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  #1  
Old June 4th, 2009, 08:45 PM
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The Book of Capuan Gladiators

The Book of the Capuan Gladiators

Blackmoon's Siege - Collection 9 - Braves and Brawlers

If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus
"character biography" and other non-game unit info.

Character Bio: N/A

Quote:
HUMAN GLADIATOR HERO BONDING
Before taking a turn with the Capuan Gladiators, you may first take a turn with any Human Gladiator Hero you control.

INITIATIVE ADVANTAGE
If all of your order markers are on Gladiator Army Cards, you may add 1 to your initiative roll for every order marker on the Capuan Gladiators' Army Card, up to a maximum of +3 for Initiative Advantage.
_________________________________________________________________
-Rulings and Clarifications-


_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received
  • SPARTACUS As Gladiators, the Capuan Gladiators may benefit from Spartacus's GLADIATOR INSPIRATION.
Synergy Benefits Offered
Human Gladiator Hero Bonding: Human Gladiator Units:
Validation: SPARTACUS: As a common gladiator squad, the Capuan Gladiators should be able to justify Spartacus's POINT-COST.
C3V and SoV Custom Synergies
Spoiler Alert!
_________________________________________________________________

-Strategy, Tactics and Tips-
  • TBA
_________________________________________________________________
-Heroscapers Community Contributions-

Power Rankings

Jexik: Capuan Gladiators- The "Steamroller" is a simple, yet pretty effective and thematic combo. B+

OEAO: B

Cleon: Tier 6 (86/208)

dok (VC inclusive): B

Master Index
Capuan Gladiator Discussion Thread
Capuan Gladiators - what's your army idea?



Unit Strategy Review
TBA

(photo courtesy of basilmichael)

Last edited by superfrog; March 6th, 2019 at 02:16 PM. Reason: vc added
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  #2  
Old June 7th, 2009, 10:13 AM
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Re: The Book of the Capuan Gladiators

I'm not as turned off by these guys as I was when I first read the card. Bonding with existing gladiators was a must have. Retiarius, Crixus and Spartacus are a lot more playable now (or as soon as I add this squad to my collection). Crixus and Retiarius were always some of my favorite heroes stand alone on their own right. Having this bonding squad now is just wonderful. The initiative advantage might compensate for lack of range in predominantly gladiator armies as range is an indirectly way of getting early initiative, which is one reason why it's some important. Of all of wave 9 this is the squad that I'm more excited about now.

I'm still waiting for a javeling thrwoing squad of gladiators.

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Old June 11th, 2009, 11:44 AM
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Re: The Book of the Capuan Gladiators

I haven't checked this site out in a while and this squad is great news! Can't wait to play them. My only complaint is I wish they were created around a 60 point value instead of 70. Now you have to sacrifice one of the gladiator heroes in a 500pt game and fill it with a non gladator type. At 60 points it would round out to 500 perfectly with two squads of these.

I guess it might only be a probelm for me because I limit myself to 2 of every common pack, this may have to be one of those like zombies or drones where I have to justify more than 2.. to have a nice 500 pt army:

Spart - 200
3 x Cap Glads - 210
One glad hero - 90
--
500
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  #4  
Old June 11th, 2009, 11:46 AM
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Re: The Book of the Capuan Gladiators

That was the point actually, Crixus and Retarius are both 90 points, and Crixus is perfect for the Steamroller.

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Old June 15th, 2009, 05:41 PM
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Re: The Book of the Capuan Gladiators

We've been play testing these gladiators and they have been doing great. I've won 4 out of 5 games with the gladiators. We've pit medium class armies against them and they're wiping everything that comes against them. We played 500 point games in our play test and the gladiator army consisted of Spartacus, Crixus, and 3 squads of Capuan Gladiators.

Two of the games involved using the Knights of Weston. We wanted a classic melee style game to get our feet wet. The gladiators crushed the knights which was a big surprise to me. The initiative advantage ability is now one of my favorite abilities in the game! IA coupled with a 6 movement is absolutely deadly! My main strategy from the beginning was to play a defensive game and keep my gladiators close.

Okay, my dad wanted to break out a Vydar army with Q9, Krav Maga, Nakita, and Carr. I figured I would get wiped, but incredibly I won 2 for 2 against this army. My initial strategy against Q9 was to bum rush with Crixus and a squad while leaving the majority of the group at the starting zone. I was able to crush Q9 with Crixus both games, albeit, barely. The 4/4 gladiators were more than enough back up for Crixus.

The game I lost were against an underhanded tactic that my dad deployed. He used Syvarris and the WoA. It was an easy battle and since the gladiator army is so expensive it would have been nice to see some sort of special attack to avoid lame defensive powers.

