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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#145
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
Hi Leaf_It,
I really like importing abilities from other games or characters and converting them into scape abilities. It is always a creative challenge, so kudos for going for it. Concerning Reactionary Fire. It is very thematic and I really like the concept. There are some issues with it as-is, however. One, it would be considered turn interruption which is typically frowned upon because of the many issues it may cause as far as when are things triggered. For instance, if a figure ends its move 6 clear sight spaces from a [] and it has an “after moving, but before attacking” ability, which ability is triggered first, the opponent’s unit or your [] unit? Or if an opponent’s figure emerges from behind ruins to be adjacent to 1 [] but not another, which triggers first, the attack from the opponent’s figure or the ability from the unengaged []? These are just some of the issues that can arise from turn interruption. It is the reason the original designers tried to steer clear of turn interruption. I really like the idea for the ability. Maybe there is some way to change it mechanically while still remaining true to the theme. Anyone who is familiar with my design style knows that I love translating theme into abilities. Unfortunately, as I have found out on many occasions, sometimes theme does have to take a back seat to function. |
#146
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
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Concerning Reactionary Fire's "Turn interruption" issues, I direct your attention the official scape designs known as Arkmer, and the Nakita Agents, and their Engagement Strike ability. As a secondary example, I direct your attention to the C3V design, Cathar Spearmen, and their Braced Spear ability. Reactionary Fire is just a ranged variation of these two abilities. The difference is that I gave a limiting factor by using counters, so that it wouldn't be over powered, and so that it would better fit the theme of reacting to the opponent. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#147
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
I think the issue here is with the pre-turn clear sight requirement. It basically means that every time your opponent takes a turn, you have to be aware of which figures are within clear sight of every one of these guys. That's a lot of checking. Probably too much, I think.
You can clean it up to something like this, perhaps: Quote:
Last edited by superfrog; November 20th, 2018 at 04:32 PM. |
#148
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
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I had more to say but I took so long to say this (that is what I get for doing this at work) that I was super ninja'd by super frog. I agree with SF and his rewording. It still carries the theme but does expedite game play. Again, great thematic adaptation |
#149
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
I figure Anticipation will only be used at the start of the battle, while figures are still mobilizing. 2/3/4 attacks are much better than a single wound with less than a 25% chance of occuring (because you have to roll for the effect twice). This power seems stronger on a cheap, common hero because the choice is more important. On a squad, you’d only do it sparingly, like when you are giving up one potential attack vs Q9.
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#150
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
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My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#151
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
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Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#152
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
C3G recently did a power a lot like this for an unreleased unit and it's a lot of fun. Doesn't have the "forego attack to get a marker" bit, but just starts the game with a marker.
The effect is a lot like what superfrog is outlining, but it does have the condition that it doesn't work on figures that start their move in-range (which I see Leaf_It's version has). |
#153
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
Quote:
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#154
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
I think for the most part the bookkeeping isn't much trouble, but I respect the impulse to drop it and streamline. It probably would be slightly more of a hassle in classic vs C3G.
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#155
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
Einar monk (name pending)
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Thoughts? My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#156
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Re: Leaf_It's customs. [UPDATED: OCT. 1, 2018]
Is the idea that she’s like going with the flow of combat? Have you considered a d20 auto-wound that happens after defense dice?
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