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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#1
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The Book of Maxima
The Book of Maxima C3G DC WAVE 26 WOMEN OF WONDER ![]() Comic PDF ![]() Mini PDF The figures used for this unit is a HeroClix figure from the Superman/Wonder Woman set. Its model number and name is #044 / Maxima. _________________________________________________________________ Character Bio - As the despotic queen of the planet Almerac, Maxima came to Earth seeking a suitable mate, as the legendary Superman had caught her eye. Strong enough to match the Man of Steel, she was soundly rebuffed - moreover, she learned that her homeworld was destroyed by Brainiac. She united with the Justice League to defeat him, and for some time joined the roster as a permanent member. However, her pride and fury - and lust for Superman - kept her loyalties fluid, up until her final sacrifice to protect the universe from Brainiac. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Immunities, Benefits, and Weaknesses- Immunities:
-Strategy, Tactics and Tips-
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Last edited by Splash; August 5th, 2022 at 09:41 PM. Reason: png |
#2
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Re: The Book of Maxima (Design Phase)
NAME = MAXIMA
SPECIES = ALDERACIAN UNIQUENESS = UNIQUE HERO CLASS = QUEEN PERSONALITY = PROUD SIZE/HEIGHT = MEDIUM 5 LIFE = 7 MOVE = 7 RANGE = 4 ATTACK = 5 DEFENSE = 6 POINTS = 345 SEEKING A MATE At the start of each round, if Maxima does not have a Mate on the battlefield, you must choose a Unique Hero other than Maxima with the Super Strength special power on the battlefield. The chosen figure must be the Unique Hero with the highest Attack number listed on its card among Unique Heroes on the battlefield. After her Mate takes a turn, you must move Maxima as close to her Mate as possible, moving up to a maximum of 7 spaces. When moving with Seeking a Mate, Maxima will take any leaving engagement attacks. LOVER'S FURY Add 2 to Maxima's Attack number when attacking an adjacent figure. When rolling dice for a normal attack against an adjacent figure or for a leaving engagement attack with Maxima, if Maxima is adjacent to her Mate, all blanks rolled count as extra skulls. PSYCHOKINESIS 13 Instead of attacking with Maxima, you may choose a figure within 4 clear sight spaces of Maxima and roll the 20-sided die. If you roll 13 or higher, you may either inflict 1 unblockable wound on that figure or, if that figure is small or medium, you may place that figure on any empty space within 4 spaces of its original placement. Placed figures will not take any leaving engagement attacks. SUPER STRENGTH FLYING JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
Last edited by johnny139; January 18th, 2017 at 09:25 PM. |
#3
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Re: The Book of Maxima (Design Phase)
Comic Art:
Spoiler Alert!
Background:
Spoiler Alert!
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#4
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Re: The Book of Maxima (Design Phase)
So Maxima in a nutshell - crazy alien lady who wants Superman to be her king/mate/consort so they can have super powerful babies to serve as good heirs. Her first power makes her gun for whichever is the strongest dude on the field - if they're on the same side, they can tag-team into battle. If they're on opposite sides, she can run interference and tie him down. Both are thematic and it plays into her whole "flip-flopping alignment" stuff.
She also has really vague psychic powers (ranging from telekinesis to hypnotism to magnetism to teleportation to making clothes appear??), so I just truncated that into a general "throw or auto-wound power," but personally I prefer her as a bruiser, so I made it an "instead of attacking" rather than an "in addition to attacking" power. The last bit is just to make her a more even match for Superman when they go head-to-head, as they often do. Do we have a generic "+2 to melee" power yet? I couldn't find one but it seems weird if we don't... JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#5
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Re: The Book of Maxima (Design Phase)
What if instead of 'may' in the first power it said 'must' move if not engaged. Then she really would be boy chasing.
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#6
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Re: The Book of Maxima (Design Phase)
Quote:
Thinking it over, though, we could probably make her choose a single unit to be her Mate at the start of the round and solve that problem. Is that something people would want? JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#7
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Re: The Book of Maxima (Design Phase)
That could work. Then she is just chasing one figure around at a time, then may have a change of heart on the next turn as to who to pursue.
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#8
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Re: The Book of Maxima (Design Phase)
I know nothing of the character, but I like what you have for the design. Based on the bio, wouldn't it be more thematic for her to choose a single figure at the start of the game to follow? If it works thematically, it seems like it would be cleaner mechanically. You could also toss in the Mongul "choose a new figure when the previously chosen figure is destroyed" mechanic.
Psychokinesis seems weird to me. Why does she roll an unblockable die against tiny, large, and huge figures, but can only toss small or medium figures? Also, is her normal range supposed to represent her psychic powers? If so, is it even necessary to also give her Psychokinesis? C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#9
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Re: The Book of Maxima (Design Phase)
Psychokinesis is not very clear right now. Do you only roll the unblockable attack die against Tiny, Large, and Huge figures, or them plus any small or medium figures that you roll 13 or lower on? Or is it only supposed to affect small and medium?
I also like the idea of choosing one figure at the start of the game. It cuts down on the amount of free movement she gets, and it makes for an interesting choice whether or not to choose one of your figures, or one of the opponent's. Like the overall direction of the design though, super cool. ".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#10
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Re: The Book of Maxima (Design Phase)
Psychokinesis should be - you can roll a die against anyone, or, if they're small/medium, you can move them instead. Switching the order there would probably help clarify.
In general I'm not in love with Psychokinesis, as in my media experience she's more of a straight bruiser, but having recently read some awful 90s comics with her, the magnetism and telekinesis and "grab/throw/smash with mind powers" stuff took over as her modus operandi. If people have ways to do that more interestingly, I'd be very open to hearing it - no attachment whatsoever to the current incarnation of Psychokinesis. I'd be okay with her choosing on figure as long as it's dependent on that figure's Attack number. If Martian Manhunter suddenly gets a permanent +2 Attack, she'll lose interest in Superman. If he gets shrunken down or de-powered, she'll lose interest. Shouldn't be too tough to put that together. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#11
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Re: The Book of Maxima (Design Phase)
Here's a shot at that newer version of Seeking a Mate:
SEEKING A MATE At the start of the round, if Maxima has no Mate, choose a Unique Hero. As long as that Hero has the Super Strength special power and has or is tied for the highest Attack number among Unique Heroes on the battlefield, that Hero is considered Maxima's Mate. After a player takes a turn with Maxima's Mate, you must immediately move Maxima as close to that figure as possible, moving up to maximum of 7 spaces. When moving with Seeking a Mate, Maxima will take any leaving engagement attacks. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#12
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Re: The Book of Maxima (Design Phase)
I like it, here's another stab at the wording:
Quote:
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