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  #1  
Old April 3rd, 2013, 03:21 PM
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The Book of Sacred Shrine

The Book of Sacred Shrine Map

A C3G Competitive Map



SETUP:
Rise of the Valkyrie™ Master Set x1 and Fortress of the Archkyrie™ x1.

SPECIAL RULES:
Glyphs are Random.

MAP BIO: Lost in rolling fields, shadowed by a mountain whose name has long been forgotten, ancient pillars guide an even more ancient road to a stone altar set against the edge of a lake. Once a place of renown, this shrine and its mystical contents have passed out of living memory. But its long slumber is now suddenly interrupted as masters of magic on both sides of good and evil have reached out and touched its great power. A race has begun and soon the mountain will tremble in the wake of war. (by Viegon)
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Last edited by A3n; November 3rd, 2014 at 10:58 PM.
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  #2  
Old April 3rd, 2013, 03:22 PM
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Re: The Book of Sacred Shrine - Design Phase

I think I've got everything, tell me if missed something.

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  #3  
Old April 3rd, 2013, 03:55 PM
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Re: The Book of Sacred Shrine - Design Phase

I'm pretty happy with it... we'll have to decide if they're random E-Glyphs or the Makluan rings, and either way I'm a bit concerned about what effect so many glyphs would have on balance. So that combined with the asymmetry means we'll need to give this one a lot of testing.

I'm happy with it, though, on first blush! And it's one I can build, so I wouldn't be surprised if you saw me on the testing list here.
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  #4  
Old April 3rd, 2013, 03:56 PM
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Re: The Book of Sacred Shrine - Design Phase

I definitely support random.

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  #5  
Old April 3rd, 2013, 04:02 PM
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Re: The Book of Sacred Shrine - Design Phase

Still new enough to the process myself that I don't know if you missed anything. I'll let the vets weight in on that.

I think you have done a good job making a map that looks fun and competitive to play while using a minimum of tiles. I did have a thought on a minor change.

How do you feel about shifting the columns on one side up or down one space so that when you look at the row of columns at eye level it appears like a wall? Or at least severely limits LOS. It would be a cool way to have a wall running down the middle of the map without actually having a wall.
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  #6  
Old April 3rd, 2013, 06:21 PM
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Re: The Book of Sacred Shrine - Design Phase

I would like to see a raised platform in the middle of the glyphs. I don't like those standing on also having height advantage, so I think there needs to be a position that can provide a height advantage on them. Otherwise, I like the map & I am fine with the glyphs being Makluan or random.
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  #7  
Old April 3rd, 2013, 07:48 PM
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Re: The Book of Sacred Shrine - Design Phase

Quote:
Originally Posted by Yodaking View Post
Still new enough to the process myself that I don't know if you missed anything. I'll let the vets weight in on that.

I think you have done a good job making a map that looks fun and competitive to play while using a minimum of tiles. I did have a thought on a minor change.

How do you feel about shifting the columns on one side up or down one space so that when you look at the row of columns at eye level it appears like a wall? Or at least severely limits LOS. It would be a cool way to have a wall running down the middle of the map without actually having a wall.
Hmm, I don't think I'm understanding what you mean exactly.

Quote:
Originally Posted by A3n View Post
I would like to see a raised platform in the middle of the glyphs. I don't like those standing on also having height advantage, so I think there needs to be a position that can provide a height advantage on them. Otherwise, I like the map & I am fine with the glyphs being Makluan or random.
How about this:

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  #8  
Old April 3rd, 2013, 08:16 PM
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Re: The Book of Sacred Shrine - Design Phase

You have two rows of columns leading up to the shrine on either side of the road tiles. Right now they are exactly 2 hexes apart (East-West) on the same row of hexes with 1 row between each column (North-South). A figure standing on any hex that is part of a row between the columns (North-South) could then look directly past the columns to target any figure standing on the same row. What I am suggesting is that you shift the columns on one side of the road tiles up or down one hex such that they fall on the row of hexes between the other columns. Then a figure standing on any hex looking down that row of hexes towards the columns would then see a column, effectively limiting LOS until you cross the road tiles.
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  #9  
Old April 7th, 2013, 11:53 AM
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Re: The Book of Sacred Shrine - Design Phase

Yodaking, I've been looking at it and looks too hard to do without some bigger changes to the map, that I would rather not do.

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  #10  
Old April 7th, 2013, 06:01 PM
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Re: The Book of Sacred Shrine - Design Phase

Quote:
Originally Posted by Zettian Juggernaut View Post
Quote:
Originally Posted by Yodaking View Post
Still new enough to the process myself that I don't know if you missed anything. I'll let the vets weight in on that.

I think you have done a good job making a map that looks fun and competitive to play while using a minimum of tiles. I did have a thought on a minor change.

How do you feel about shifting the columns on one side up or down one space so that when you look at the row of columns at eye level it appears like a wall? Or at least severely limits LOS. It would be a cool way to have a wall running down the middle of the map without actually having a wall.
Hmm, I don't think I'm understanding what you mean exactly.

Quote:
Originally Posted by A3n View Post
I would like to see a raised platform in the middle of the glyphs. I don't like those standing on also having height advantage, so I think there needs to be a position that can provide a height advantage on them. Otherwise, I like the map & I am fine with the glyphs being Makluan or random.
How about this:
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  #11  
Old April 7th, 2013, 06:21 PM
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Re: The Book of Sacred Shrine - Design Phase

Updated the picture, but I'll have to wait for Viegon to do the VS.

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  #12  
Old April 7th, 2013, 11:33 PM
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Re: The Book of Sacred Shrine - Design Phase

Quote:
Originally Posted by Zettian Juggernaut View Post
Yodaking, I've been looking at it and looks too hard to do without some bigger changes to the map, that I would rather not do.
Thanks for looking into it.
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