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  #421  
Old July 21st, 2014, 05:50 PM
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Re: Green Wyrmling discussion and playtesting

@brandonwiker: 1 Wound Counterstrike is the unsatisfactory part, when combined with Raelin. The discussion has swayed me to believe it's a matter of preference whether this stat model is broken or not, at least.

@dok: Alright, yeah, if the Green is really balanced at that point level than let's not shoe horn it to not outclass Blues. The Special is enough to justify sufficient variation between the two on paper, but it's going be very close to an outclassing.

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  #422  
Old July 21st, 2014, 07:38 PM
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Re: Green Wyrmling discussion and playtesting

Quote:
Originally Posted by Sir Dendrik View Post
@brandonwiker: 1 Wound Counterstrike is the unsatisfactory part, when combined with Raelin. The discussion has swayed me to believe it's a matter of preference whether this stat model is broken or not, at least.

@dok: Alright, yeah, if the Green is really balanced at that point level than let's not shoe horn it to not outclass Blues. The Special is enough to justify sufficient variation between the two on paper, but it's going be very close to an outclassing.
So, tell me if I'm reading this right, you think that 4/4 with one wound counterstrike sucks?

If so, I'd totally take it for a spin myself sometime maybe within a month.

Oh, I made my video with the green wyrm private, I just fixed that, lol. Did anyone have a problem viewing it through that link? Oh well.



Forgive me if I lack skill with Rae and 10th, this just might be my 2nd or 3rd time using them, lol.
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  #423  
Old July 21st, 2014, 10:53 PM
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Re: Green Wyrmling discussion and playtesting

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Originally Posted by Sir Dendrik View Post
@brandonwiker: 1 Wound Counterstrike is the unsatisfactory part, when combined with Raelin. The discussion has swayed me to believe it's a matter of preference whether this stat model is broken or not, at least
How is it unsatisfactory? It seems to me like a given, alongside the small/medium restriction. They make perfect sense for Fledgling Counterstrike.

Your custom probably has too much Defense.
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  #424  
Old July 21st, 2014, 11:05 PM
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Re: Green Wyrmling discussion and playtesting

I think it is really time to start testing the 5 move , 4/4 wyrmling with 1 wound CS and get a lot of feedback before going deciding if it needs to be changed.

Have you tried Hexscape? 3D Heroscape Multiplayer Battle program!

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  #425  
Old July 22nd, 2014, 12:10 AM
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Re: Green Wyrmling discussion and playtesting

Quote:
Originally Posted by capsocrates View Post
How is it unsatisfactory? It seems to me like a given, alongside the small/medium restriction. They make perfect sense for Fledgling Counterstrike.
I find it unsatisfying because it doesn't feel very Fledgling to me. Probably more than 90% of times I've successfully used Counter Strike it did a single point of damage (at least, that's all that mattered) against small/medium figures. The other Fledgling powers are significantly weaker than their originals. This feels almost the same.

Last edited by Scytale; July 22nd, 2014 at 12:18 AM.
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  #426  
Old July 22nd, 2014, 08:13 AM
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Re: Green Wyrmling discussion and playtesting

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Originally Posted by Scytale View Post
Quote:
Originally Posted by capsocrates View Post
How is it unsatisfactory? It seems to me like a given, alongside the small/medium restriction. They make perfect sense for Fledgling Counterstrike.
I find it unsatisfying because it doesn't feel very Fledgling to me. Probably more than 90% of times I've successfully used Counter Strike it did a single point of damage (at least, that's all that mattered) against small/medium figures. The other Fledgling powers are significantly weaker than their originals. This feels almost the same.
Well, I've had mixed results with regular counterstrike, including hitting a werewolf lord for two wounds, and I've killed a few deathstalkers. Also killed some romans (with the stinking izumi who had thorgrim and def +1 glyph, but they went down hard without killing more than 3 romans via CS.)

For casual play, I think I'd find 1 wound CS (perhaps small/med only) to be fledgling enough. For tourney play, I'd probably agree with you, though, since so many armies one might face would include those small/medium melee squads.

I'm with Kinseth, I'd still like to test 4/4 1 wound CS against small/medium only. It was extremely popular with the voting. I'll put Rae with the GW this time, and put a mixed army on the other side of the table, maybe something like knights x2+hero and 4th x2. Or should I try a huge figure or two?
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  #427  
Old July 22nd, 2014, 08:14 AM
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Re: Green Wyrmling discussion and playtesting

Quote:
Originally Posted by Scytale View Post
Quote:
Originally Posted by capsocrates View Post
How is it unsatisfactory? It seems to me like a given, alongside the small/medium restriction. They make perfect sense for Fledgling Counterstrike.
I find it unsatisfying because it doesn't feel very Fledgling to me. Probably more than 90% of times I've successfully used Counter Strike it did a single point of damage (at least, that's all that mattered) against small/medium figures. The other Fledgling powers are significantly weaker than their originals. This feels almost the same.
That would a reason for playtesting with this version to commence. See if everyone else feels the same way.

Have you tried Hexscape? 3D Heroscape Multiplayer Battle program!

Looking for a C3V/SOV miniature? Try one of these sites.
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  #428  
Old July 22nd, 2014, 08:18 AM
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Re: Green Wyrmling discussion and playtesting

Counterstrike also depends on the base stats in a way most of the other dragon powers don't---having four rather than five defence is another way it's weaker than Charos's version. (This is also why I'd be hapopy dropping the defence to three, if more weakening is needed.)
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  #429  
Old July 22nd, 2014, 10:28 AM
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Re: Green Wyrmling discussion and playtesting

Quote:
Originally Posted by ollie View Post
Counterstrike also depends on the base stats in a way most of the other dragon powers don't---having four rather than five defence is another way it's weaker than Charos's version. (This is also why I'd be hapopy dropping the defence to three, if more weakening is needed.)

Your custom probably has too much Defense.
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  #430  
Old July 22nd, 2014, 03:27 PM
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Re: Green Wyrmling discussion and playtesting

Hey you guys are making a Green Wyrmling? How about 4/4 with 5 move, 1 wound max for Counterstrike. I think that would be great. Anyone want to follow my lead on this one?

I'm being satirical, but you'd only know that if you read more than the last 3 posts made in this thread. I think I'm about done following this thread for a little while. Have fun you guys.

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  #431  
Old July 22nd, 2014, 04:33 PM
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Re: Green Wyrmling discussion and playtesting

Quote:
Originally Posted by Sir Dendrik View Post
Hey you guys are making a Green Wyrmling? How about 4/4 with 5 move, 1 wound max for Counterstrike. I think that would be great. Anyone want to follow my lead on this one?

I'm being satirical, but you'd only know that if you read more than the last 3 posts made in this thread. I think I'm about done following this thread for a little while. Have fun you guys.
You lost me, sorry.

Have you tried Hexscape? 3D Heroscape Multiplayer Battle program!

Looking for a C3V/SOV miniature? Try one of these sites.
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  #432  
Old July 23rd, 2014, 10:54 AM
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Re: Green Wyrmling discussion and playtesting

Hahaha, right.

Anyway, I'll try 4/4 1 wound max CS sometime soon. Maybe it'll be decent. I'm putting Rae with these guys to see how it goes.

Anyone else want to take it out for a spin in a game or two? More opinions on how he fares would be great!
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