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Other Customization & HS Additions Everything from new ways to play to modded figures |
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#37
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Re: Heroes of 'Scape (RPG)
Ditto, finished the game... the heroes murdered them, there were two rooms in a dungeon, all in one map, well either way the first had the pulverizers and x1 blades, sonlen took the blades out first turn, several turns later tandros takes down both the pulverizers. nontheless I need a lot bigger armies. arcane bolt is a huge squad killer, and well champions are made for big hitters, I didn't even really need Ana this time
U.S Marines allowing enemies of the U.S a chance to die for their country since 1775. my modest custom units and terrain |
#38
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Re: Heroes of 'Scape (RPG)
Sorry about the printer vendetta guys I'm trying as hard as I can to cut down on the pages. Its still better than the 125 pages of the old game
Well that's strange that you did so well in your battle DeathbyUtgar. That was 140 points per Hero and with some synergy too. Most of my testing so far is at Level 1, but I found that at level 2, the Heroes should be worth about 100 points a piece. Arcane Bolt just bounces to adjacent figures, you were doing that right? I'll be playing some this weekend and I'll verify that the points need to be raised for Level 2 Heroes. So what abilities did you choose for Level 2? Did you choose a school of magic for your Wizard? Thanks for the help testing from both of you. Its really helpful. When you do your test Flame Gryphon, make sure you post who your fighting and the levels your at so I can see how the points compare. Thanks in advance Heroes of 'Scape- Heroscape meets RPG! Heroes of 'Scape Battle Summaries Let me help you play with yourself? |
#39
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Re: Heroes of 'Scape (RPG)
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U.S Marines allowing enemies of the U.S a chance to die for their country since 1775. my modest custom units and terrain |
#40
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Re: Heroes of 'Scape (RPG)
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Also, Shocking Grasp should be in the Lightning School of Magic, which means that the Elf can't learn it. If its not in the Errata already, I'll add it. I probably made the change a without taking note of it. Heroes of 'Scape- Heroscape meets RPG! Heroes of 'Scape Battle Summaries Let me help you play with yourself? |
#41
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Re: Heroes of 'Scape (RPG)
Okay; the game I'm going to play is the following;
Warforged Force Wizard Drow Arachnomancer Orc Archer Mindflayer Psychic I already said that, but here's the type of game; They have to fight from different locations to get to the center of the map. They'll each face the suggested point total. Once there, they have to face off a wave of enemies, also at suggested point total. After that, one of the wizards has to step onto a glyph. They may not move off a glyph, and endless hordes start attacking. They must last 5 rounds, not counting rounds where the Wizard uses special attacks. If he/she uses a special attack in a round, that does not count. In other words; Round One: Wizard does nothing. Round total: 1/5 Round Two: Uses Arcane Bolt. Round Total: 1/5 Round Three: Does nothing. Round Total: 2/5 Can you defeat a mind such as mine?
Riddler |
#42
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Re: Heroes of 'Scape (RPG)
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Heroes of 'Scape- Heroscape meets RPG! Heroes of 'Scape Battle Summaries Let me help you play with yourself? |
#43
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Re: Heroes of 'Scape (RPG)
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U.S Marines allowing enemies of the U.S a chance to die for their country since 1775. my modest custom units and terrain |
#44
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Re: Heroes of 'Scape (RPG)
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Can you defeat a mind such as mine?
Riddler |
#45
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Re: Heroes of 'Scape (RPG)
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Heroes of 'Scape- Heroscape meets RPG! Heroes of 'Scape Battle Summaries Let me help you play with yourself? |
#46
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Re: Heroes of 'Scape (RPG)
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Can you defeat a mind such as mine?
Riddler |
#47
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Re: Heroes of 'Scape (RPG)
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But I digress... I found a pretty game breaking ERRATA today with Battle Frenzy, plus some other ones.
Spoiler Alert!
I've got some additions on their way as well. Should be up by tomorrow. Heroes of 'Scape- Heroscape meets RPG! Heroes of 'Scape Battle Summaries Let me help you play with yourself? |
#48
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Re: Heroes of 'Scape (RPG)
IMO: Death Knights should be added as a class in the 'horror fantasy' expansion. They should be another warrior branch(Like the champion). One ability could be called 'Army of the Dead' and would give you two squads of zombies of Morindan to aid your Death Knight.
One question: Can summon abilities only be used once? I figure the 'unique summon' abilities can only be used once, but what about the abilities like the Capuan summon? Your curiosity will be the death of you....
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