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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#97
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Re: The New York City Gang Of Four
Well met!
Further revision: NAME = GANJIN SECRET IDENTITY = ???? SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = MONK PERSONALITY = DISCIPLINED SIZE/HEIGHT = MEDIUM 5 LIFE = 5 MOVE = 5 RANGE = 1 ATTACK = 5 DEFENSE = 4 POINTS = ??? Bo Vault After moving and before attacking, if Ganjin moved at least 3 spaces and is unengaged, he may Bo Vault. Bo Vault has a move of 3. When counting spaces for Bo Vault, ignore elevations. Ganjin may vault over water without stopping, vault over figures without becoming engaged, and vault over obstacles such as ruins. Ganjin may not vault more than 6 levels up or down in a single vault. Bo Reach For all attacks (Normal and Special), if an opponent's figure is within 2 spaces of Ganjin, and its base is no more than 3 levels above Ganjin's height or 3 levels below Ganjin's base, Ganjin may add 1 to his range when attacking that figure. Whirling Bo Special Attack Range Bo Reach. Attack 1, 2, 3, or 4. Ganjin starts each turn with 8 attack dice. Choose any figure within Bo Reach and attack by rolling 1, 2, 3, or 4 attack dice. Ganjin can keep making Special Attacks until he has rolled all 8 attack dice. Ganjin may target the same or different figures with each attack. Zanshin If an opponent's figure ends its movement within 5 clear sight spaces of Ganjin, and/or attacks Ganjin from an adjacent hex, roll a 20-sided die. On a roll of 11 or better, Ganjin may immediately move up to 5 spaces (and may Bo Vault), and will take no damage. He must end his movement unengaged. ![]() Next Generation Last edited by kolakoski; June 7th, 2015 at 02:24 PM. |
#98
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Re: The New York City Gang Of Four
GAMING ADVENTURES OF THE WEEK END
TW and I got together for a nice quiet Sunday of mayhem today. My giant Lantern battle saw him as the GL team posted above, and me as the YL. I started out with an Arkillo Eviscerate that took out his best character Kyle Rayner, and things looked bleak, but he came back and the game was very close at the end: my 10 VP to his 8VP! Well played, dude! This was the last Illinois Smith game before we took the map down. Lyssa Drak helped quite a bit with her book's initiative bonus. The big guys Arkillo and Killowog went at it with each other and more figures around them, and eventually both went down. During the first turn, Zettian Deathwings exploded against the first characters sent to the central spaceship crash area, putting some wounds on them. Sinestro came on late but got right into it. But his two GL Recruits did really well. A rehersal for Wednesdays heroes of Fiction game came after we took down the "Amazon Rain Forest" (see photo upthread, with all fifty of my jungle pieces on it) and built that much smaller map. This game went the opposite way; TW was cleaning my clock again, but I made a come back was very close when he won on Turn Ten. The three of us who have sent in armies each have three Heroes of Fiction characters on each team, so the HOF are really getting a work out! Saturday June 6 I played the full 12 player Memoir D-Day Landings at my FLGS. They had a FREE box with msc. Heroclix Supers in it--and I came away with 22 of them! POW!!! TW got some too. |
#99
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Re: The New York City Gang Of Four
Well met!
