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Custom Terrain & Obstacles For Custom terrain, buildings, and other misc. obstacles |
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#1
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Portalscape by Schulzy
I am currently lacking a phone, so no pictures for now. But I have to spill the ideas for some feedback before I continue.
Aperture Science Enrichment Center Terrain: It is important to note that figures are not allowed to fly in Aperture Science Enrichment Center Test Chamber Battlefields.
Well yeah, we need portal rules. Portals will be represented by painted versions of the miniature linked below: one orange and one blue. Only one portal of each color may be on the battlefield at any given time. http://www.trollandtoad.com/p299840.html There will be two versions of each color portal: One free-standing to lay down on individual hexes (floor portals), and one glued onto a castle ladder piece to be placed vertically on White Science Space walls of four levels of height (wall portals). A figure cannot end it's move on a floor portal. In addition to being able to move in and out of portals (if you're a small or medium figure), you will be able to use normal attacks through them as well.
Last edited by Schulzy; April 26th, 2011 at 09:46 AM. |
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Re: Portalscape by Schulzy
I'm looking forward to the formulas that convert a fall of l levels into horizontal movement of s spaces with falling damage of d dice.
![]() Great idea, by the way. I would love to play this. Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list |
#3
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Re: Portalscape by Schulzy
I considered having rules for inertia for flinging through portals and bouncing off of gel, like three levels of vertical fall will fling you one space forward if you went through a floor portal and out a wall portal. I decided that over complicating things would be a curse. I'm not even sure about the second part of the bouncy gel rule; I might just leave it that it lets you ignore 5 levels of height when you bounce off it.
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Re: Portalscape by Schulzy
What about the cake?
Swamp tiles could represent the acid chemical goo. It would be neat to have moving platforms or something. Say a single hex tile that moved one hex along a predetermined path every turn. Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#5
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Re: Portalscape by Schulzy
There isn't any fall damage in Portal due to the nifty boots.
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#6
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Re: Portalscape by Schulzy
Quote:
Great idea Schulzy, +rep. I hope to see your maps soon enough |
#7
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Re: Portalscape by Schulzy
Glyph of Cake
(nothing) |
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Thread | Thread Starter | Forum | Replies | Last Post |
Shurrak's Lair by Schulzy | Schulzy | Maps & Scenarios | 2 | August 19th, 2010 04:51 PM |