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  #97  
Old June 7th, 2015, 09:40 AM
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Re: The New York City Gang Of Four

Well met!

Further revision:

NAME = GANJIN
SECRET IDENTITY = ????

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = MONK
PERSONALITY = DISCIPLINED

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 4

POINTS = ???



Bo Vault

After moving and before attacking, if Ganjin moved at least 3 spaces and is unengaged, he may Bo Vault.
Bo Vault has a move of 3. When counting spaces for Bo Vault, ignore elevations. Ganjin may vault over water without stopping, vault over figures without becoming engaged, and vault over obstacles such as ruins. Ganjin may not vault more than 6 levels up or down in a single vault.

Bo Reach

For all attacks (Normal and Special), if an opponent's figure is within 2 spaces of Ganjin, and its base is no more than 3 levels above Ganjin's height or 3 levels below Ganjin's base, Ganjin may add 1 to his range when attacking that figure.

Whirling Bo Special Attack

Range Bo Reach. Attack 1, 2, 3, or 4. Ganjin starts each turn with 8 attack dice. Choose any figure within Bo Reach and attack by rolling 1, 2, 3, or 4 attack dice. Ganjin can keep making Special Attacks until he has rolled all 8 attack dice. Ganjin may target the same or different figures with each attack.

Zanshin

If an opponent's figure ends its movement within 5 clear sight spaces of Ganjin, and/or attacks Ganjin from an adjacent hex, roll a 20-sided die. On a roll of 11 or better, Ganjin may immediately move up to 5 spaces (and may Bo Vault), and will take no damage. He must end his movement unengaged.




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Last edited by kolakoski; June 7th, 2015 at 02:24 PM.
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  #98  
Old June 7th, 2015, 09:37 PM
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Re: The New York City Gang Of Four

GAMING ADVENTURES OF THE WEEK END


TW and I got together for a nice quiet Sunday of mayhem today. My giant Lantern battle saw him as the GL team posted above, and me as the YL. I started out with an Arkillo Eviscerate that took out his best character Kyle Rayner, and things looked bleak, but he came back and the game was very close at the end: my 10 VP to his 8VP! Well played, dude! This was the last Illinois Smith game before we took the map down.

Lyssa Drak helped quite a bit with her book's initiative bonus. The big guys Arkillo and Killowog went at it with each other and more figures around them, and eventually both went down. During the first turn, Zettian Deathwings exploded against the first characters sent to the central spaceship crash area, putting some wounds on them. Sinestro came on late but got right into it. But his two GL Recruits did really well.
A rehersal for Wednesdays heroes of Fiction game came after we took down the "Amazon Rain Forest" (see photo upthread, with all fifty of my jungle pieces on it) and built that much smaller map. This game went the opposite way; TW was cleaning my clock again, but I made a come back was very close when he won on Turn Ten.

The three of us who have sent in armies each have three Heroes of Fiction characters on each team, so the HOF are really getting a work out!

Saturday June 6 I played the full 12 player Memoir D-Day Landings at my FLGS. They had a FREE box with msc. Heroclix Supers in it--and I came away with 22 of them! POW!!! TW got some too.
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  #99  
Old June 8th, 2015, 11:17 PM
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Re: The New York City Gang Of Four

Well met!

I'm having trouble finding a sculpt with a staff for fighting, as opposed to casting spells. chas took advantage of a freebie I was too late for and got a Monkey King, which he will lend me, but I was hoping to find something Human - or, failing that, something more intimidating. "Bo" could be replaced by the name for any long melee weapon (naginata, daikatana, double lightsaber, etc.). Made some changes in response to Dadscaper's suggestions in his Wurdz thread. Added Tail Trip especially for chas'Monkey King. 5 Powers! It's beginning to look a lot like a Grishnak card.


NAME =
GANJIN
SECRET IDENTITY =
?????
SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = MONK
PERSONALITY = DISCIPLINED

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 4

POINTS = ???



Bo Vault

After moving and before attacking, Ganjin may Bo Vault.
Bo Vault has a move of 3. When counting spaces for Bo Vault, ignore elevations. Ganjin may vault over water without stopping, vault over figures without becoming engaged, and vault over obstacles such as ruins. Ganjin may not vault more than 6 levels up or down in a single vault.

