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AotV Customs A place for Arena of the Valkyrie Customs |
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#169
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
I like that wording, NB. It is more powerful though, letting you choose what order.
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#170
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
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Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#171
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
Before it goes in the OP, do we want to keep it limited to Small or Medium figures? That caveat seems to have gotten lost.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#172
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
I mean, probably. Moving a double-spaced figure seems like a headache.
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#173
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
I have a preference towards leaving it off to keep the wording ever so slightly simpler, but adding it back in wouldn't significantly bother me.
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#174
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
Let’s include it for now. I don’t think it makes everything too complex.
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#175
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
New Pull in the OP.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#176
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
I feel like it should be hard to get away from him. Maybe a 3rd power or add text to previous power that is a weaker version of Cyberclaw:
All small or medium opponent's figures that occupy a space adjacent to Ozuul must count 2 extra spaces when leaving that space. OR easier All small or medium figures engaged to Ozuul must count 2 extra spaces when leaving engagement. This makes it so Knights and other 4 move figures cannot get away from Ozuul, and even 5 move figures might have a tough time, depending if there is an elevation change. Also makes it so optimal placement is actually on low ground by hills, which is an interesting mechanic. C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#177
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
I'd caution against a third power. That may be something we can add to the void shrimps.
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#178
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
I largely agree with Pumpkin_King here. While we are simplifying each power quite a bit, Gravity Pull is still wordy and has some complex interactions. Considering that it'll already be hard to escape from him since he can pull you back the next turn, I'm hesitant to add a third power unless it really adds a lot to the playstyle.
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#179
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
Agreed. Repeated Gravity Pulls is likely to already be enough "you can't escape" (plus we should have few if any 3-power cards in this set), though I do appreciate the creativity of the extended Cyberclaw idea.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#180
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
I believe that we were also talking about this update to Gravity Crush:
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Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
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