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  #49  
Old May 15th, 2019, 06:09 PM
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Re: [AotV] Pre-Brainstorming Thread

I was thinking, Kiora might make for a decent Healer option. Since classic ‘Scape did have a few healers and it doesn’t appear that the C3V made any, it makes sense to throw a healer in.

For an alien priestess we could go with...

Starlight Prayer
Before attacking, choose a figure within 4 clear sight spaces and roll the 20 sided die. On a 9 or higher, remove a wound from their Army Card. You may choose to heal Kiora. You may not heal a figure under an overhang.

Another way different route I thought about was making her a creature from future Marr (where the Hi-tech Marro are supposed to be from). She could have Telepathy and other Psychic powers, “inherited” from the old Marro race.

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  #50  
Old May 16th, 2019, 01:53 PM
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Re: [AotV] Pre-Brainstorming Thread

I like her as an alien priestess psychic type. Another sci fi angle.
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  #51  
Old May 16th, 2019, 02:59 PM
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Re: [AotV] Pre-Brainstorming Thread

The problem with creating another healer is one that I think the original game ran into a little bit: there are only so many ways to make healing simple yet unique in HeroScape. We have a dedicated single-target healer in Kelda, an offensive healing hybrid in Sonlen, a relatively passive healer in Ana Karithon, and a paladin with a weak heal tacked on in Rhogar Dragonspine. Any new kind of healing design would need to be distinct from all of these.

I suppose that we could always explore the idea of a multi-target healing hero, but that sounds like it could either be slightly worrisome with armies like the Elven Wizards or completely worthless in most hero-light armies. A careful balance would need to be struck there, and the figure would be unlikely to find use outside of specific hero-heavy builds.

Of course, she could also always mimic Rhogar a bit and have some kind of defining trait with a tacked on heal, but that prospect doesn't really excite me too much.
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  #52  
Old May 16th, 2019, 03:09 PM
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Re: [AotV] Pre-Brainstorming Thread

Marker based healing?
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  #53  
Old May 16th, 2019, 03:12 PM
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Re: [AotV] Pre-Brainstorming Thread

I believe that there was some resistance to Cyberpunk Jace using markers because the set doesn't really include any suitable ones. I don't have access to Shadows Over Innistrad right now, but we'd probably want to make sure that there is a suitable marker there that we'd be okay with using for the design first.
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  #54  
Old May 16th, 2019, 04:38 PM
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Re: [AotV] Pre-Brainstorming Thread

There’s a marker in the SoI box, and a marker in the Base set. They are both small, but they work well enough.

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  #55  
Old May 16th, 2019, 08:04 PM
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Re: [AotV] Pre-Brainstorming Thread

I really like the idea of making Kiora an alien priestess. What if she gave a marker based buff? Something like:

Blessing of the Hidden Stars

After moving and before attacking, you may choose a unique hero within 6 clear sight spaces of Kiora and place a blessing token on their army card. If at the start of any turn the chosen hero is not within 6 clear sight spaces of Kiora, remove the blessing token from their card. Add 1 attack and 1 defense to any card with a blessing token on it.

(Kiora would only have one blessing marker). There's a ton of other possibilities regarding what the specific buff could be. I could also see a version that granted a healing over time at the start of every round or something.
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  #56  
Old May 17th, 2019, 10:42 AM
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Re: [AotV] Pre-Brainstorming Thread

I believe the only markers we have to work with are the double-sided Attack/Defense markers and the sunburst markers. I'd have to pull everything out again to see exactly how many there were of each.


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  #57  
Old May 17th, 2019, 10:59 AM
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Re: [AotV] Pre-Brainstorming Thread

There’s two round tracker markers, one from each of the bigger boxes. Technically we should save one of those for our own scenarios, but the other is free game.

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  #58  
Old May 17th, 2019, 11:26 AM
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Re: [AotV] Pre-Brainstorming Thread

Forgot about the counters:

Quote:
Originally Posted by lefton4ya View Post
Here are the all the glyphs and counters from Magic:Arena of the Planeswalkers (so far).
...
Permanent Glyphs:
P [AotP] Glyph of Power (Power +1) - All figures you control get +1 to their power.
T [AotP] Glyph of Toughness (Toughness +1) - All figures you control get +1 to their toughness.
M [AotP] Glyph of Movement (Move +2) - All figures you control get +2 to their move
H [Innistrad] Glyph of Healing - At the start of this figure's controller's turn, remove one damage marker from this figure.

Temporary Glyphs:
K [AotP] Glyph of Knowledge - Draw a spell card.
R [Innistrad] Recall - Take any spell from your graveyard and return it to your hand.

Counters:
[Innistrad] Power +1
[Innistrad] Toughness +1
[Innistrad] Charge Counter +1
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  #59  
Old May 17th, 2019, 11:46 AM
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Re: [AotV] Pre-Brainstorming Thread

As per above, what if instead of the the Power and Tough glyphs be duplicates of Attack and Defense glyphs they have the counters associated with them:
Quote:
"At the end of the round if you are on the Power glyph, you may add a Power counter to the card of the figure on the glyph. Add one to the attack value for each Power counter on a figure's card. Once three Power counters have been placed, remove the Power glyph"

"At the end of the round if you are on the Toughness glyph, you may add a Toughness counter to the card of the figure on the glyph. Add one to the defense value for each Toughness counter on a figure's card. Once two Toughness counters have been placed, remove the Toughness glyph"
Otherwise we can use the counters for powers of figures, as Magic:AotP does. The Charging counter should probably be used for Necro-Alchemist or whoever in this way.

The little Sun-burst marker can also be used.

I would prefer the healing glyph form SOI retain the SOI healing power text:
Quote:
At the start of this figure's controller's turn, remove one damage marker from this figure's card.
For the movement glyph, maybe we can also make it have Slither and/or Snow/Ice enhanced movement:
Quote:
For or each figure you control, add 2 to the Move number, and count Heavy Snow and Slippery Ice as one space while moving. (Do not use this power when moving off of the Glyph).
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  #60  
Old May 17th, 2019, 02:33 PM
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Re: [AotV] Pre-Brainstorming Thread

All the square counters have crossed swords on one side, with, on the other, 5 shields and 3 sunburst. IMO it would be cool to use the 5 sword/shield together for one power somewhere, and the 3 sunburst for another.

Personally I don't have much interest in making the Move/Attack/Defense glyphs more complicated than they need to be (this is a Master Set) and am fine with them being copies of the official glyphs. Don't forget this may be the only set some people have. We're also not likely to reference any terrain that's not included in this set, outside of maybe Lava Resistance for the couple figures where it makes sense (not saying we won't do any others, just that we are going to have a good reason for doing so if we do).


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