The Book of Rocket Raccoon (II)

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The Book of Rocket Raccoon (II)

C3G MARVEL WAVE 28
MARVEL COSMIC


C3G_RocketRaccoonII_comic.png

Comic PDF

C3G_RocketRaccoonII_mini.png

Mini PDF


The figure used for this unit is a Heroclix figure from the Guardians of the Galaxy Movie Gravity Feed set.
Its model number and name are #005 / Rocket Raccoon.


The figure used for this unit is a Heroclix figure from the Guardians of the Galaxy Starter set.
Its model number and name are #102 / Rocket Raccoon.


NOTE: Rocket Raccoon II requires 3x Glyph of Remotely-Detonated Bomb.​

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Character Bio - Rocket Raccoon wanders the Galaxy with his personal muscle Groot, the two have formed a close bond of friendship as mutual outsiders and oddities wherever they go. The duo's adventures have often landed them on the other side of the law, particularly with Rocket's penchant for taking things that don't belong to him, but since falling in with the Guardians of the Galaxy they seem to have finally found a home and family of their own.

Rocket Raccoon possesses the normal attributes of an Earth raccoon, including speed (which has been additionally amplified by his training), and an acute sense of smell, sight, hearing and touch. He is an accomplished starship pilot, a brilliant engineer and technician, and an expert marksman with the two laser pistols he carries as well as having an affinity for heavy weapons. He is a master military tactician and leader, attributes that help him take charge of the Guardians of the Galaxy when Star-Lord is unavailable. (Wikipedia)
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-Rulings and Clarifications-
  • Rocket Raccoon can use his extra attack from Ragtag Ringleader to detonate bombs using Bombs Away.
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-Combinations and Synergies-

Incoming Synergy:
Outgoing Synergy:
  • N/A
Immunities, Benefits, and Weaknesses:
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-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
 
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Re: The Book of Rocket Raccoon II

NAME = ROCKET RACCOON

SPECIES = RACCOON
UNIQUENESS = UNIQUE HERO
CLASS = STRATEGIST
PERSONALITY = FEARLESS

SIZE/HEIGHT = SMALL 3

LIFE = 4

MOVE = 5
RANGE = 5
ATTACK = 4
DEFENSE = 4

POINTS = 195

BOMBS AWAY
Start the game with three Glyphs of Remotely-Detonated Bomb on this card. After moving with Rocket, you may place one Glyph of Remotely-Detonated Bomb from this card power-side up on any empty space Rocket moved through or passed over. Instead of attacking, you may destroy any number of Glyphs of Remotely-Detonated Bomb on the battlefield.

RAGTAG RINGLEADER
If no Unique Heroes in your army have the same species or class and at least one Order Marker is on this card, immediately after revealing an Order Marker on the Army Card of Rocket or a Unique Hero within 4 clear sight spaces of Rocket, before taking a turn with that Hero, Rocket may attack an opponent's figure with his normal attack. If he does, and Rocket was not that Hero, you may only take turns with that Hero this player turn.

MOVING TARGET
When rolling defense dice for Rocket, add one automatic shield to whatever is rolled. After rolling defense dice, you may move Rocket up to 3 spaces. Rocket will not take any leaving engagement attacks when moved with this special power.

FLYING
 
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Re: The Book of Rocket Raccoon II

For art, I'm going to try and match the mini, which has him wearing the orange jumpsuit.

Spoiler Alert!
 
Re: The Book of Rocket Raccoon II

On background, since he's got the jumpsuit on I'd think a cosmic/space background would be cool. Maybe have him standing on a planet/moon/asteroid/space station platform with a galaxy in the background.

th


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I also like the idea of him having the Milano in the background.

Guardians-of-the-Galaxy-Earth-Ship-Art.jpg


olivier_pron_05.jpg


Or we could put him inside the Milano.

maxresdefault.jpg
 
Re: The Book of Rocket Raccoon II

I'll snap some pics today and post them later. I'll also review his bio on the first card and try to work up a slightly different angle. That may take a little longer to pull together.

As for the card idea itself, pretty happy with where it is. He gives the GotG build a 4th turn per round as long as their are 4 team members still in play. Some OM flex with his turn so he can execute his secret plan as he sees fit and take advantage of an opportunity when it presents itself. On defense he's constantly running around and being difficult to target. Then he has some bombs to play with and use as he sees fit. Take out a bunch of common figures for crown control, poke away at some heroes, or try to use all 3 bombs on one hero for one big blast.

Any thoughts from the CRB? @Soundwarp SG-1 @dok @Dysole


I was hoping to hit 215 for points, does the current design seem like it could be a good fit there or should I be testing him at a different point total?
 
Re: The Book of Rocket Raccoon II

I HAVE A PLAN[/B]
If each of your Order Markers are placed on a different Unique Hero card you control, after revealing a numbered Order Marker and taking a turn with another hero, you may immediately reveal the X Order Marker on this card and take a turn with Rocket Raccoon. If you do, you may not take any additional turns with other figures you control.

The more I read this power the more it looks too limiting...I mean it basically forces you to spread your OM around just to use your X for a one time sidekick turn. Which means if your army has fewer than 4 figures you can't use it.
 
Re: The Book of Rocket Raccoon II

Well the GotG (Star Lord, Drax, Gamora, Groot, & Rocket) already need to spread their OM's around. One figure charging in with all the OM's isn't really a plan of attack for a team. They can lose one member of the team and the power still works, once you lose 2 members of the team though the bonding power stops working and the 'plan' starts falling apart. By then he should have used up all his bombs though and is just another shooter, which is why I'm still thinking 5 base attack here even with the flying and disengage on def. giving him HG fairly often and Star Lord potentially boosting him. Instead of multiple small attack rolls for an automatic weapon he just unloads in a big burst on one figure per turn for one big attack roll. Bonding Drax/Groot/Gamora with a ranged attack of 5-7 is a little better than sidekick bonding (ie. Batman & Robin). What I'm getting at is he can bond with some heavy hitters and should be a significant addition. Especially when he manages to pull off detonating all 3 bombs at once for 3 auto-wounds.
 
Re: The Book of Rocket Raccoon II

I have the figure and can get pics here since I'll be taking on the card.

As for the design, as-is I'm not sure I'm digging it. The odd expiration on the usefulness of his first power is a bit disappointing, as it's essentially useless in smaller armies, or armies with higher costing figures. I like the concept of him going all out for himself instead of waiting on the others, but I'm thinking the current approach could be handled better. I'll try to come up with potential alternatives to consider.

It's more so disappointing when his bombs should be used up pretty quickly, thus leaving him only 1 real power to play with for the remainder of the game.
 
Re: The Book of Rocket Raccoon II

Looking pretty solid here. I'm concerned he might be floating a bit higher than 215, but testing should prove me wrong (or right!). The cage comic art is nice and different and matches the mini you're after here.
 
Re: The Book of Rocket Raccoon II

I just got back from snapping the pics. So here they are if you can make use of them. If you prefer your own, that's fine too.
Spoiler Alert!
 
Re: The Book of Rocket Raccoon II

As for his bonding power, I'm always open to listening to other ideas. If a better idea comes along I'll be happy to go with it. I'm just letting you know that I'm currently really happy with the theme and mechanics of the current power. That might change once I actually test it, won't be the first time that has happened, but conceptually I think it works well. The classic GotG team really could use some OM flex but I didn't want to just make him an OM dump, and his teammates are mostly pretty strong (Gamora, Drax, & Groot) so blanket bonding for them seems too good.

Start of the encounter, Rocket has a plan, he of course doesn't share the details of that plan with the other members but rather just assigns them all a task to complete (ie. OM's #1-3 on 3 different cards). As the plan unfolds, Rocket does his own unrevealed part of the plan (reveal the X for a bonus 4th turn) at the time and place most convenient/effective, it also allows him to adapt his plan to the changing landscape. If Drax fails to do his part successfully, Rocket adapts the plan on the fly, I love this quick thinking tactical genius theme here. As the battle goes longer, the initial plan may start to fall apart (less than 3 other allies remain in play), at which point Rocket's plan is no longer relevant, he just takes one of the turns available. The theme is strong IMO.
 
Re: The Book of Rocket Raccoon II

I like it too. Light but worthwhile synergy. And the defensive power is solid. Honestly I think it'd be a fun write up without the bomb stuff at all. They can just be the frosting on the cake.
 
Re: The Book of Rocket Raccoon II

Just a thought, but what about making it kinda like what we came up with for LO's Iron Man?

Kinda just thought of it because the names are similar. And Rocket's the Iron Man of the Guardians, after all. (I think. Don't pick at that analogy)

I HAVE A PLAN
Add 1 to your initiative roll for each Unique Hero you control with at least one Order Marker on its card. If you win initiative, before revealing your first Order Marker, you may reveal your "X" Order Marker on this card and take an immediate turn with Rocket Raccoon.

Kinda hits the same notes as the current power, but in a way that only encourages spreading your OMs around instead of outright requiring it, and provides a benefit on the side.
 
Re: The Book of Rocket Raccoon II

It gives him less tactical flexibility in terms of timing his turn, but it does feel very Rocket to rush in ....
 
Re: The Book of Rocket Raccoon II

Him just going first every once in while with no reliability to it seems a little dull for Rocket. I was more looking forward to having Groot carry him up with one OM, then Rocket reveals the X to take a turn after that. I'm not really feeling this 'Rocket runs off ahead of everyone else and gets himself killed' concept several people have eluded too. Yes Rocket does his own thing without asking for others permission, but he's also a tactical genius and charging out in front of his tanks isn't a sound plan. He shoots his guns while Drax and Gamora move in, forcing the enemy to deal with those two heavy hitters, then he runs around the edges sowing chaos. That's Rocket IMO.
 
Re: The Book of Rocket Raccoon II

Rocket does headstrong stuff all the time, despite being a good tactician.

Being able to get an extra turn whenever you win initiative is more reliable than being able to get an extra turn when you have 3+ other Unique Heroes that can all take an OM that isn't the X. Plus it doesn't overlap with generalist sidekicks like Zombie and Baby Groot. We don't have to go in that direction, though.

