|
C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
![]() |
|
Thread Tools | Search this Thread | Display Modes |
#1
|
||||
|
||||
C3G Modern Cosmic Marvel Workshop
I've been wanting to put out designs for all the members of the Guardians of the Galaxy for a while now. I thought starting up a workshop thread to help facilitate the construction of the best team dynamics I could. I was thinking the core members of the team should get design at once such that they come out to a specific point total, similar to the F4.
However I've been busy reading through several titles that are part of the Modern Cosmic Marvel Universe of late and realized that their are tons of characters that I'd love to see get done that are not yet part of C3G. Many of them are interconnected to some degree too so I though I'd start up a workshop for the whole cosmic side of Marvel. That way the designs can get worked on such that they balance with and compliment each other. Also so all the various design concepts can be in one place rather then spread out all over the public design thread. Anyone interested in working on any of the related characters can feel free to post your thoughts here, this thread isn't just for me. I'll be throwing lots of different ideas at the wall here. I won't take any designs over to the public thread for further discussion and thus make them available for public design nominations until I'm happy with how they fit in to the bigger picture though. So while some designs posted here may seem ready, they may sit until more of their allies and/or enemies get designed before acting on them. Here is a list of characters I can see being discussed here. (I left out the Starjammers since I know ZJ is working on those, Thanos since I'm sure the heroes are working on Thanos 2.0, and Quasar/Phyla-Vell since a mini photo request was just made for her.) *list edited to remove character currently drafted by a hero. Skreet Deathbird (not in this thread, Viegon has the design in the public thread) Starhawk Universal Church of Truth The Magus Cardinal Raker and a generic Cardinal Guardians of the Galaxy Bug Jack Flag Major Victory Moondragon Adam Warlock Ex-Heralds of Galactus Fallen One Firelord Terrax the Tamer Morg the Executioner The Inhumans Black Bolt Medusa Karnak Gorgon Triton Crystal Lockjaw Maximus the Mad I'm sure I have forgot quite a few but this is pretty big list to start with. If any of these characters have been drafted by a hero, let me know and I can remove them from the list. I'll be linking back the current version of any designs we have for these characters so finding them will easy. Last edited by Yodaking; August 13th, 2013 at 12:18 PM. |
#2
|
||||
|
||||
Re: C3G Modern Cosmic Marvel Workshop
First up is a Drax design I made many months ago but never posted.
NAME = DRAX THE DESTROYER SECRET IDENTITY = ARTHUR DOUGLAS SPECIES = ARTIFICAL CREATION UNIQUENESS = UNIQUE HERO CLASS = GAURDIAN or DESTROYER? PERSONALITY = GRIM or DETERMINED? SIZE/HEIGHT = MEDIUM 5 LIFE = 7 MOVE = 5 RANGE = 4 ATTACK = 6 DEFENSE = 7 POINTS = 360 THANOS MUST DIE After an opponent takes a turn with Thanos, Drax may move up to 3 spaces. If Thanos is anywhere on the game board, before taking a turn with Drax roll the D20. On a roll of 13 or more, Drax must move towards Thanos and attack him if able to do so. When Drax attacks Thanos with an adjacent normal attack, Thanos rolls 3 fewer defense dice. ACCELERATED HEALING FACTOR After placing order markers and before rolling for initiative, if Drax is wounded you may remove one wound marker from this card. SUPERSTRENGTH |
#3
|
||||
|
||||
Re: C3G Modern Cosmic Marvel Workshop
Just came read the origin story for Gladiator today and finally got a better insight into who he is and what his powers are. Here he is.
