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C3V and SoV Customs A place for C3V and SoV customs |
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#6217
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Re: Soldiers of Valhalla - nominations and discussion
Just so we’re all on the same page, and I hope this isn’t turning this thread into a workshopping thread like SF said, but here is the “previous version” people are mentioning. Or I’m at least 90% sure.
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#6218
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Re: Soldiers of Valhalla - nominations and discussion
That is the version I was referring to, yes.
I haven't played either that version or the current one (my playests were two versions back), but I think the card above is preferable in my eyes to the currently submitted one. It removes the "hide Clayton in the SZ" concern, and streamlines the movement power. Necro had a convincing argument that it had (at least somewhat) more OM flexibility than the one I tested. Again, my vote on the current version remains , but I would also support that version. |
#6219
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Re: Soldiers of Valhalla - nominations and discussion
Congrats Kinseth.
Glad to see another hero to work with the Ravagers. He's cool thematically....he has to spend his duration of the round ripping the skull out of his victim and is busy doing that while the rest of your army is actively moving along lol. Reminds me of Predator. Being a Durgeth I assume Uzog also benefits from Gruesome Display if he has skull markers on him? So his attack becomes 5 + minus the opponents def by 1 or 2. |
#6220
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Re: Soldiers of Valhalla - nominations and discussion
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Correct about Uzog benefiting from his own Gruesome Display. |
#6222
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Re: Soldiers of Valhalla - nominations and discussion
Sure!
Generally, if the creator is still active, you should clear it with them first. But anybody can submit anybody else's customs. Both of Scytale's accepted units were submitted by somebody else (betawolf, I believe). |
#6223
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Re: Soldiers of Valhalla - nominations and discussion
I was so naive when the SoV started that I thought people would be doing that all the time.
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#6224
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Re: Soldiers of Valhalla - nominations and discussion
I was thinking about nominating one of SF’s actually...
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#6225
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Re: Soldiers of Valhalla - nominations and discussion
So hey, was that yay or nay on Clayton? I’d like to bring both versions to the pre-SoV thread if this version fails.
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#6226
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Re: Soldiers of Valhalla - nominations and discussion
So far only two votes, a Yay and a Nay.
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#6227
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Re: Soldiers of Valhalla - nominations and discussion
I guess I’m a on the proposed version. Just feels like it could be cleaned up a bit to me.
My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#6228
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Re: Soldiers of Valhalla - nominations and discussion
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I'm not seeing anything in the power that necessitates attacking; I would support the power if it had that. Though I do much prefer the version PK posted earlier, and preferred more the version before that (maybe? there have been a lot and I thought the one I preferred was the one right before this), but I'd be willing to test any of them since they're hitting the theme well enough from what I can tell just by looking. To get a solid vote in the mix to help move this along I'll vote to this version due to the technicality of it not having an attack requirement, which while it won't significantly alter the card it's a big enough change to how the design plays overall that I'd like the intent to be clear. Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |