|
Maps & Scenarios Battlegrounds and scenarios |
![]() |
|
Thread Tools | Search this Thread | Display Modes |
#1
|
||||
|
||||
Scenarios by Porkins
August 21, 2012
Adding two scenarios: Disarm the Bomb (played on C3G's Statue of Liberty) and Find the Loot (played on C3G's Carnival of Carnage). Both are games that I played a while ago on C3G maps and posted about in the C3G area. They were fun though, so I wanted to quote them here so I wouldn't lose them. Disarm the Bomb Scenario Quote:
Find the Loot scenario Quote:
August 15, 2012 Hunger Games Scenario My daughter and I came up with this scenario for the Hunger Games map she built. We played the scenario a few times and tweaked it a bit, so it should be pretty playable, and adaptable to other maps as well. The map she built (see below) mimics the Hunger Games arena from the second book of the series. That arena was divided into 12 segments, like a clock. As each hour passed, a new trap would be activated in that hour's segment of the map. So we came up with some traps that are similar to those mentioned in the book. Rather than advancing the traps around the map, we decided to randomize it using the d20. Setup Each player chooses two unique heroes with a total cost of 300 points maximum. We found that 4-5 players is about the sweet spot. More than that did not work out because the game was too slow. Spread treasure glyphs all over the map, face up. A large number of them should be near the center of the map. Each figure is allowed to carry up to three glyphs at any time. Traps At the beginning of each round, before placing order markers, a trap is activated. Roll the d20 until you get a number from 1 to 12. This indicates which segment of the 'clock' is affected by the trap. The center section of the board is also affected (we made this change based on playtesting, because otherwise everybody just hides in the middle of the map and nobody is affected by the traps). After rolling the d20 for the map segment, roll again for which trap is activated. There are seven traps, so if you roll an eight or higher, roll again until you roll 1-7. 1. Acid Fog - immediately after revealing an order marker on a figure located in the map segment affected by Acid Fog, roll the 20 sided die. Subtract the number of the order marker revealed from your roll. If you roll 2-8, the figure receives one wound. If you roll 1 or less, the figure is destroyed. 2. Beast NPC - when an NPC is on the board, any player, after revealing an order marker, may take a turn with any NPC figure or figures on one NPC card instead of taking a turn with one of their own figures. When placing NPC figures, each player rolls the 20 sided die. The player with the highest roll places the NPC figure or figures anywhere within the affected map area. When NPC figures are placed, the player who placed them must make an immediate attack with the NPC figure(s) if possible. NPC figures may not move out of the affected map segment and may not attack figures outside of the affected map segment. At the end of the round in which the NPC figures were placed on the map, the figures are removed from the game. We used several methods to choose the Beast, including just having one ready as well as having a stack of cards at hand and randomly choosing one and rolling a d20 to select from a list. The random card draw was probably the best. 3. Blood Rain - Any figure within the map segment affected by Blood Rain must immediately (before revealing any order markers) move four spaces. If the figure is still within the area affected by Blood Rain after moving, roll the 20 sided die. The figure receives one wound on a roll of 1-5. 4. Insect NPC's - Place two squads of NPC Fyorlag Spiders and Sujoah on the map. Follow NPC rules as above. 5. Tidal Wave - Any figure within the affected map segment and within four spaces of a water space in the affected map segment must immediately be placed on a water space up to five spaces away, if possible. 6. Monkey NPC's - Place two squads of Quasatch Hunters or C3G Gorilla City Warriors on the map. Follow NPC rules as above. 7. Jabberjays - Order markers may not be placed on any figure in the affected map segment for this round. Victory Last figure standing wins! June 13, 2012 Helm's Deep These are some pictues I took a long time ago but never posted. We used about 3.5 castles to make this map and mixed Sherman Davies' LOTR custom cards in with Knights of Weston, Templars, Gruts and some other stuff. These pictures were taken pretty late in the game, after the wall was blown up by the Uruks. In one picture you can see one Templar after they rushed out of the gate. No Ents ![]() ![]() ![]() ![]() May 11, 2012 Gentlemen, behold: ![]() My daughter, who I have now started calling Madame Weirdscaper, has really gotten into the Hunger Games books. She built this map, complete with cornuca-whatzit in the middle of the map, to be the arena from the second book. We used it for some C3G action last night. Anyway, this map took most of four ROTV's and two SOTM's as well as some dungeon tiles, snow tiles and extra water tiles. And here is Madame Weirdscaper