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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#1
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"What's in an Order Marker?" - C3G Style
Well met!
Jexik laid out a loose system for assigning roles to units in Classic Scape. The categories are: Bread & Butter - Referring primarily to squads in Classic, in herocentric C3G, Menacers often fill this role. In my armies, I tend to use cheaper Sharks, and use the extra points for additional Sharks, and/or Cheerleaders, rather than Menacers. Cheerleaders - Units with auras requiring few if any OMs. Weather Wizard and Diablo are good examples. Defenders - Similar to Cheerleaders, but "you want them to draw fire.". What I would call "anvils." In Classic, cheap, high defense, units. Off hand, I can't think of any in C3G. Sharks - Similar to Bread & Butter, but needing constant OMs to survive. In C3G, these are mostly self healers like Wolverine. Menacers - Similar to Sharks, but can take damage too. What I call "thugs.". Thor and Hulk are examples. I rarely field them, but, in our next game, I'll be fielding Omega Red, who, if not a Menacer, is certainly a Shark. Cleanup - "Not enough attacks to be useful early on because they'd be taken out by squads . . . " I've never been comfortable with this category. I'm not sure what C3G units qualify. Niche - Units that have interesting powers, are not competitive in general, but may be useful in special circumstances. Kee-Mo-Shi in Classic, you name it in C3G. In the Gang's last meeting, I fielded Cheerleaders (Weather Wizard and Diablo), a Cheerleader/Controller (Baron Zemo), shooters with multi-hex attacks (Judge Dredd and Rocket Raccoon (also a Cheerleader), and two minor Sharks (Electra and Captain Kei). In our next game, I retain Captain Kei, and field a Cheerleader with Niche tendencies (Jean Grey), Shark/Menacer Omege Red, and my Bread & Butter (Controller/Sniper) guy, Cable. Or is he Cleanup? Many units fill multiple roles, some in bizarre combinations that defy simple labels. In C3G, OM efficiency is more important than anything else. Units should have particular roles, and passive powers are golden. I expect that these can be codified much better for C3G than I have done. ![]() Next Generation Last edited by kolakoski; August 28th, 2015 at 10:22 PM. |
#2
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Re: "What's in an Order Marker?" - C3G Style
Tons of Bread and Butter figures out there, but Mister Fantastic and Professor X are probably my favorites.
They both are really tight with their favorite Cheerleaders, Invisible Woman and Angel. Professor X is technically a bit of a Cheerleader himself with Psychic Defense X, but he's more important as Bread and Butter. The best examples of Defenders I can think of are: 1. Blob 2. Mister Fantastic or Thing when backed by Invisible Woman. Most Mid-level Heroes need Order Markers to survive, or they'll get one-shotted by Menacers like Hulk, Thor, and Superman. However, that's often a good way to lose your Order Markers too .... (figures like Oracle, who provide contingencies, should have their own category. Though she's also a big Cheerleader, I suppose). I'd say Clean Up is different in C3G. In C3G, Clean Up is: not tough enough/powerful enough/good for enough activations to be used early, but has some nice multiple attacks or other powers for late game clean up. In C3G, if squads are all that's left, that's usually a GOOD thing! It means you survived the onslaught of beat sticks. C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#3
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Re: "What's in an Order Marker?" - C3G Style
Honestly, for C3G, I'd be tempted to list a new role called Commanders - these are guys like Professor X, Nick Fury, Baron Heinrich Zemo etc. who take up most of your order markers, but primarily to take turns with other figures, providing multi turns and OM flexibility. Bats lists Mister Fantastic and Professor X, one's I'd consider obvious Commanders, in his above post as Bread and Butter - I can see that, but I'm honestly feeling that they'd have different roles.
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#4
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Analysis
Brought the original stuff in here so I could do a good comparison
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Now one of my complaints with this system is that there a lot of units I can't really fit into any category. Ozymandias and the Joker (I) are both very good but they're both decently fragile and are not very good at attacking but they are amazing at disrupting an enemy's strategy so they don't really fit into Defender, Cheerleader, Menacer, or Niche category. I would also argue there is an insane amount of hybridity across the board in C3G. One more thing to consider is that in Jexik's original article it was about selecting armies so that you didn't give yourself order marker nightmares hence his categories and what works well with what. In C3G sharks can work well with B&B units and synergy is oozing out the wazoo. Plus with so many units, the combinations are incredible. I don't know if it's particularly helpful to just say "X unit is Y Category" but we also need to look further into designing a C3G army and how that design will affect your Order Marker placement. ~Dysole, rambling My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#5
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Re: "What's in an Order Marker?" - C3G Style
Well met!
Building an army in C3G is sort of like creating a party in D&D. Each unit should have a role, and you should have an overall plan of battle. Some additional categories: Leaders: Commanders (subordinates have free will) and Controllers (subordinates have no choice). Warriors: Primarily melee units. Thugs: Warriors with high offense and high defense. Shooters: Primarily ranged attackers. Snipers: Primarily long range Shooters. Magicians: Units whose primary value is messing with opponents' efficiency. Martial Artists: Any unit with any traditional martial art in its past. Supernaturals: Powers acquired supernaturally, like being Undead or an Angel. May be Magicians, and vice versa. Units with Explosion or Area Attacks, Multi-Attacks, and Auto Wounds should be listed somehow. Multi-Classing is a D&D staple. Hybrids are the rule, rather than the exception. Also a training tree, where certain powers would be listed with sub-powers. A basic attack might have limbs for multi-attacking, auto-Skulls, etc., for example. ![]() Next Generation Last edited by kolakoski; August 29th, 2015 at 05:00 PM. |
#6
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Re: "What's in an Order Marker?" - C3G Style
Some of those classifications are strategic ones and some of them are thematic .... seems like an odd mixture.