Bo Reach

If an opponent's figure is within 2 spaces of Ganjin, and its base is no more than 3 levels above Ganjin's height or 3 levels below Ganjin's base, Ganjin may add 1 to his Range when attacking that figure.

Whirling Bo Special Attack

Range 2 + Special. Attack 1, 2, 3, or 4. Ganjin starts each turn with 8 attack dice. Choose a figure
within 2 spaces of Ganjin whose base is no more than 3 levels above Ganjin's height or 3 levels below Ganjin's base, and attack by rolling 1, 2, 3, or 4 attack dice. Ganjin can keep making Special Attacks until he has rolled all 8 attack dice. Ganjin may target the same or different figures with each attack.

Zanshin

If an opponent's figure ends its movement within 5 clear sight spaces of Ganjin or attacks Ganjin from an adjacent hex, roll a 20-sided die. On a roll of 11 or better, Ganjin may immediately Bo Vault, and will take no damage.

[
Monkey King's Tail Trip

Before attacking an adjacent Small or Medium figure with his normal attack, Ganjin may attempt a
Tail Trip. Roll a 20-sided die. On a roll of 11 or better, the defending figure subtracts 1 from its Defense.]






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Last edited by kolakoski; June 8th, 2015 at 11:32 PM.
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  #100  
Old June 9th, 2015, 11:55 AM
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Re: The New York City Gang Of Four

Well met!

chas tells me his Monkey King sculpt is Human, so Tail Trip is superfluous. We're left with:


NAME = GANJIN
SECRET IDENTITY =
?????
SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = MONK
PERSONALITY = DISCIPLINED

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 4

POINTS = ???



Bo Vault

After moving and before attacking, Ganjin may Bo Vault.
Bo Vault has a move of 3. When counting spaces for Bo Vault, ignore elevations. Ganjin may vault over water without stopping, vault over figures without becoming engaged, and vault over obstacles such as ruins. Ganjin may not vault more than 6 levels up or down in a single vault.

Bo Reach

If an opponent's figure is within 2 spaces of Ganjin, and its base is no more than 3 levels above Ganjin's height or 3 levels below Ganjin's base, Ganjin may add 1 to his Range when attacking that figure.

Whirling Bo Special Attack

Range 2 + Special. Attack 1, 2, 3, or 4. Ganjin starts each turn with 8 attack dice. Choose a figure
within 2 spaces of Ganjin whose base is no more than 3 levels above Ganjin's height or 3 levels below Ganjin's base, and attack by rolling 1, 2, 3, or 4 attack dice. Ganjin can keep making Special Attacks until he has rolled all 8 attack dice. Ganjin may target the same or different figures with each attack.

Zanshin

If an opponent's figure ends its movement within 5 clear sight spaces of Ganjin or attacks Ganjin from an adjacent hex, roll a 20-sided die. On a roll of 11 or better, Ganjin may immediately Bo Vault, and will take no damage.




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  #101  
Old June 9th, 2015, 12:55 PM
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Re: The New York City Gang Of Four

Well met!

Getting this sculpt from Auggies:






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  #102  
Old June 9th, 2015, 01:20 PM
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Re: The New York City Gang Of Four

Wow, nice! And very different from my Monkey King mini.
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  #103  
Old June 9th, 2015, 02:06 PM
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Re: The New York City Gang Of Four

Well met!

He's originally a Mage, of course, but looks like he uses that staff for more than casting spells.

P.S.: He was the last in stock. Maybe part of the "Lucky Find" in the News thread?



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  #104  
Old June 9th, 2015, 03:32 PM
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Re: The New York City Gang Of Four

He looks fine for a warrior monk, with Leather Class armor!
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  #105  
Old June 9th, 2015, 06:55 PM
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Re: The New York City Gang Of Four

Well met!

Now that I have a sculpt, I'm going to have to rewrite Ganjin's Powers. His staff is too short for Reach. I'll have to come up with another wrinkle . . .



