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#1
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The CEE's Maps- Grey Curtain- New 6/11
This is where I will be posting maps that I have designed. These are all maps that my friends and I have enjoyed playing on and deem worthy enough to share with the public. I would appreciate any feedback at all, regardless of whether it is positive or negative. I hope my maps provide you all with challenging and fun experiences in the future.
(Clicking on a picture will provide you with a significantly larger image) Map: Grey Curtain Date Uploaded: 6/11/12 Requires: BftU x2 and RttFF x1 ![]() Map: Redvale Crossing Date Uploaded: 8/27/11 Requires: RotV x1 and RttFF x1 ![]() Map: Highland Bogs Date Uploaded: 8/27/11 Requires: SotM x1 and BftU x1 ![]() Last edited by The CEE; August 24th, 2012 at 04:10 PM. |
#2
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Re: The CEE's Maps- New 8/27
Both of those look great! In fact, I may just use them at Northeast National Heroscape Day (which by the way you should come to).
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#3
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Re: The CEE's Maps- New 8/27
They're good. 3 suggestions for later maps-
1. Your maps seem to be very flat, except for a few points where there is a lot more height than needed. Maybe some more lv. 2 and 3, and less above that? 2. Aesthetics. Your "Revdale Crossing" looks great, but "Highland Bogs" has sand, rock, dungeon, swamp, shadow, swamp water, water, and rock outcroppings all hodgepodged. Maybe you can use some of the buried swamp tiles and replace them with the sand? The swamp water next to the sand looks terrible, IMO. 3. Both maps are pretty big. It helps ranged figures to destroy slow 4-5 move melee figures. I would make your maps just over 12-13 hexes, between starting zones which is enough to keep Z-bombs away, and under 16. |
#4
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Re: The CEE's Maps- New 8/27
Sand is the other half of SotM.
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#6
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Re: The CEE's Maps- New 8/27
I think he just put them a level high in VS. If not, technically they're illegaly placed.
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#7
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Re: The CEE's Maps- New 8/27
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That's a minor error, from what I can tell on VS he went up a level before adding the walls, but you add them on the same level as the tiles that they're connected to. |
#8
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Re: The CEE's Maps- New 8/27
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Fixed, thank you for that catch. I just accidentally placed the walls one level too high. |
#9
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Re: The CEE's Maps- New 8/27
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#10
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Re: The CEE's Maps- New 8/27
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The maps very well could be used in the small portion of the event that is competitive. They may not be though. Quote:
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#11
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Re: The CEE's Maps- New 8/27
Yeah. Some of mine seem kind of lackluster in V-scape, (Like Tainted Padadise- the swamp/grass thing is completely ruined in V-Scape) and some I can't get a good picture that shows the entire map well.
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#12
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Re: The CEE's Maps- New 8/27
Built Highland Bogs just now (really like the design, of course I'm no BoV expert either) , can't wait to play it tomorrow with my brother and on Thursday with my grandpa. I'll definitely give an insight on it.
Last edited by Sheep; November 15th, 2011 at 04:34 PM. |
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