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Official Units Discussion of official HeroScape units |
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#13
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Re: The Book of the Werewolf Lord
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Werewolf Lord 140 Badru x2 300 Airborne Elite 410 Krav Maga 510, 15 spaces ~AE provide the diversion, but a timely drop is essential. If the drop fails, the agents can provide the same thing. Werewolf Lord 140 Badru x2 300 Rats x 2 380 Fen Hydra 500, 18 spaces ~Rats clog everything up, allowing the WL to make a hasty retreat after spreading the disease. The Hydra is the shock troop to help with tough melee threats. Werewolf Lord 140 Badru x2 300 Phantom Knights x3 510, 17 spaces ~The Pk's lock up ranged threats and then use stealth flying/disengage to assist the darklord. WL x2 280 Badru x2 440 Raelin 520, 11 spaces ~I could see Raelin helping with a 2-WL build. The Badru and 1 lord go out to infect as much as possible. When they fall, you use OMs on your second darklord to control the lycans. Raelin is there essentially to help the second darklord (although she can provide some measure of protection to the wolf horde in transit)...But this build sure does not leave much offensively, especially if you fail to infect anything. My Custom Miscellany | Tourney Results Online HS - Master Figure Template | HS Online app | Online Play Instructions Last edited by Filthy the Clown; August 10th, 2010 at 11:55 AM. |
#14
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Re: The Book of the Werewolf Lord
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#15
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Re: The Book of the Werewolf Lord
Maybe you could also try and draft cyprien. I'm sure that your opponent is going to try and pick a lot of good guys to counter the werewolf lord. But with cyprien they now have to worry about 2 people. Maybe you could also use major Q9, I know that the werewolf lord is cool and all. But I don't think he'll become the first pick in games to come. I think you should get the most powerful "queen" units and then get the werewolf lord.
Let's see: Major Q9-180 Airborne Elite-290 Werewolf Lord-440 WoB-510 Hexes-7 Q9 could be a good counter to cyprien if they pick him to try and kill the werewolf Lord. Probably not the best team but it's worth a try... Next team Cyprien-150 Werewolf Lord-290 WoB 2X-430 Protectors-570 Hexes-12 I'm kinda a sucker for protectors, they once killed cyprien in one turn when he was completely healthy.... Einar's the BOMB!!! |
#16
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Re: The Book of the Werewolf Lord
Most of you guys are forgetting that the Werewolf Lord is UNcommon! You can inflict lycantropy twice or three times as devastatingly.
WL x2 280 WOB x3 240 520 WLx3 420 WOBx1 80 500 WLx3 420 WOBx2 160 (random fillers) 20 600 ~Those who live by the dice, die by the dice.
![]() Last edited by Scapemaster; August 10th, 2010 at 01:27 PM. |
#17
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Re: The Book of the Werewolf Lord
I kinda like this army. Just leave the WoB in the start zone, and infect as much as possible.
Although against an army with few heros, I'd think it would be destroyed. |
#18
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Re: The Book of the Werewolf Lord
It'd be nice to try and get the anubian wolves in, kinda your offence part of the team. (I know the WoB can get 5 attach but I think they're more of a distraction so the werewolf lord can get in)
I think it should go like this Werewolf Lord 2X-280 WoB 2X-420 Anubian Wolves-490 Isamu-500 Hexes-14. Einar's the BOMB!!! |
#19
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Re: The Book of the Werewolf Lord
I think the WoB would work better going with the werewolf lord. That way then the enemy has to pick between killing WoB or the werewolf lord. And I think at least one of those will reach the enemy.
Einar's the BOMB!!! |
#20
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Re: The Book of the Werewolf Lord
No - The card says "If an opponent's figure receives at least 1 wound..."
Nice try, man. I would not want to face off against a Werekrug. |
#21
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Re: The Book of the Werewolf Lord
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![]() Join my customs committee. Give input to my newest creations. http://www.heroscapers.com/community...ad.php?t=34056 |
#22
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Re: The Book of the Werewolf Lord
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Werewolf Lord x2 - 280 WoB x2 - 440 Anubian Wolves - 515 Isamu - 525 I ran something along these lines in a 510 game last night. I took: Werewolf Lord x2 - 280 WoB x2 - 440 Blue Wyrmling x2 - 510 Unfortunately the army I faced only had one hero, Heirloom, who went down very early, so the Werewolf Lords were left to deal with 4 squads of Warforged Soldiers. They were still impressive, taking out everything before falling to Isamu and his pesky ninja vanish. I don't know that I'd really want to invest in more than one Werewolf Lord again. One seems to have some staying power and I found myself wishing I had some Anubians out there to help combat the squads as the Wolves of Badru didn't do so hot. I did play them aggressivley, going for a lot of pounces that failed, but I'd be tempted to take 150 points of Anubians over a second Werewolf Lord outside of a dungeon scenario. |
#23
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Re: The Book of the Werewolf Lord
What happens if a Werewolf Lord uses Lycanthropy on a figure that is subject to Parmenio's Disciplined Influence?
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Last edited by Killometer; August 24th, 2010 at 09:29 PM. Reason: I could really see this going either way... |
#24
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Re: The Book of the Werewolf Lord
I would say Lycanthropy would overrule everthing. I believe that was part of the design, to break up synergies.
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