herself. ![]() And what game would be complete without some poison dart blowing action: ![]() Sept 26, 2011 Wow, it's been too long since I last updated this. Below is a map that my son built. The pictures aren't stellar because I'm no photographer, and they were taken with a phone. But my son was proud of his map and wanted to "see his name in lights" on the internet. So I'll call his map Craggy Hill. Each of the terrain types have representative areas: jungle, ice, swamp and lava. The hill has a couple of tunnels through it that medium sized figures can traverse. We played capture the flag. Charos was able to fly in and steal the flag from my son's base by first putting the smackdown on Nilfheim while Q9 sucked up all the OM's. Charos escaped with the flag to the top of the hill, but Q9 killed him before he could drop down the far cliffside. At this point Theracus flew in and saved the day, bringing the flag the rest of the way in to capture it. All the Venoc Viper proxies for Armocs rejoiced exceedingly. ![]() ![]() ![]() ![]() Nov 13, 2009: Star Wars: The Clone Wars: The Battle of Teth That's a lot of colons...and clones Anyway, I used most of 3 ROTV's, 3 FOTA's, 2 TJ's and 2 SOTM's to build the Battle of Teth. This is from the animated movie/pilot episode of the Cartoon Network series. In this battle the Clone Troopers must ascend a cliff face to assault an ancient monastery at the top of the cliff that has been overrun by Battle Droids led by a Sith Assassin named Ventriss. Anakin, Obi-Wan and Ahsoka accompany the Troopers. I have attached some pics of the battlefield. I'll update later with a battle report. An overall shot of the battlefield: ![]() Clone Troopers can either ascend the staircase and can temporarily duck for cover in the cave, or climb the ladders that rise up the cliff face: ![]() The monastery atop the cliff (built by my daughter, Porkins Juniorette): ![]() The Star Wars troops staging for battle: ![]() Sept 24, 2009: Red Deer Heroscape No, this isn’t another thread about where to buy stuff in Red Deer, Alberta. However, all of the threads about Red Deer inspired me to create a scenario (and thread) by the same name. The game is basically a hunt scenario. I played it a few times with three and with four players, and we thought it was fun. Here goes:
Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! Last edited by Porkins; August 27th, 2012 at 06:11 PM. |
#2
|
||||
|
||||
Re: Red Deer Heroscape - a Porkins scenario
This sounds like fun but I'm thinking it might be harder to complete if the armies were a lower point cost, say 150-180. This way you limit the amount of kills you get per turn allowing the opposing players to move the beasts more often. I'm also wondering if this scenario could use any type of hero. That might make it more diverse if you have a greater amount of players. I'll have to try this out sometime, thanks for the post Porkins.
|
#4
|
||||
|
||||
Re: Red Deer Heroscape - a Porkins scenario
I like the scenario, Porkins! Very creative, I'm going to have to try this out.
Last edited by ProtoFury; November 13th, 2009 at 07:45 PM. |
#5
|
||||
|
||||
Re: added: SW Clone Wars: Battle of Teth - Scenarios by Pork
Updated first post.
Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#6
|
||||
|
||||
Re: Craggy Hill by Porkins Jr. - Scenarios by Porkins
Updated first post.
Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#7
|
||||
|
||||
Re: Catching Fire by Madame Weirdscaper - Scenarios by Porki
Updated.
Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#8
|
||||
|
||||
Re: Catching Fire by Madame Weirdscaper - Scenarios by Porki
Really love the Catching Fire map. I was thinking about making my own map,just didn't have a set up for it.
Valhalla's Darkest Hour: Custom Wave 3 and March of Shadows: Custom Large Expansion 1 coming soon. |
#9
|
||||
|
||||
Re: Catching Fire by Madame Weirdscaper - Scenarios by Porki
GENTLEMEN...
I did a complete doubletake when I read the title. Cool map. Last edited by Dr. Weirdscaper; October 14th, 2013 at 01:03 PM. |
#10
|
||||
|
||||
Re: Catching Fire by Madame Weirdscaper - Scenarios by Porki
What a great job she did! Love that book series.
|
#11
|
||||
|
||||
Re: Helm's Deep - Scenarios by Porkins
Added some old pictures from a Helm's Deep game we played.
Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#12
|
||||
|
||||
Re: Hunger Games Arena scenario rules - Scenarios by Porkins
Added Hunger Games arena scenario rules for the Catching Fire map my daughter built.
Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
![]() |
|
Thread Tools | Search this Thread |
Display Modes | |
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Flags For Red Deer & Edmonton! | Andymandok | Sightings and Sales | 1 | September 22nd, 2009 12:07 AM |
Heroscape in red deer | Andymandok | Sightings and Sales | 3 | August 26th, 2009 07:59 PM |
Red deer heroscape | Marro Luvur | Sightings and Sales | 5 | August 18th, 2009 09:15 AM |
Heroscape Derby scenario | MacG | Maps & Scenarios | 12 | June 30th, 2007 06:06 PM |
Anybody in red deer alberta? | AgentSlade | Meet Other Scapers | 0 | July 24th, 2006 12:43 PM |