I'm having trouble finding a sculpt with a staff for fighting, as opposed to casting spells. chas took advantage of a freebie I was too late for and got a Monkey King, which he will lend me, but I was hoping to find something Human - or, failing that, something more intimidating. "Bo" could be replaced by the name for any long melee weapon (naginata, daikatana, double lightsaber, etc.). Made some changes in response to Dadscaper's suggestions in his Wurdz thread. Added Tail Trip especially for chas'Monkey King. 5 Powers! It's beginning to look a lot like a Grishnak card. NAME = GANJIN SECRET IDENTITY = ????? SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = MONK PERSONALITY = DISCIPLINED SIZE/HEIGHT = MEDIUM 5 LIFE = 5 MOVE = 5 RANGE = 1 ATTACK = 5 DEFENSE = 4 POINTS = ??? Bo Vault After moving and before attacking, Ganjin may Bo Vault. Bo Vault has a move of 3. When counting spaces for Bo Vault, ignore elevations. Ganjin may vault over water without stopping, vault over figures without becoming engaged, and vault over obstacles such as ruins. Ganjin may not vault more than 6 levels up or down in a single vault. Bo Reach If an opponent's figure is within 2 spaces of Ganjin, and its base is no more than 3 levels above Ganjin's height or 3 levels below Ganjin's base, Ganjin may add 1 to his Range when attacking that figure. Whirling Bo Special Attack Range 2 + Special. Attack 1, 2, 3, or 4. Ganjin starts each turn with 8 attack dice. Choose a figure within 2 spaces of Ganjin whose base is no more than 3 levels above Ganjin's height or 3 levels below Ganjin's base, and attack by rolling 1, 2, 3, or 4 attack dice. Ganjin can keep making Special Attacks until he has rolled all 8 attack dice. Ganjin may target the same or different figures with each attack. Zanshin If an opponent's figure ends its movement within 5 clear sight spaces of Ganjin or attacks Ganjin from an adjacent hex, roll a 20-sided die. On a roll of 11 or better, Ganjin may immediately Bo Vault, and will take no damage. [Monkey King's Tail Trip Before attacking an adjacent Small or Medium figure with his normal attack, Ganjin may attempt a Tail Trip. Roll a 20-sided die. On a roll of 11 or better, the defending figure subtracts 1 from its Defense.] ![]() Next Generation Last edited by kolakoski; June 8th, 2015 at 11:32 PM. |
#100
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Re: The New York City Gang Of Four
Well met!
chas tells me his Monkey King sculpt is Human, so Tail Trip is superfluous. We're left with: NAME = GANJIN SECRET IDENTITY = ????? SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = MONK PERSONALITY = DISCIPLINED SIZE/HEIGHT = MEDIUM 5 LIFE = 5 MOVE = 5 RANGE = 1 ATTACK = 5 DEFENSE = 4 POINTS = ??? Bo Vault After moving and before attacking, Ganjin may Bo Vault. Bo Vault has a move of 3. When counting spaces for Bo Vault, ignore elevations. Ganjin may vault over water without stopping, vault over figures without becoming engaged, and vault over obstacles such as ruins. Ganjin may not vault more than 6 levels up or down in a single vault. Bo Reach If an opponent's figure is within 2 spaces of Ganjin, and its base is no more than 3 levels above Ganjin's height or 3 levels below Ganjin's base, Ganjin may add 1 to his Range when attacking that figure. Whirling Bo Special Attack Range 2 + Special. Attack 1, 2, 3, or 4. Ganjin starts each turn with 8 attack dice. Choose a figure within 2 spaces of Ganjin whose base is no more than 3 levels above Ganjin's height or 3 levels below Ganjin's base, and attack by rolling 1, 2, 3, or 4 attack dice. Ganjin can keep making Special Attacks until he has rolled all 8 attack dice. Ganjin may target the same or different figures with each attack. Zanshin If an opponent's figure ends its movement within 5 clear sight spaces of Ganjin or attacks Ganjin from an adjacent hex, roll a 20-sided die. On a roll of 11 or better, Ganjin may immediately Bo Vault, and will take no damage. ![]() Next Generation |
#103
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Re: The New York City Gang Of Four
Well met!
He's originally a Mage, of course, but looks like he uses that staff for more than casting spells. P.S.: He was the last in stock. Maybe part of the "Lucky Find" in the News thread? ![]() Next Generation |
#105
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Re: The New York City Gang Of Four
Well met!
Now that I have a sculpt, I'm going to have to rewrite Ganjin's Powers. His staff is too short for Reach. I'll have to come up with another wrinkle . . . ![]() Next Generation |
#106
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Re: The New York City Gang Of Four
Well met!
