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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #1  
Old May 14th, 2017, 05:32 PM
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The Book of Mechanical Constructs

The Book of Mechanical Constructs

C3G DC WAVE 31
YEAR OF THE VILLAIN



Comic PDF


Mini PDF

The figure used for this unit is a Mechwarrior figure from the Counterassault set.
Its model number and name are #031 / Purifier Battle Armor.
or
The figure used for this unit is a Mechwarrior figure from the Dark Age set.
Its model number and name are #016 / Hauberk Battle Armor.


_________________________________________________________________

Character Bio - Many mad scientist and misguided tech geniuses have constructed mechanical warriors of all sizes in their bid to take over the world. Some of these greater minds, such as Gizmo, Professor Ivo and Toyman use small robots as their minions in order to create a massive army to overwhelm their enemies.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received:Synergy Benefits Offered:
  • N/A
Immunities, Benefits, and Weaknesses:_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.

Last edited by Splash; August 5th, 2022 at 09:41 PM. Reason: png
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  #2  
Old May 14th, 2017, 05:32 PM
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Re: Book of Gizmo-bots (Initial Testing)

NAME = MECHANICAL CONSTRUCTS

SPECIES = ANDROID
UNIQUENESS = COMMON SQUAD (3)
CLASS = CONSTRUCTS
PERSONALITY = SUBSERVIENT

SIZE/HEIGHT = SMALL 2

LIFE = 1

MOVE = 5
RANGE = 3
ATTACK = 2
DEFENSE = 2

POINTS = 40

DISENGAGE

Mechanical Constructs are never attacked when leaving an engagement.

EXPERT CLIMBING
When moving up levels of height to move onto a space with Mechanical Constructs, do not count spaces for the first two levels and only count one space for each two levels after the first two. You may ignore Mechanical Constructs' height when climbing. Mechanical Constructs never take falling damage or major falling damage.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.

Last edited by japes; March 1st, 2020 at 03:37 PM.
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  #3  
Old May 14th, 2017, 05:32 PM
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Re: Book of Gizmo-bots (Initial Testing)

Reserved for Art

Spoiler Alert!

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.

Last edited by japes; May 15th, 2017 at 09:43 PM.
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  #4  
Old May 14th, 2017, 05:33 PM
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Re: Book of Gizmo-bots (Initial Testing)

Porting over the bot portions from Gizmo's thread.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #5  
Old May 14th, 2017, 05:33 PM
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Re: Book of Gizmo-bots (Initial Testing)

Best part the whole squad is only $0.35. Picked up these guys a year ago and there are three on each and different styles/colors to choose.



Hauberk Battle Armor #016 Mechwarrior Dark Age
Mechwarrior: Dark Age



Purifier Battle Armor #031 MechWarrior Counterassault
Mechwarrior: Counterassault

There are about a dozen different colors and they are all the perfect size for a bunch of small minion robots.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #6  
Old May 14th, 2017, 09:00 PM
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Re: Book of Gizmo-bots (Initial Testing)

This was already discussed and voted on in the other thread so here are the results so far...

40 points seems really good for this version.

NAME OF THE TEST UNIT Gizmo-Bots


Army Test X
- Does it pass, Yes or No? no
- What should be the unit's point value?inconclusive
- Give a brief overview. as a common squad they are pretty simple. there main purpose is to fill space and clog the map up so I just want to get a baseline as Gizmo will pick up the slack in cost. This test was somewhat useful but only in telling me what I didn't like.
Map:Broken Skyline
Units: Gizmo-bots x2 (80) vs Antman Pym (30) + 5 Fire Ant Swarms (80)
Spoiler Alert!



Army Test 2
- Does it pass, Yes or No? yes
- What should be the unit's point value?40
- Give a brief overview. Now they feel more like what I want. Minor annoyances that wil make you waste an OM attacking them before you get to the real targets but with the staying power of tin cans.
Map:Broken Skyline
Units: Gizmo-bots x2 (80) vs Antman Pym (30) + 5 Fire Ant Swarms (80)
Spoiler Alert!



Army Test 3
- Does it pass, Yes or No? yes
- What should be the unit's point value?40
- Give a brief overview. This one started with Ants' looking like they were going to run away with it winning initiative the first three round but the bots's came back with a rally to take it with one bot left.
Map:Broken Skyline
Units: Gizmo-bots x2 (80) vs Antman Pym (30) + 5 Fire Ant Swarms (80)
Spoiler Alert!

Recap:




Should Poison sting on Fire Ant Swarms work on androids? Currently it does.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.

Last edited by japes; May 14th, 2017 at 10:09 PM.
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  #7  
Old May 15th, 2017, 01:09 AM
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Re: Book of Gizmo-bots (Initial Testing)

Are you going to cut those off and rebase 1 per base or is the idea to have 3 per base/hex, 3 in a squad, so really 9 toys total but they only count as 3 figures? I think I'd just buy the sets of 3 and leave them as 3 to a base. That way they look better on the board in terms of space. If you only had one of those 3 per hex that would be a lot of open space and it would seem odd that you couldn't move though them without getting stopped.
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  #8  
Old May 15th, 2017, 08:52 AM
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Re: Book of Gizmo-bots (Initial Testing)

Quote:
Originally Posted by Yodaking View Post
Are you going to cut those off and rebase 1 per base or is the idea to have 3 per base/hex, 3 in a squad, so really 9 toys total but they only count as 3 figures? I think I'd just buy the sets of 3 and leave them as 3 to a base. That way they look better on the board in terms of space. If you only had one of those 3 per hex that would be a lot of open space and it would seem odd that you couldn't move though them without getting stopped.
I rebased them. I bought one of each of the ones I listed above and turned them into two squads. They are only $0.35 though so you can do what you like. I used smaller clear bases that I was experimenting with. They came out alright.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #9  
Old May 15th, 2017, 11:36 AM
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Re: Book of Gizmo-bots (Initial Testing)

What name are we going with here? The thread says Gizmo-Bots, but the unit is named Mechanical Construct Decoy.

Should their class be Construct?

What's the reasoning behind 2 range? Normally we only use ranges that short for stretchy/shape-shifting type characters.

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Old May 15th, 2017, 04:01 PM
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Re: Book of Gizmo-bots (Initial Testing)

Quote:
Originally Posted by Viegon View Post
What name are we going with here? The thread says Gizmo-Bots, but the unit is named Mechanical Construct Decoy.

Should their class be Construct?

What's the reasoning behind 2 range? Normally we only use ranges that short for stretchy/shape-shifting type characters.
They are armed robots and they are small 1 height robots. scale wise a range 2 is equivalent to about 4-5 on a full sized figure. Being sized of 1 I didn't want them to be worthless when they couldn't attack a figure on the next hex because it's not technically engaged. Therefore I went with 2...could be 3 but I don't want them to be a full ranged squad with 4 or 5.

Mechanical Construct maybe but the Decoy part should be dropped. We went a different direction with the bots. I'm not even sold on the Construct part honestly. The Gizmo-Bot was what my son calls them so when I started the thread it must have been in my head.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #11  
Old May 15th, 2017, 06:21 PM
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Re: Book of Gizmo-bots (Initial Testing)

That explanation for 2 range works for me.

I actually kind of like the name Gizmo-Bots. Not sure if it's thematic to the comics at all though...

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Old May 15th, 2017, 06:54 PM
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Re: Book of Gizmo-bots (Initial Testing)

Every time I see them I think they should double nicely for the Toyman, so I think it would be nice it they had a more generic name.
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