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AotV Customs A place for Arena of the Valkyrie Customs |
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#13
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Re: [Pod 0] Pod 0 (Main Thread)
Looking at our current progress, all of our units are currenlty in Editing in some form:
1) Honored Soul-Guides - Just redesigned the mechanics to be simpler. Basically needs to restart the Editing check to see if it's acceptable now. 2) Ozuul - Still settling on the new wording for Gravity Pull. I think we've mostly agreed to simplify the Special Attack to a constant amount of dice, but the design is still in a bit of flux. 3) Tetsuo Tyrell - The Pod is content with the proposed changes. Waiting to pass Editing. 4) Velnesh Alphas - Just entered Editing. As for Pod 1, it looks like all of their units except for Ob Nixilus have just entered Editing pretty recently. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#14
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Re: [Pod 0] Pod 0 (Main Thread)
Yep. For Pod 0, the last thing we need to get crackin on is the Crpyolith. Which, seems to be in the naming phase.
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#15
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Re: [Pod 0] Pod 0 (Main Thread)
Did we want to throw the Glyph of Healing in here at some point?
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#17
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Re: [Pod 0] Pod 0 (Main Thread)
That was my original position as well, and I won't lose sleep over that, but for variety's sake we could do something like "remove 1 wound from each of your wounded Heroes" instead.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#18
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Re: [Pod 0] Pod 0 (Main Thread)
I like the Magic:Arena version better, plus it gives variety and can be used "randomized" and landed on by an unwounded hero.
Quote:
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#19
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Re: [Pod 0] Pod 0 (Main Thread)
Until you introduce triple Raelin healing with Kurrok + Elementals. Incorporating OMs into it only skews it towards being crap against ranged squads since they can shoot the wounds off faster than it can possibly heal.
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#20
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Re: [Pod 0] Pod 0 (Main Thread)
Agree with you on Order marker instead of turn (bonding, Kurrok, etc), but not necessarily on range part. Basically it makes whoever goes on the glyph a sitting duck, so you must (especially if hero on glyph is melee) switch order markers to other units as oppose to a Kelda where one order heals and the rest of the orders are normal turns. Again the AotP glyph it is in most circumstances worse then Kelda but some circumstances better (ahem, Q9, Nilf, Braxas, or other ranged low-life heroes).
Basically it has a different strategy than Kelda and adds variety, and was designed by the same team that made Heroscape (Craig van Ness et all) so maybe give it a try. Quote:
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
Last edited by lefton4ya; November 8th, 2019 at 12:46 PM. |
#21
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Re: [Pod 0] Pod 0 (Main Thread)
So a regening Q9 or Nilfy is ok? Kelda is strong enough, but at least offers some extra risk/reward play. Do you heal right away or try to hold out until you hit 3 wounds, but could still die? The regen glyph makes the decision for you, and despite it keeping you in a corner can let those guys turtle indefinitely..*
I do actually like the effect, but I don’t want to make a game busting glyph either. A personal goal is for this stuff to be usable in competitive play, because that’s where I feel it will get the most traction. And the OG devs weren’t without their own busted units too. Edit: Of course, the other leads feel we should try designing for it, I’ll be happy to make waves there too. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#22
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Re: [Pod 0] Pod 0 (Main Thread)
I would much prefer to do the AotP version of the Glyph of Healing (I think that I've said as much elsewhere, though I was mostly alone on that front), albeit with the caveat of making it once per round or some other limit. Kelda's fun, but it exists already and I don't really care to make it again.
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If we're doing anything other than Kelda again, I think that making a thread for the Glyph is necessary. Heck, maybe we should do threads for each of the glyphs anyway for the consistency of the project, though the ones that don't have any design work can wait to avoid cluttering this subsection. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#23
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Re: [Pod 0] Pod 0 (Main Thread)
Having a thread for each glyph (including the ones we aren't designing) is a fine idea for completeness' sake. The Q9/Nilfheim problem is one reason I suggested:
[Temporary] When one of your figures stops here, remove one Wound Marker from the Army Card of each wounded Hero you control. This glyph cannot be placed symbol-side up in any scenario you may create. Pretty limited in scope, so very hard if not impossible to abuse. Healing just one from the figure there at the end of the round could work as well. Anyway, I've come around to thinking we really ought to do something non-Kelda with it. Additionally, since it came up again elsewhere, are we designing a terrain effect for the sand tiles? I really liked: SAND DUNES At the end of each round [or when a figure ends its movement here], roll the d20 for each figure on a Sand Dune. If you roll 1-10, that figure must move to an adjacent same level or lower space if possible. Funny thought I just had: this would be a hilarious way to mess with castle defenders, by topping everything with Sand Dunes. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#24
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Re: [Pod 0] Pod 0 (Main Thread)
I'll go ahead and throw up a thread for the Glyph of Healing so that we can centralize that discussion there.
I'm still against designing official rules for our 3D terrain, but I like that Sand Dunes power idea for a potential scenario. It could be fun to create a small hill on one side with some ranged figures trying to keep their high ground. EDIT: The Glyph of Healing thread is up. Could you edit this link into the OP, @NecroBlade ? Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set Last edited by Astroking112; November 17th, 2019 at 03:01 PM. |
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