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AotV Customs A place for Arena of the Valkyrie Customs |
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#193
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
If we have to refrain from moving figures I like a range 2 cyberclaw effect. Maybe even let him tie down Large minis like the Pride.
If we want to go with a range 2 Gravity Crush, I think we are better off setting the # of dice to 3 or 4 max. “Aura attacks” are usually very strong and devastating and we don’t want a unit who can solo melee skirmishes on an easily gotten 3 skull roll. So: Gravity Pull: Small, Medium, and Large figures within 2 clear sight spaces of Ozuul cannot move normally or be moved by any special power. Gravity Crush Special Attack: R2. A3. All figures within 2 clear sight spaces of Ozuul are affected by Gravity Crush. Roll attack dice once for all figures. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#194
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
Quote:
"Cannot move farther away" will not work. Heroscape doesn't exist on a simple 2-dimensional grid; there are actually multiple ways to count distance. For example, if the figure jumps one space off a cliff, it is suddenly far away from Ozuul, even though it's only 2 clear sight spaces. |
#195
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
Yeah, closer/farther away would simplify wording, but unfortunately don't actually exist in 'scape. Arguably they could, but even if we were C3V I don't know if it would pass.
Anyway, I honestly see Gravity Pull on the same level as Jotun's Throw and Tor-Kul-Na's Trample Stomp: wordy, yes, but the concept is intuitive enough that you just occasionally have to dig in for the specifics. And one of those was in a Master Set (with the other early in the game's lifespan). Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#196
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
I’m happy with Gravity Pull as-is as long as we simplify Gravity Crush to use a static attack value of 3 or 4.
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#197
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
Quote:
If there is an unrevealed order marker on Ozuul's army card, all small and medium figures within 2 clear sight spaces of Ozuul can not move further than 2 clear sight spaces away from Ozuul, normally or with any special power on any Army Card or glyph. Long live heroscape Last edited by The Long eared bat; December 14th, 2019 at 10:55 AM. |
#198
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
Quote:
Quote:
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#199
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
Maybe I'm misremembering, but I thought we ran some tests with Gravity Crush as "attack equal to number of engaged figures" and it proved pretty disappointing in practice. I would be tentatively fine with it if it was a mechanic that felt very cool and fun to use, but the variable attack value wasn't making the design any stronger or more fun to play than it would be with a static value.
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#200
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
Gravity crush having a static number feels like an obvious place to trim fat.
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#201
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
Quote:
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#202
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
I don’t think 1+ will be devastating to anything but rats.
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#203
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
I don't see how something can be devastating to Rats and not anything else. Being a SA gets around Scatter, sure, but they still have 4 Defense which is more than a lot of things. In any case, another Rat counter would be a net gain, lol.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#204
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
My understanding was that even the "1 + Special" Attack on Gravity Crush led to a lot of frustration when playing Ozuul. If he only gets engaged to one or two figures at a time, then the 3 dice is underwhelming and by the time that he freed himself, his targets had split and the damage was done.
Changing Gravity Crush to a static number reduces this frustration while also significantly cutting down on the complexity to play Ozuul. Even if players can only engage two figures with Gravity Pull, a static 4 dice against both can be pretty enticing, so he still has interesting decisions to make. In his best scenarios, it's still effective against 4+ opponents (the likelihood of him getting 6 dice or more is pretty low in normal play), so it mostly just evens out his scaling and makes him more consistent and approachable in my understanding. Considering how rules-heavy and wordy Gravity Pull has to be, I think that it would be a good idea to simplify Gravity Crush to the static 4 dice. Ozuul's the big bad of the set, but if the "1 + Special" is still disappointing in practice, then it makes sense to make him more approachable while maintaining the same anti-swarm playstyle. Proud Member of Platyfly!
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