Ash Williams (Breathing)

I was thinking of some sort of mechanic where you roll a combat die and try to predict the result. Essentially a gamble with odds that you're betting on. Before rolling, you have to say if it will be a skull, shield, or blank. The less likely the result, the bigger the gain. However, it's not just a matter of the result, it's got to be guessed right or you pay the penalty.

If not that, just make it a roll where the skull is bad, and the shield is decent, and blank is a big bonus.

Not sure. One of those type of approaches can put the player in Ash's shoes, leaving room for arrogance and confidence being called into question. Do you bet big, small, or not at all in fear of the possible outcome. You can turn it around or screw it all up worse than it was.

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Old September 20th, 2018, 12:25 AM
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Re: The Book of Ash Williams (Breathing)

Could we reuse Jack Flag's Beating The Odds here?

Here's another idea:

COMEBACK KID (needs name)
Start the game with one black Ash marker. At the beginning of the round, before initiative is rolled, you may place or remove the Ash marker. If you win initiative while the Ash marker is on this card, you may immediately reveal an X Order Marker on an Army Card you control and take a turn with that figure. If you lose initiative while the Ash marker is on this card, your opponent may immediately reveal an X Order Marker on an Army Card they control and take a turn with that figure.


This is super rough and needs some sort of condition or conditions to make work, but I'm just toying with the idea of getting or giving an extra turn.

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Old September 20th, 2018, 09:04 AM
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Re: The Book of Ash Williams (Breathing)

Quote:
Originally Posted by Arkham View Post
I was thinking of some sort of mechanic where you roll a combat die and try to predict the result. Essentially a gamble with odds that you're betting on. Before rolling, you have to say if it will be a skull, shield, or blank. The less likely the result, the bigger the gain. However, it's not just a matter of the result, it's got to be guessed right or you pay the penalty.

If not that, just make it a roll where the skull is bad, and the shield is decent, and blank is a big bonus.

Not sure. One of those type of approaches can put the player in Ash's shoes, leaving room for arrogance and confidence being called into question. Do you bet big, small, or not at all in fear of the possible outcome. You can turn it around or screw it all up worse than it was.
This is a cool idea! You could use markers if you wanted to avoid custominess. Something like:

Quote:
Before revealing a numbered order marker on this card (or whenever you wanted to trigger the power) place either a skull, shield or blank marker on this card. Roll one combat die. If a skull is rolled and there is a skull marker in this card (bonus or whatever applies) If you roll a shield and there is a shield marker in this card.. blah blah you get the point.
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Old September 20th, 2018, 01:00 PM
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Re: The Book of Ash Williams (Breathing)

As quozl alluded to, in Army of Darkness Ash is tasked with remembering a specific phrase to send the demons back in the end, yet he messes it up. He messes it up because he thinks he's got it handled and is overconfident/arrogant about it. That's a perfect representation of the character. Yet, he does manage to keep fighting and generally is successful overall.

That's what we'd need to capture, however we go about doing it.

The gamble mechanic allows for a bit of overconfidence or swinging for the fences by the player, rather than playing it safe. Play it safe for moderate bonus, or go big and potentially win big. Not sure if what I laid out completely captures the idea as-is.

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