All in all the gladiators are becoming one of my favorite melee groups to play. IA + 6 movement figures is a deadly combonation. We will still be testing the gladiators against top tier armies to see their worth. So far...they are worth every point if you use Crixus with the group. I didn't bother to test the set up with Retarius, because he's soft.
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Old June 16th, 2009, 07:17 AM
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Re: The Book of the Capuan Gladiators

Quote:
Originally Posted by SoldierLeadership View Post
Two of the games involved using the Knights of Weston. We wanted a classic melee style game to get our feet wet. The gladiators crushed the knights which was a big surprise to me. The initiative advantage ability is now one of my favorite abilities in the game! IA coupled with a 6 movement is absolutely deadly! My main strategy from the beginning was to play a defensive game and keep my gladiators close.
In comparison to the Knights, do you think that the Gladiators' initiative bonus makes up for 1 less figure per squad?

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Old June 16th, 2009, 07:47 AM
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Re: The Book of the Capuan Gladiators

Quote:
Originally Posted by ParaGoomba Slayer View Post
Quote:
Originally Posted by SoldierLeadership View Post
Two of the games involved using the Knights of Weston. We wanted a classic melee style game to get our feet wet. The gladiators crushed the knights which was a big surprise to me. The initiative advantage ability is now one of my favorite abilities in the game! IA coupled with a 6 movement is absolutely deadly! My main strategy from the beginning was to play a defensive game and keep my gladiators close.
In comparison to the Knights, do you think that the Gladiators' initiative bonus makes up for 1 less figure per squad?
Personally, I'll take the plus initiative.


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  #8  
Old June 16th, 2009, 09:18 AM
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Re: The Book of the Capuan Gladiators

Quote:
Originally Posted by Simpsons Scaper View Post
Quote:
Originally Posted by ParaGoomba Slayer View Post
Quote:
Originally Posted by SoldierLeadership View Post
Two of the games involved using the Knights of Weston. We wanted a classic melee style game to get our feet wet. The gladiators crushed the knights which was a big surprise to me. The initiative advantage ability is now one of my favorite abilities in the game! IA coupled with a 6 movement is absolutely deadly! My main strategy from the beginning was to play a defensive game and keep my gladiators close.
In comparison to the Knights, do you think that the Gladiators' initiative bonus makes up for 1 less figure per squad?
Personally, I'll take the plus initiative.
I'll take the extra squad member - but the real question is "does Initiative Advantage + 1 extra attack die per figure - Coward's Reward make up for one less squad member?"

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Old June 16th, 2009, 10:13 AM
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Re: The Book of the Capuan Gladiators

Quote:
Originally Posted by killercactus View Post
Quote:
Originally Posted by Simpsons Scaper View Post
Quote:
Originally Posted by ParaGoomba Slayer View Post
Quote:
Originally Posted by SoldierLeadership View Post
Two of the games involved using the Knights of Weston. We wanted a classic melee style game to get our feet wet. The gladiators crushed the knights which was a big surprise to me. The initiative advantage ability is now one of my favorite abilities in the game! IA coupled with a 6 movement is absolutely deadly! My main strategy from the beginning was to play a defensive game and keep my gladiators close.
In comparison to the Knights, do you think that the Gladiators' initiative bonus makes up for 1 less figure per squad?
Personally, I'll take the plus initiative.
I'll take the extra squad member - but the real question is "does Initiative Advantage + 1 extra attack die per figure - Coward's Reward make up for one less squad member?"
I'd say so. You're still throwing 12 dice at the opponent. And Crixus (Especially Spartacus boosted Crixus) is better bonding hero than any of the Knights' options, IMO.

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Old June 16th, 2009, 11:18 AM
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Re: The Book of the Capuan Gladiators

Quote:
Originally Posted by ParaGoomba Slayer View Post
I'd say so. You're still throwing 12 dice at the opponent. And Crixus (Especially Spartacus boosted Crixus) is better bonding hero than any of the Knights' options, IMO.
That's debatable. Gilbert is pretty darn good, though we're kind of already counting Jandar's Dispatch into the Knights movement. Alastair is pretty strong too, though probably not as strong as Crixus, even with Overextend.

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Last edited by killercactus; June 16th, 2009 at 02:14 PM. Reason: I forgot to edit out the old quotes this one time....
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Old June 16th, 2009, 11:39 AM
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Re: The Book of the Capuan Gladiators

Quote:
Originally Posted by killercactus View Post
That's debatable. Gilbert is pretty darn good, though we're kind of already counting Jandar's Dispatch into the Knights movement. Alastair is pretty strong too, though probably not as strong as Crixus, even with Overextend.
The move bonus that Spartacus gives the Capuans is about the same as the move bonus Gilbert gives the Knights.

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Last edited by ParaGoomba Slayer; June 16th, 2009 at 02:39 PM. Reason: Sorry Rev
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Old June 16th, 2009, 01:55 PM
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Re: The Book of the Capuan Gladiators

Quote:
Originally Posted by ParaGoomba Slayer View Post
The move bonus that Spartacus gives the Capuans is about the same as the move bonus Gilbert gives the Knights.
I belive that the Capuans/Spartacus move faster than knights/Gilbert.

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