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  #1  
Old October 31st, 2010, 01:56 PM
Fen_Hydra Fen_Hydra is offline
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Fen_Hydra's Point Costing Formula


V1.5

The point of this is to provide a base for custom creation point costs. The formula provided is designed for creating mid-range (about 80-140) point heroes.

When using this, it will not produce accurate costs for figures that are supposed to be extremely cheap or figures like Jotun or Tor-Kul-Na.

Also note that not many special powers are available, but after I test more, more special powers will be added to the list.

This is not created to eliminate playtesting, just to reduce amounts needed.

Also, if you try to, you can probably find a way to create a broken figure in the mid-range point value using this formula. This formula is not intended for anything with extremely high or low values. (Ex: life of 8, or defense of 9, or attack of 7.)

Please note, again, that this is an approximate value. You will still need to playtest the custom for an accurate value. It is just designed to save a little time.

I cannot gurantee that this is accurate, but it so far has proven to get extremely close point values to final cards's point values.

If you have any suggestions for modifications/new special powers, post it here, and I'll add your name to the credits below.

The main thing that I try to use in the formula(s) is that multiple things have a factor in determining cost. If anyone thinks that a certain stat would influence a power I have listed, please let me know.

Playtesters welcome!

CREDITS:
Spoiler Alert!


If you do use this, please let me know how helpful it was with determining the cost.

This has been developed by extensively testing the cost against official HeroScape units.

Contributors: (to helping with improving the formula)
Spoiler Alert!


For playtesters:

Recommended Process:

(A custom figure is created to use this.)

1) Choose base stats (attack, defense, etc...)
2) Select special powers from the list (if any)
3) Add on custom powers
4) Determine cost, ignoring custom powers
5) Add on however much you think the custom power is worth
6) PLAYTEST!!
7) Subtract estimated cost (ignoring custom power) from point cost found to be accurate from playtesting
8) Report stats, powers, estimated cost, and final cost.

Special Powers:
Spoiler Alert!

UPDATES:
Spoiler Alert!


NOTICE:
As we are preparing to move, our house must be extremely clean.
Because of this, I can't really play any 'scape until our house sells.
Unfortuanately, I can't update this until our house sells and I am able to bring out my 'Scape again, but after that I will be able to update this.

Last edited by Fen_Hydra; February 13th, 2011 at 05:03 PM.
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  #2  
Old October 31st, 2010, 02:01 PM
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Re: Fen_Hydra's Point Costing Formula

Wow I waas just thinking about How I going to find the point totals for a couple of customs I am making. I would be more than happy to help playtest with the custom I am making.

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  #3  
Old October 31st, 2010, 02:23 PM
Fen_Hydra Fen_Hydra is offline
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Re: Fen_Hydra's Point Costing Formula

Quote:
Originally Posted by marroking1 View Post
Wow I waas just thinking about How I going to find the point totals for a couple of customs I am making. I would be more than happy to help playtest with the custom I am making.
Thanks for volunteering to help!

The process I would recommend to best help me with improving this:

1) Choose base stats (attack, defense, etc...)
2) Select special powers from the list (if any)
3) Add on custom powers
4) Determine cost, ignoring custom powers
5) Add on however much you think the custom power is worth
6) PLAYTEST!!
7) Subtract estimated cost (ignoring custom power) from point cost found to be accurate from playtesting
8) Report stats, powers, estimated cost, and final cost.

(Note: this should cover the entire process, from blank card to final with powers, stats, and points.)

If you could report the results, I'd really appreciate it.
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  #4  
Old October 31st, 2010, 03:49 PM
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flameslayer93 flameslayer93 is offline
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Re: Fen_Hydra's Point Costing Formula

Interesting Fen Hydra. I think it should be known that this formula is by no means definitive in determining point values. It may be quite accurate, but we'll see about that.

For Overextend Attack, it's a good idea to also include move in the point determining.

My customs.
NE Ohio Tourney - TBA
SW Ohio Tourney - NHSD 550 points
AotV - Colliding the minis of AotP with the world of HS.
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  #5  
Old October 31st, 2010, 04:01 PM
Fen_Hydra Fen_Hydra is offline
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Re: Fen_Hydra's Point Costing Formula

Quote:
Originally Posted by flameslayer93 View Post
I think it should be known that this formula is by no means definitive in determining point values. It may be quite accurate, but we'll see about that.
Now included in the OP.

So far, it's staying pretty acurate.
Quote:
Originally Posted by flameslayer93 View Post
For Overextend Attack, it's a good idea to also include move in the point determining.
New version: (may be adjusted)(download updated)
Overextend Attack:
( [amount of life] - 0.5) * ( [amount of attack] - 0.5) + [amount of move]


The main thing that I try to use in the formula(s) is that multiple things have a factor in determining cost. If anyone thinks that a certain stat would influence a power I have listed, please let me know.
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  #6  
Old October 31st, 2010, 09:18 PM
Fen_Hydra Fen_Hydra is offline
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Re: Fen_Hydra's Point Costing Formula

Deadly Strike coming soon!