C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#7
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Train of Thought
While I might quibble about the specific ones you've chosen I think that fits closer to army designs in C3G although it is worth noting that you can make armies that just do one thing but do that one thing REALLY WELL. (e.g. Baron Zemo, Red Skull, Jean Grey, Meteorite, Blob, and Whirlwind has basically one strategy (stay clumped together and get your opponent forced to try to kill Blob) but it does this strategy extremely well)
~Dysole, who might liken it more to a machine than a DND party My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#8
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Re: "What's in an Order Marker?" - C3G Style
Well met!
So then - what categories would be most useful for C3G? ![]() Next Generation |
#9
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Re: Analysis
Well met!
Bread & Butter. There is maybe one B&B squad in C3G (Gorilla City Warriors) that is very good. Everything else is meh. (assuming I'm not forgetting one) Most fit under Orang's Commander point. Prof X., Heinrich Zemo, Mr. Fantastic, and even some like Commander Rogers. While they don't quite match Jexik's definition, this one fits decently well here with the exception that because the Commander units are often taking turns instead of they are actually great uses for Sharks since once the unit dies you don't lose an Order Marker. This leads me to believe that replacing this category with Commanders (including Controllers) and Squads is the way to go. Defenders. Here is where I would argue that Defenders work a bit differently in C3G. You still have some dudes who fit the definition but then you have figures that you need to attack first or else they are going to make your life absolute pain. When units' passive powers affect opponents' units, as opposed to friendly ones (like War Machine, Diablo, and Jean Grey, that I originally classed as Cheerleaders), they function more as Defenders, according to the above. Similarly, units like Ozymandias and Joker (I), as referenced below, and any unit that affects an enemy army's efficiency (by messing with OMs, taking control of enemy units, etc.) could be classed as Defenders. Sharks. Healing X Factor peoples, Satanus, Stepford Cuckoos. I struggled here. Most things that deal a lot of damage are usually pretty sturdy. There's a lot of worse ones but there are not a whole ton of Sharks in C3G that I can't argue are also Menacers. Menacers. Thor, Superman, Dark Phoenix. A lot of Menacers exist in C3G. Cleanup. In a game that is very hero dominated, I don't feel comfortable nominating anyone as especially good at Cleanup. Maybe somebody like Wendigo or Carnage. Niche. With so many commander type units, the only way for a unit to be niche is for is it to not be very good a la Penguin or Ventriloquist. Penguin is a Shark and Ventriloquist is a Shark/Cheerleader. Now one of my complaints with this system is that there a lot of units I can't really fit into any category. Ozymandias and the Joker (I) are both very good but they're both decently fragile and are not very good at attacking but they are amazing at disrupting an enemy's strategy so they don't really fit into Defender, Cheerleader, Menacer, or Niche category. Ozymandias and the Joker (I) are Defenders. I think we've got it (admittedly very broadly) covered. Drop Cleanup and Niche. The Shark and Menacer categories remain the same. Cheerleaders are units that have passive powers that require no OMs. Defenders are units that have powers that mess with an enemy army's efficiency. Certain Defenders are also Cheerleaders. Bread & Butter has been replaced with two categories: Commanders and Squads. So we're left with: Commanders, Cheerleaders, Defenders, Menacers, Sharks, and Squads. I would also argue there is an insane amount of hybridity across the board in C3G. Agreed. See Ventriloquist above. Also, for example, Diablo would be a Cheerleader/Defender, Cable a Commander/Shark. One more thing to consider is that in Jexik's original article it was about selecting armies so that you didn't give yourself order marker nightmares hence his categories and what works well with what. In C3G sharks can work well with B&B units and synergy is oozing out the wazoo. Plus with so many units, the combinations are incredible. I don't know if it's particularly helpful to just say "X unit is Y Category" but we also need to look further into designing a C3G army and how that design will affect your Order Marker placement. I believe the above scheme addresses these things broadly, but covers everything. Of course, sub-categories would further refine the process. ~ Dysole, rambling ~ kolakoski, hoping this helps ![]() Next Generation Last edited by kolakoski; August 31st, 2015 at 12:25 PM. |
#10
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Re: "What's in an Order Marker?" - C3G Style
Perhaps a category for OM Manipulators(opponent). It would be cool to have a complete list of figures that can manipulate their opponent's OMs, removal or move.
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#11
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Eh
I'm not so sure I'd agree with your classifications on some of them. The OM purpose of a commander is to toss all your OMs on a figure so you can take turns with other figures (and occasionally them). Penguin doesn't play that way.
And your Defenders act differently depending on who they are. War Machine you can be fine with not placing an Order Marker on him for a couple rounds but Ozymandias and Joker NEED an Order Marker. Essentially, if you're going to categorize figures in the same category (since the purpose is helping you utilize Order Markers) you're going to need to make sure they are all roughly the same when it comes to Order Marker decisions on them. I don't know if that's feasible within the C3G system. ~Dysole, observationally My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#12
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Re: "What's in an Order Marker?" - C3G Style
Well met!
Caught me in mid-edit - was guessing on Penguin. He's a Shark, however weak. As for the rest, Joker requires an OM, not all of them, same for Ozy. Their role as Defenders comes from their being primary targets as a result of their annoying attributes. Defenders will generally require far fewer OMs than Sharks or Menacers, and, to an experienced player, OM management is easier when multiple categories are represented. Separate subcategories, as aforesaid, would help to further differentiate units' roles. I've found it useful lately to build with a Cheerleader or two, a Defender or two, a long ranged unit, a medium ranged, and/or a melee unit. ![]() Next Generation Last edited by kolakoski; August 31st, 2015 at 07:33 PM. |
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