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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Workshop
I wasn't sure what direction to go with the formatting on the first power, but just rolling it all into one block sounds good.
I saw Aaron Cash went from Guard to Lawman, and I didn't check if anyone else still had the class so I assumed it was removed. I definitely prefer Guard over Warrior! Wakanda Forever could probably use some more spice, yeah. I'll brainstorm it and figure out which route to go. |
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Re: Public Design Workshop
Pretty cool Okoye. I'll echo that Wakanda stuff would be awesome to see.
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Re: Public Design Workshop
Quote:
Nice, I like it! I've been waiting for someone to do Hammerhead. |
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Re: Public Design Workshop
I've always been a fan of the Daredevil Yellow comic so I made this...
DAREDEVIL MATT MURDOCK MUTATE UNIQUE HERO CRIME FIGHTER FEARLESS MEDIUM 5 LIFE: 4 MOVE: 6 RANGE: 1 ATTACK: 4 DEFENSE: 3 BLIND WARRIOR Daredevil cannot be prevented from choosing a figure to attack by any special power on any Army Card or Glyph. When Daredevil attacks a figure on a Shadow Tile, that figure does not receive any additional defense dice for the Shadow Tile. DUAL BATONS SPECIAL ATTACK Range: 4 Attack: 4 If Daredevil does not inflict one or more wounds when attacking an opponent's non-adjacent figure with his normal attack, Daredevil may move adjacent to the figure attack that figure two additional times with exactly two attack dice. UNSTOPPABLE RESILIENCE If Daredevil would receive one or more wounds, ignore one of those wounds. https://i.pinimg.com/originals/71/3d...af4cd94049.jpg It might need another power. |
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Re: Public Design Workshop
That's cool. We have a power on a recent On Deck design that I feel would capture Daredvil's Resilience better than UR, but Dual Batons feels very neat. I've always liked Aquaman's Harpoon ability, and this is kind of the reverse of that.
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Re: Public Design Workshop
Seems odd he'd only get 2 attack on the follow up. I'd just let him get 4 straight up for those.
Normally I'd say that power needs engagement language, but UR largely covers that. I love the concept of throw, miss, follow up punch. Pretty evocative. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Workshop
Someone's been posting when he's suppose to be doing school work.
You do realize that these are time stamped right? I really like this one though. Another one I hadn't seen yet. I like that as well. No reason he shouldn't be able to roll 4 dice on the follow up with them dodging the batton and all. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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Re: Public Design Workshop
Hmm, the one concern is that if he basically has disengage, there's no real penalty for just moving away one space every turn and attacking from range, then getting the double attack if he misses. So maybe something where he can't be engaged at the start of his turn?
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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