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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment


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  #13  
Old January 26th, 2008, 11:14 AM
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SonlenTheBeast SonlenTheBeast is offline
 
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I love these cards!! i think that you forgot to do bullet bills.

Do you like zelda? Maybe we could work on some Zelda customs together

I cant spell so please dont flame me about that.

T.H.E. 4 Life
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  #14  
Old January 26th, 2008, 12:16 PM
Carefree Games Carefree Games is offline
 
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The reason I left out Bill was because I figured he'd need to have non-stop movement, and that would suck to have to move them every round.

Actually, I just thought of a crazy way to solve this.
Bullet Bills coming right up!

Sure, I'll work on some Zelda customs with you.

EDIT : Here's the Bullet Bill stats.

BULLET BILLS
Life 1
Move 7
Range 1
Attack 4
Defense 4
Cost 110

Living Object
Common Squad (3)
Explosives
Relentless
Medium 4

Bullet Movement
After revealing an order marker on any army card you control, you must take a turn with Bullet Bills. You may not place an order marker on this card. A Bullet Bill connot end its movement on a level 3 levels or higher than where it started movement. when moving a Bullet Bill, you must move at least 4 spaces. A Bullet Bill may only move in a strait line.

Flying
When counting spaces for a Bullet Bill's movement, ignore elevations. A Bullet Bill may fly over water without stopping, pass over figures without becoming engaged, and fly over obsacles such as ruins. When a Bullet Bill starts to fly, if it is engaged when it will take any leaving engagement attacks.
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  #15  
Old January 26th, 2008, 03:01 PM
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Deathclaw767 Deathclaw767 is offline
 
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You seem to have put alot of work into these... I thnk you for your contributions to the red shirted plumber that almost everyone loves. Being a long-time Mario fan, I just wanted to say that you really captured the basic mood and themes of the different characters. I'd say my favorite cards would be the 'plant' enemies. I really like how you portray the different styles of attacks from the classic creatures. Thanks for your contribution ot the 'Scape world, and thanks also for all the time you put into creating these!

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  #16  
Old January 26th, 2008, 08:16 PM
Carefree Games Carefree Games is offline
 
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Thanks. My top priority when creating these was to get the feel of the characters. Your favorites are the plants? Do you think I did the Munchers right?

Also, if anyone want me to add any characters from other Mario games besides SMB3, I'll definitely do them as long as their from the Mushroom Kingdom. (That means no SMB2.)

Is Yoshi's Island located in the Kingdom or not? What about the SMW series? if so, I've got lots of work to do.
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  #17  
Old January 26th, 2008, 10:49 PM
nerdyninja nerdyninja is offline
 
Join Date: March 20, 2007
Location: Duluth, GA
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I like these alot but I do find some flaws. I think that all of the bros. should be scaled back to 2 per groups and the sledge bros. back to 1 and be a common hero or reduced common hero. There are some more just wording or I think you should add things but I don't feel like critiquing you like that. Overall, A in all fields.

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  #18  
Old January 27th, 2008, 03:08 AM
Orgavin360 Orgavin360 is offline
 
Join Date: January 23, 2008
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My only gripe is Mario and Luigi being twins completely... I think you should give Luigi a higher JUMP ability (since in MARIO 2 he had the higher jump) and let him keep the jump spec ability.

Give Mario Butt stomp... that would be pretty cool.

otherwise, awesome job.,
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  #19  
Old January 27th, 2008, 12:00 PM
Carefree Games Carefree Games is offline
 
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@nerdyninja : Yeah, that sounds like a good idea, but I'm not going to make the Sledge Bros. common heros. That just wouldn't be right since you often see groups of them.

@Orgavin360 : Mario and Luigi's Jump Special Attacks are different. (Power for Mario, and Spin for Luigi.)
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  #20  
Old January 27th, 2008, 02:19 PM
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Deathclaw767 Deathclaw767 is offline
 
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Location: USA - IN - Lafayette
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They seem to be able to work. I'd try to test some out, but I recently cleaned house and I'm seeing how long I can go without getting out and playing Heroscape in any form. Two things I'd like to see in one form or another, are Pokeys and Cheep-cheeps. They should be relatively interesting to make and (possibly) play. I hope we can get a few more some time soon!

C:\Documents and Settings\David Alm\Desktop\GOW sig\GOW2 sig.JPG
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  #21  
Old January 27th, 2008, 04:57 PM
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BBallAllStar43 BBallAllStar43 is offline
 
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You got to let me know when you actually make them all! cool ideas though.

~*~SCAPER~*~
My Field
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  #22  
Old January 27th, 2008, 05:02 PM
Carefree Games Carefree Games is offline
 
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Deathclaw767 provided a huge list of enemies, so I've got 24 more comming.

Pokey is one, but I can't think of an effective way to include cheep-cheeps seeing as they can only move in water...

And once I'm done with the Mushroom Kingdom I'm doing Sub-Con (Shy Guys and friends from SMB2.)
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  #23  
Old January 27th, 2008, 05:12 PM
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BBallAllStar43 BBallAllStar43 is offline
 
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Cool, Mario is the best

~*~SCAPER~*~
My Field
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  #24  
Old January 28th, 2008, 07:56 PM
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SonlenTheBeast SonlenTheBeast is offline
 
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Hay start up the thred if you want to do the zelda customs with me

I have Zelda, Link, And Ganondorf done

im going to have fun working on this

I cant spell so please dont flame me about that.

T.H.E. 4 Life
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