Update (not in PDF, limited time):

Climb X2:
[FREE]

Climb X3:
[FREE]

I'm also thinking about there being a possibility that if a figure is small 2 or small 3 that their cost is reduced 5-10 points. (Limited adjacency)
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  #7  
Old November 1st, 2010, 04:24 PM
Fen_Hydra Fen_Hydra is offline
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Re: Fen_Hydra's Point Costing Formula

Deadly Strike/Shot and Net Trip X have been added to the PDF.

If anyone has tried using this, please let me know.
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  #8  
Old November 1st, 2010, 04:57 PM
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Re: Fen_Hydra's Point Costing Formula

Recommendation for Net Trip:
Instead of multiplying Netrip's D20 roll value and attack value, it may be better to add them together. The reason I say this is because if I made this custom:

Attack 2
-Uneeded stats-
Net Trip 2

The power Net Trip 2 doesn't cost a thing!
Formula after plugging stuff in:
(22-2)*(2-2)
20 * 0
0

However, if you made it to where the scores were added, this would result:
(22-2)+(2-2)
20 + 0
20
In this event, a single based hero with a base attack of 2 receiving any sort of attack boost would be getting charged 20 points for that.

Mostly personal opinions
Climbx2 should be:
{([height])*(Move*.5)}-5
While Climbx3 should be:
{([height]*2)*(Move*.5)}-5

*Sorry I'm plugging in broken numbers, but we have medium priced heroes with lower attack values*

My customs.
NE Ohio Tourney - TBA
SW Ohio Tourney - NHSD 550 points
AotV - Colliding the minis of AotP with the world of HS.
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  #9  
Old November 1st, 2010, 05:08 PM
Fen_Hydra Fen_Hydra is offline
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Re: Fen_Hydra's Point Costing Formula

Quote:
Originally Posted by flameslayer93 View Post
Recommendation for Net Trip:
Instead of multiplying Netrip's D20 roll value and attack value, it may be better to add them together. The reason I say this is because if I made this custom:

Attack 2
-Uneeded stats-
Net Trip 2

The power Net Trip 2 doesn't cost a thing!
Formula after plugging stuff in:
(22-2)*(2-2)
20 * 0
0

However, if you made it to where the scores were added, this would result:
(22-2)+(2-2)
20 + 0
20
In this event, a single based hero with a base attack of 2 receiving any sort of attack boost would be getting charged 20 points for that.

Mostly personal opinions
Climbx2 should be:
{([height])*(Move*.5)}-5
While Climbx3 should be:
{([height]*2)*(Move*.5)}-5

*Sorry I'm plugging in broken numbers, but we have medium priced heroes with lower attack values*
For the net trip: Excellent idea! I'll remove the original version from the PDF and experiment a little with that.

For the climbs:
What I'm thinking of putting in is that it's only to be used with small 2/3 figures, and then you subtract ((5 - size) * 2) or something similar, but that looks interesting as well, as it allows for normal sized, fast figures to climb higher.

I'll do some testing today for that.
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  #10  
Old November 1st, 2010, 09:03 PM
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Re: Fen_Hydra's Point Costing Formula

Here is a custom made exclusively with the current point costing theory. There was no pun intended Fen Hydra, but it was the only piece I still had save to the PC...

I'm interested in how the testing would work out for this

Oh and the numbers:
25 Lf
10 Mv
3.5 Rng
10 Atk
20 Def
11.75 OA
10 DS

Rounded down to 90 due to double hexiness.

My customs.
NE Ohio Tourney - TBA
SW Ohio Tourney - NHSD 550 points
AotV - Colliding the minis of AotP with the world of HS.
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  #11  
Old November 1st, 2010, 09:26 PM
Fen_Hydra Fen_Hydra is offline
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Re: Fen_Hydra's Point Costing Formula

Quote:
Originally Posted by flameslayer93 View Post
Here is a custom made exclusively with the current point costing theory. There was no pun intended Fen Hydra, but it was the only piece I still had save to the PC...

I'm interested in how the testing would work out for this

Oh and the numbers:
25 Lf
10 Mv
3.5 Rng
10 Atk
20 Def
11.75 OA
10 DS

Rounded down to 90 due to double hexiness.
Looks interesting! I think I'll try testing it out if I get the time...

My dad's wanting me to get wrapping up, so this update won't be in the PDF until tomorrow:

Thorian Speed:
10 + [amount of attack] + [amount of life] + [amount of defense]

And:

Grapple Gun:
10 points

I'm not so sure on this one, I'm not sure exactly which stats would affect it.
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  #12  
Old November 2nd, 2010, 11:13 PM
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Re: Fen_Hydra's Point Costing Formula

The thing is, you can't really come up with a set number of points for each special power (unless I'm misunderstanding your system). For example, Flying is worth a lot more on a ranged figure than it is on a melee figure. Double Attack is worth more on a figure with 5 Attack than it is on a figure with 2 Attack.
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