Meet Captain Benkei! ![]() Character Bio: Stories about Captain Benkei's birth vary considerably. One tells how his father was the head of a temple shrine who had raped his mother, the Gaijin daughter of a blacksmith. Another sees him as the offspring of a temple god. Many give him the attributes of a demon, a monster child with wild hair and long teeth. He joined the cloister at an early age and traveled widely among the Buddhist monastaries of Japan. Becoming restless, he left the Buddhist monastery and became a member of the Kuro Wokou, or Black Pirates, who were recognizable by their black hoods. Japanese prints often show Benkei wearing such a hood. It was during this time that he acquired his double-bladed, saw toothed staff, Nokogirihajo, said to have been enchanted with the spirit of Agloolik by an Inuit shaman. NAME = CAPTAIN BENKEI SECRET IDENTITY = GANJIN SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = MONK PERSONALITY = DEMONIC SIZE/HEIGHT = MEDIUM 5 LIFE = 5 MOVE = 5 RANGE = 1 ATTACK = 5 DEFENSE = 5 POINTS = ??? Nokogirihajo If Captain Benkei attacks and inflicts at least 1 Wound with his normal attack, roll the 20-sided die. On a roll of 11 or higher add 1 additional Wound to the defending figure. Nokogirihajo Special Attack Range 1. Attack 1, 2, 3, or 4. Captain Benkei starts each turn with 8 attack dice. Choose an adjacent figure, and attack by rolling 1, 2, 3, or 4 attack dice. Captain Benkei can keep making Nokogirihajo Special Attacks until he has rolled all 8 attack dice. Captain Benkei may target the same or different figures with each attack. Zanshin If an opponent's figure ends its movement within 5 clear sight spaces of Captain Benkei or attacks Captain Benkei from an adjacent hex, roll a 20-sided die. On a roll of 11 or better, Captain Benkei may immediately move 3 spaces, and will take no damage. Flying ![]() Next Generation Last edited by kolakoski; June 11th, 2015 at 05:04 PM. |
#107
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Re: The New York City Gang Of Four
TAEBLEWALKERSCAPE: HEROES OF FICTION GAMES
Game 1 Chas 932 Kolakoski 620 Taeblewalker 345 Sherman Davies 32 Game 2 Sherman Davies 900 (Approx) Taeblewalker 303 Chas 120 (+?) Kolakoski 87 The first game was an odd game, and an eventual triumph for me. While Taeblewalker charged me, and I managed to find good defensive positions to defeat him, Kolakoski's The Doctor (Dr. Who's) defensive power hit every roll, and Sherman Davies was helpless before it. By the time I faced Kolakoski, his Dr. Who power dramatically stopped working by die roll, and I was able to ignore him and take out the rest of his army. We had all given up the game as lost due to The Doctor, so it was a particularly satisfying win. We had Kolakoski replace The Doctor with another card for the next game by common agreement. On the other hand, I totally blew the second game by staying away too long, and missing out on the points everyone else was scoring. I got into the game finally, reaching third place, with the prospect of possibly taking second but not first, when we called the game. We then played a very different game of Space Pirates (Siruis, 2009), which we'd just found in the discount bin of our local FLGS. For my few simple supplementary rules, see bgg. Last edited by chas; June 11th, 2015 at 09:34 AM. |
#108
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Re: The New York City Gang Of Four
HEROES OF FICTION CARDS PLAYED
HOF is a group which makes cards for their favorite characters. They are in Archkyrie General factions, and therefore compatible with Classic/VC Scape. Here are the HOF cards we played for the first time: Ash Williams Ezio Auditore Duncan MacCleod The Doctor Indiana Jones ( I had played him some time ago; now played by another) Katnis Everdeen Neo Predator (x2) Tanis Half-Elven Thundarr The Barbarian We felt that most of the cards played well, and reflected their heroes. The Doctor (Dr. Who) seemed broken to us, as his power was too strong, and he was undercosted for having it. So we took him out of the second game. Since Taeblewalker is now the head of the recent HOF revival, he'll probably note that in their thread. |
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