NAME = GLADIATOR SECRET IDENTITY = KALLARK SPECIES = STRONIAN UNIQUENESS = UNIQUE HERO CLASS = PROTECTOR PERSONALITY = DEVOTED SIZE/HEIGHT = MEDIUM 5 LIFE = 5 MOVE = 6 RANGE = 1 ATTACK = 7 DEFENSE = 7 POINTS = 400 POWERED BY SELF CONFIDENCE For each wound marker on this card, Gladiator rolls one fewer attack and defense die. HEAT VISION SPECIAL ATTACK Range 4, Attack 2 + Special Choose a figure to attack and roll 2 attack dice, or 3 attack dice if the chosen figure is an Android or Destructible Object. For each skull rolled, roll one additional attack die. Continue rolling an attack die for each additional skull rolled until no skulls are rolled. The defending figure rolls defense normally. MAGICAL DEFENSE When Gladiator is attacked by an opponent's figure that does not have the Magical Defense special power, the most wounds Gladiator can take for this attack is one. SUPERSTRENGTH FLYING Last edited by Yodaking; April 18th, 2013 at 10:46 PM. |
#4
|
||||
|
||||
Re: C3G Modern Cosmic Marvel Workshop
I was talking about repainting a Wasp figure for Skreet the other day. So here is an early take on what her card could look like.
NAME = SKREET SECRET IDENTITY = NONE SPECIES = CHAOS MITE UNIQUENESS = UNIQUE HERO CLASS = SCOUT or MERCENARY PERSONALITY = TROUBLEMAKER SIZE/HEIGHT = SMALL 2 LIFE = 6 MOVE = 6 RANGE = 6 ATTACK = 6 DEFENSE = 6 POINTS = 260? AGENT OF CHAOS After revealing an order marker on this card and before taking a turn with Skreet you must roll the the D20. If you roll a 20, choose an opponent. That opponent now controls Skreet and may immediately take a turn with her. Remove all other Order Markers from this card and then give the card to that opponent. SUPERSONIC FLYING When using the flying special power, Skreet may add 4 to her move number. If she does, she cannot attack this turn. INVULNERABLE Any time Skreet would be destroyed, she instead receives 1 wound. SUPERSTRENGTH FLYING ----------------------------------------- Might want to consider making a Lunatik card to go along with her and have some kind of bonding power on that card to avoid having to roll the D20. Thought about making her tiny but while small she is noticeable while sitting on Thanos shoulder so someone with a gun should be able to shoot her. |
#5
|
||||
|
||||
Re: C3G Modern Cosmic Marvel Workshop
NAME = ROCKET RACCOON
SPECIES = RACCOON UNIQUENESS = UNIQUE HERO CLASS = GUARDIAN PERSONALITY = FEARLESS SIZE/HEIGHT = SMALL 3 LIFE = 4 MOVE = 7 RANGE = 4 ATTACK = 3 DEFENSE = 3 POINTS = 250 MILITARY TACTICIAN When Rocket Raccoon or an adjacent friendly Guardian figure attack with a height advantage, add an extra attack die. LASER PISTOLS SPECIAL ATTACK Range 5. Attack 3 + Special. When attacking with Laser Pistol Special Attack, Rocket Raccoon may either attack once and add 3 dice to his attack, or attack two different targets with 3 attack dice. ROCKET SKATES 4 Instead of his normal movement, Rocket Raccoon may use Rocket Skates 4. Rocket Skates 4 has a move of 4. When counting spaces for Rocket Skates 4, ignore elevations. When moving with Rocket Skates 4, Rocket Raccoon may move over water without stopping, figures without becoming engaged, and move over obstacles such as ruins. Rocket Raccoon may not Rocket Skates 3 more than 40 levels up in a single Rocket Skates 4. Rocket Raccoon will take any leaving engagement attacks. While moving with Rocket Skates 4, you may choose one friendly unengaged tiny or small figure that he passes over this turn and place it on an empty space adjacent to Rocket Raccoon at the end of his move. Last edited by Creo; April 18th, 2013 at 11:41 PM. |
#6
|
||||
|
||||
Re: C3G Modern Cosmic Marvel Workshop
Love the Cosmic enthusiasm, but hate to say I have a good deal of them drafted... and SirG has a number of Inhumans.
