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Other Customization & HS Additions Everything from new ways to play to modded figures |
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#1
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TeamFortresScape - into the Testing Phase
This project has now progressed to the point where we would like for others, who have not been involved in the development, to play-test the beta version of the modification.
What we are looking for is some unbiased criticisms or comments about the balance of characters, the changes to the core Heroscape rules and any suggestions you may have to improve the project. So please, download the handbook, print out the cards, build one of the maps, play-test the game and tell us what you think. ![]() The handbook is currently a work in progress. It contains everything needed to play the game; all of the cards, paper proxies, rules, maps and background to the classes and game. The handbook is about 21Mb. Now version v0005. Here are the links to the individual parts of the handbook... ______________________________________________________________________ __________________________________________________________ Few of you might know of my custom characters for both HS and Marvel, but of late I have completed scant few of these. The time that I usually spend on making customs has been swallowed by Team Fortress 2. I have, however, been getting the custom itch the last few days, thinking about how to bring some of the characters and mechanics of TF2 into a turn-based game such as HS. ![]() ![]() So here we have the Demoman... ![]() ![]() And here is the Engineer... ![]() ![]() and his Sentries ![]() ![]() and his Teleporters ![]() ![]() ![]() ![]() ![]() ![]() The Pyro ![]() ![]() The Sniper. ![]() ![]() The Medic. ![]() ![]() The Heavy. ![]() ![]() The Spy ![]() ![]() and his Sappers ![]() ![]() The Soldier ![]() ![]() The Blu & Red Team Glyphs. ![]() ![]() The Health Glyphs. ![]() ![]() ![]() The Turn Marker Card. (note: this may change) ![]() Note that all images and so forth belong to Valve (please don't sue me for copyright Valve...) Of course all of this will need some constructive criticism, so please make a comment, give an idea, etcetera. Thanks for looking ![]() Last edited by whitestuff; September 22nd, 2008 at 11:56 PM. Reason: updates |
#2
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Whitestuff, cool idea and beautiful cards. I don't know what double jump does, though. Also, those specials are pretty hardcore...I'm thinking this guy is in the 180 point range? Maybe more, since we know that movement after attacking (ala silver surfer) is extremely powerful in this game.
And Camareeno, we don't need comments like that here. Seriously. At all. |
#3
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Camereeno, what have you offered the community? You're a rude dolt.
Whitestuff, as a fan of the Orange Box I think these customs rock ![]() "One good thing about music, when it hits, you feel no pain"
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#5
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![]() "One good thing about music, when it hits, you feel no pain"
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#6
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DEAD MAN WALKING!!!!! Sorry for the disruption whitestuff |
#7
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![]() ![]() Anyway, whitestuff, those cards are very well done. They look great, and flow together excellently. Keep up the good work, got a spy on the way now? ![]() ![]() ![]() |
#10
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HOLY CARP! Two of my very most favoritest things: TF2 and Scape! Why didnt I think of this? (well, self, basically because you suck at photoshop and painting minis) Oh right. Anywho, this is great and I'd love to see it fully fleshed out. One question: what mini's are you thinking of using? |
#11
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Must admit I've never played those games, but the idea of someone beating someone to death with a baseball bat seems like a lot of fun.
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#12
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How about those baseball sports clix figures? They've got about the right shape, would just need a gun in one hand and a modified color scheme. :P
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