I do think it's a valid concern that the current version of the power makes him a lot less attractive than a generalist sidekick or bonding figure like Robot or Baby Groot or Zombie, and if you take one of those guys, you don't want Rocket anymore.

Honestly, I'd consider trying to 'replace' Robot for Star-Lord. Obviously whatever Rocket's doing isn't going to be quite the same kind of thing Robot does and I'm not saying we should try to take away Robot's niche - that would be hard, because Robot is great. But it would be nice if Rocket could be an equally attractive alternative lieutenant for Star-Lord.
 
Re: The Book of Rocket Raccoon II

I'll have to look at Robot's card again. That's not a card I have printed out.
 
Re: The Book of Rocket Raccoon II

So you want Rocket to be an OM dump for the GotG then?
 
Re: The Book of Rocket Raccoon II

Nope. Said up front that he couldn't fill the same exact niche. If anyone's the Guardians OM dump, it's Mantis.

I just think it would nice if after drafting Star-Lord, the next card I wanted to reach for was Rocket instead of Robot. Don't think the current write-up is there.
 
Re: The Book of Rocket Raccoon II

What about something like:

I HAVE A PLAN
After revealing a numbered Order Marker on any other Army Card you control, instead of taking a turn with that card, you may reveal an "X" Order Marker on this card. If you do, you may rearrange any unrevealed Order Markers on Army Cards in your army, immediately move up to 2 figures you control up to 4 spaces each, and take a turn with Rocket.
This would accomplish the master tactician on the fly sporadic action type play that you’re looking for.
 
Re: The Book of Rocket Raccoon II

Nope. Said up front that he couldn't fill the same exact niche. If anyone's the Guardians OM dump, it's Mantis.

I just think it would nice if after drafting Star-Lord, the next card I wanted to reach for was Rocket instead of Robot. Don't think the current write-up is there.

I’d throw Robot out there for the most undercosted C3G card debate right now, frankly, so that might be a tough bar. If anything, if you can achieve next pick after Robot, you’re doing well.
 
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Re: The Book of Rocket Raccoon II

First time looking at Robot. Wow, he's awfully good. Here's an idea from me:

I HAVE A PLAN
You may place Order Markers on the Army Cards of destroyed figures in your Army. If all of your Order Markers are placed on different Unique Heroes, after revealing a numbered Order Marker on this card, before taking a turn with Rocket Raccoon, you may either;
  • Move each other Unique Hero you control with an Order Marker on its card 2(3?) spaces. If you do, Rocket Raccoon may not move this turn. Or;
  • Reveal the X Order Marker on another Army Card you control and take a turn with that Army Card. If you do, Rocket Raccoon may not attack this turn.

In this example, spreading Order Markers is still the play, and OMs can be placed on dead cards if the player values Rocket's ability enough. I was trying to find distinction from Robot by having the options vary depending on what Rocket would be doing that turn. The X option might be too weak.
 
Re: The Book of Rocket Raccoon II

I wouldn't make Rocket's power too long or try to ape Robot too closely.

I do like the idea of Rocket encouraging you to distribute OMs. I think it's better as an encouragement rather than a strict requirement, though. If it is a hard requirement, he should be giving you a more worthwhile (and less redundant with Baby Groot) bonus for doing it than once-a-round sidekicking.

I wouldn't stress the OM flex for him because I think Mantis is doing a lot of that for the Guardians, but if he could provide some mobility, that would be very good.
 
Re: The Book of Rocket Raccoon II

I like the different Unique Heroes part of the OM placement y'all have been working with here as a fun echo of Ragtag Tactics. Not sure on the dead OM placement thing.

Here's a riff:

I HAVE A PLAN
If all of your Order Markers are placed on different Unique Heroes, after revealing a numbered Order Marker on another card in your Army, before taking a turn with that card, you may reveal an Order Marker on this card. If you do, either move each other Unique Hero you control with an Order Marker on its card 3 spaces, or take an immediate turn with Rocket Raccoon. If he attacks during this turn, add one automatic skull to his normal attack.

Basically going with the auto-skull theme from Attack Plan and Secret Attack Plan and making it more about Raccoon jumping in when the time is right to pile on to what someone else is doing.

Probably need a line in there about engagement with the movement too.
 
Re: The Book of Rocket Raccoon II

I like the different Unique Heroes part of the OM placement y'all have been working with here as a fun echo of Ragtag Tactics. Not sure on the dead OM placement thing.

Here's a riff:

I HAVE A PLAN
If all of your Order Markers are placed on different Unique Heroes, after revealing a numbered Order Marker on another card in your Army, before taking a turn with that card, you may reveal an Order Marker on this card. If you do, either move each other Unique Hero you control with an Order Marker on its card 3 spaces, or take an immediate turn with Rocket Raccoon. If he attacks during this turn, add one automatic skull to his normal attack.

Basically going with the auto-skull theme from Attack Plan and Secret Attack Plan and making it more about Raccoon jumping in when the time is right to pile on to what someone else is doing.

Probably need a line in there about engagement with the movement too.
I quite like that. :)
 
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