The Guardians are about 50/50, so I'd focus on that. UCT and Ex-Heralds, too. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
|
#7
|
||||
|
||||
Re: C3G Modern Cosmic Marvel Workshop
NAME = GROOT
SPECIES = FLORAL COLOSSUS UNIQUENESS = UNIQUE HERO CLASS = GUARDIAN PERSONALITY = HEROIC SIZE/HEIGHT = MEDIUM 5 LIFE = 5 MOVE = 5 RANGE = 1 ATTACK = 4 DEFENSE = 5 POINTS = 250 REGROWTH After taking a turn with Groot, if Groot is adjacent to an Evergreen Tree or Jungle Piece remove two wound markers. If Groot is on a grass or swamp space, remove one wound marker. Groot may only remove a maximum of two wound markers in one turn. SPROUT If Groot has not moved this turn, add 3 to his range and 2 to his attack. FIRE RESISTANT Groot does not take any damage from any special attack with fire, flame, or heat in its name. |
#8
|
||||
|
||||
Re: C3G Modern Cosmic Marvel Workshop
I have write-ups for a couple of them as well, and I know Drax and Gamora are drafted.
|
#9
|
||||
|
||||
Re: C3G Modern Cosmic Marvel Workshop
NAME = STAR-LORD
SECRET IDENTITY = PETER QUILL SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = GUARDIAN PERSONALITY = HEROIC SIZE/HEIGHT = MEDIUM 5 LIFE = 5 MOVE = 6 RANGE = 1 ATTACK = 5 DEFENSE = 6 POINTS = 310 ELEMENT GUN SPECIAL ATTACK After moving and instead of attack, you may choose a figure within 4 clear sight spaces and use Elemental Gun Special Attack and roll the 20-sided die. - If you roll a 1-5, roll 4 attack dice. If a wound is inflicted roll 1 unblockable attack die for burn damage. - If you roll a 6-10, place the target figure and any adjacent figures up to 2 spaces away from its original placement. A non-flying figure moved lower may receive falling damage. - If you roll an 11-15, roll 3 attack dice for the chosen figure and all adjacent figures. Roll each attack separately. If a figure has the lava-resistant special power, add 2 to your attack. - If you roll 16-20, roll 6 attack dice. CLOSE COMBAT EXPERT When attacking an opponent's adjacent figure with a normal attack, add one automatic skull to whatever is rolled. When defending against a normal attack from an adjacent figure, add one automatic shield to whatever is rolled. CYBERNETIC REPAIR X At the end of the round, if you reveal an "X" Order Marker on this card, remove one Wound Marker from each Army Card you control with the Cybernetic Repair X special power. SUPERSTRENGTH FLYING Wasn't quite sure about cybernetic repair x. He has healing that comes from his suit, and that seemed fairly close. |
#10
|
||||
|
||||
Re: C3G Modern Cosmic Marvel Workshop
Hello Creo! Lots of good stuff added. You must have been thinking about the Guardians for a while too.
Like the direction you have with Rocket. Love the skates & laser pistols. He definitely should have a tactician power of some sort, but I was thinking more along the lines of OM management. So you can better react to the battlefield by moving around OMs. The flame resistant power on Groots' card might not work as written. Usually fire resistant guys are given lava resistance and then that power name shows up as not being effected in some of the fire based powers. They set Groot on fire to bring down the Phalanx tower in the Annihilation: conquest storyline so I'm not sure if fits either. I like the regrowth concept though. I think the Elemental Gun SA will need some fine tuning to better fit with established C3G SAs. I'm surprised you have his stats so high. He really does not have any superpowers at all. The healing is a good idea. |
#11
|
||||
|
||||
Re: C3G Modern Cosmic Marvel Workshop
That's actually too bad. I'd love to have the core Guardians get created in such a way that they could be drafted together at one time (1600 points?) and function well as a team. Hard to pull that off properly when a couple are done in private and a couple in public.
|
#12
|
||||
|
||||
Re: C3G Modern Cosmic Marvel Workshop
Quote:
![]() [edit] well, she's "a" Gaurdian not on your list though ![]() |
![]() |
|
Thread Tools | Search this Thread |
Display Modes | |
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
The Pre-SoV Workshop | greygnarl | Custom Units & Army Cards | 5201 | September 19th, 2023 03:23 PM |
The Book of Cosmic Boy | A3n | C3G Legacy Library | 241 | May 24th, 2020 09:54 PM |
Modern maps without marvel??? | DeathByUtgar | Maps & Scenarios | 8 | June 15th, 2010 07:23 PM |
Cosmic Encounter | Drumline3469 | Other Board Games | 5 | December 21st, 2009 01:23 PM |
Looking for Modern RPG books | Onacara | Other Games | 9 | August 10th, 2008 12:16 PM |