|
HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
|
Thread Tools | Search this Thread | Display Modes |
#25
|
||||
|
||||
Re: Blurring the Gap Between Range and Melee
Probably because it is used much more as the adjective with "unit", than the common noun. As a proper noun it tends to be its own plural.
cavalry Unit/Units is the more common than Cavalry/Cavalries. Additionally Cavalry obviously can be used as encompassing the whole mounted force, irregardless of one or more subunits, e.g. "Send in the Cavalry." How about Dragoons as 2 range melee, using musketoons? |
#26
|
||||
|
||||
Re: Blurring the Gap Between Range and Melee
I'm good as long as you don't say "canons" (which many younger writers do and it appears to have become acceptable). In my old-fashioned way, the plural of "canon" is "canon" (like "sheep" or "fish").
|
#27
|
||||
|
||||
Re: Blurring the Gap Between Range and Melee
Anything with a mace would be fairly well-suited to a 2-Range. I could go for an Utgar hero with a sort of "Witch King of Angmar" vibe. I wouldn't mind if the attack were a Special one, either, because then he'd be a counter-draft to Drake.
|
#28
|
||||
|
||||
Re: Blurring the Gap Between Range and Melee
Quote:
(And your comment above about Jotun is absolutely true. With that giant cleaver-thing, he should only be allowed to use his special, Wild Swing. He must be one dextrous warrior to hit a single target with--and with an 8 attack!) New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
#29
|
||||
|
||||
Re: Blurring the Gap Between Range and Melee
Shiori is also a melee/range type figure. Her regular range is one, but her Shuriken attack is five.
It's not whether you win or lose. It's having the 4th Massachusetts Line that counts! I see nothing, I hear nothing, and I know NOTHING!--Sgt. Shultz, Hogan's Heroes My custom terrain |
#30
|
|||
|
|||
Re: Blurring the Gap Between Range and Melee
What about the fax machine?
|
#31
|
||||
|
||||
Re: Blurring the Gap Between Range and Melee
Quote:
And thank you everyone for all of the excellant input. I've gone back and updated the main post with the units that you all have pointed out. |
#32
|
||||
|
||||
Re: Blurring the Gap Between Range and Melee
Quote:
Actually, a squad with a Range of 2 could be fun. Maybe that Common Ninja squad for which so many are waiting: Ninjas of the Waning Moon - 3 Figures L1 M6 R2 A2 D3 Phantom Walk Stealth Ambush - The Ninjas of the Waning Moon may add 1 to their Attack dice for each additional attack on the same target in a single turn. |
#33
|
||||
|
||||
Re: Blurring the Gap Between Range and Melee
Nice. I'd like to see some gladiators with chains, flails, and/or whips--that is a common squad I am dying to see come out...
New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
#34
|
||||
|
||||
Re: Blurring the Gap Between Range and Melee
What about:
Scotts Pike Militia Attack 3 Defense 2 Range 2 Move 5 Thrust Special Attack Attack 4 Range 3 This unit may not move on the turn it thrusts. Armor Piercer When attacking figures with 4 defense or more, subtract 2 defese die after rolling for defense Human Champion Bonding Highland Fury 90 points ~~~~~~~~~~~~~~~~~~~~ Scotts Armored Pikmen Attack 3 Defense 4 Range 2 Move 4 Thrust Special Attack Attack 5 Range 3 This unit may not move on the turn it thrusts. Spear Wall Enemy figures must roll 1 attack die when entering engagement with 1 Scotts Armored Pike Men. If it is a skull, add 1 wound marker to the now engaged figure. The Scotts Armored Pike Men that is becoming engaged must be adjacent to at least 1 other Scotts Armored Pike Men. Wounds are inflicted for every engaged Armored Pike Men. For all effects of spear wall to take place, the 2 Scotts Pike Militia must of not have moved in the last turn in which the player activated an order marker. Armor Piercer When attacking figures with 4 defense or more, subtract 2 defese die after rolling for defense Human Champion Bonding 110 points ~~~~~~~~~~~~~~~~~~~~ This would represent the pikes fierceness as anti armor. It would also allow the use of militia for attack, armored pikes for defense, and the highlanders for fast attack roles. Last edited by Elf_Archer; August 7th, 2008 at 05:28 PM. |
#35
|
||||
|
||||
Re: Blurring the Gap Between Range and Melee
Quote:
|
#36
|
||||
|
||||
Re: Blurring the Gap Between Range and Melee
Not sure you need the Thrust Special, but yeah that is the idea. Nice.
(Oh, and I prefer "machine for electronic facsimiles" personally, Rev. ) New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
All Melee Armies!!! | Ugly-Caco | Competitive Armies Discussion | 60 | June 8th, 2020 01:11 AM |
Melee is useless | CornPuff | HeroScape General Discussion | 90 | October 1st, 2008 08:48 AM |
When melee is not melee... | Onacara | Official Rules & FAQ's | 5 | June 23rd, 2008 02:42 AM |
Newb Question: Range Attack/Melee Defense | zman1974 | Official Rules & FAQ's | 4 | August 5th, 2007 11:57 PM |
Range-Melee Bias in Maps | Marduk | Maps & Scenarios | 10 | March 22nd, 2007 12:51 AM |