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  #106  
Old June 9th, 2015, 11:50 PM
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Re: The New York City Gang Of Four

Well met!

Meet Captain Benkei!






Character Bio:
Stories about Captain Benkei's birth vary considerably. One tells how his father was the head of a temple shrine who had raped his mother, the Gaijin daughter of a blacksmith. Another sees him as the offspring of a temple god. Many give him the attributes of a demon, a monster child with wild hair and long teeth.


He joined the cloister at an early age and traveled widely among the Buddhist monastaries of Japan. Becoming restless, he left the Buddhist monastery and became a member of the Kuro Wokou, or Black Pirates, who were recognizable by their black hoods. Japanese prints often show Benkei wearing such a hood. It was during this time that he acquired his double-bladed, saw toothed staff, Nokogirihajo, said to have been enchanted with the spirit of Agloolik by an Inuit shaman.



NAME =
CAPTAIN BENKEI
SECRET IDENTITY =
GANJIN
SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = MONK
PERSONALITY = DEMONIC

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 5

POINTS = ???



Nokogirihajo

If Captain Benkei attacks and inflicts at least 1 Wound with his normal attack, roll the 20-sided die. On a roll of 11 or higher add 1 additional Wound to the defending figure.

Nokogirihajo Special Attack

Range 1. Attack 1, 2, 3, or 4.
Captain Benkei starts each turn with 8 attack dice. Choose an adjacent figure, and attack by rolling 1, 2, 3, or 4 attack dice. Captain Benkei can keep making Nokogirihajo Special Attacks until he has rolled all 8 attack dice. Captain Benkei may target the same or different figures with each attack.

Zanshin

If an opponent's figure ends its movement within 5 clear sight spaces of
Captain Benkei or attacks Captain Benkei from an adjacent hex, roll a 20-sided die. On a roll of 11 or better, Captain Benkei may immediately move 3 spaces, and will take no damage.

Flying





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Last edited by kolakoski; June 11th, 2015 at 05:04 PM.
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  #107  
Old June 10th, 2015, 11:29 PM
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Re: The New York City Gang Of Four

TAEBLEWALKERSCAPE: HEROES OF FICTION GAMES

Game 1

Chas 932
Kolakoski 620
Taeblewalker 345
Sherman Davies 32

Game 2

Sherman Davies 900 (Approx)
Taeblewalker 303
Chas 120 (+?)
Kolakoski 87

The first game was an odd game, and an eventual triumph for me. While Taeblewalker charged me, and I managed to find good defensive positions to defeat him, Kolakoski's The Doctor (Dr. Who's) defensive power hit every roll, and Sherman Davies was helpless before it. By the time I faced Kolakoski, his Dr. Who power dramatically stopped working by die roll, and I was able to ignore him and take out the rest of his army. We had all given up the game as lost due to The Doctor, so it was a particularly satisfying win.

We had Kolakoski replace The Doctor with another card for the next game by common agreement. On the other hand, I totally blew the second game by staying away too long, and missing out on the points everyone else was scoring. I got into the game finally, reaching third place, with the prospect of possibly taking second but not first, when we called the game.

We then played a very different game of Space Pirates (Siruis, 2009), which we'd just found in the discount bin of our local FLGS. For my few simple supplementary rules, see bgg.

Last edited by chas; June 11th, 2015 at 09:34 AM.
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  #108  
Old June 11th, 2015, 07:52 AM
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Re: The New York City Gang Of Four

HEROES OF FICTION CARDS PLAYED

HOF is a group which makes cards for their favorite characters. They are in Archkyrie General factions, and therefore compatible with Classic/VC Scape. Here are the HOF cards we played for the first time:

Ash Williams
Ezio Auditore
Duncan MacCleod
The Doctor
Indiana Jones ( I had played him some time ago; now played by another)
Katnis Everdeen
Neo
Predator (x2)
Tanis Half-Elven
Thundarr The Barbarian

We felt that most of the cards played well, and reflected their heroes. The Doctor (Dr. Who) seemed broken to us, as his power was too strong, and he was undercosted for having it. So we took him out of the second game. Since Taeblewalker is now the head of the recent HOF revival, he'll probably note that in their thread.
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