|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
#5017
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
Quote:
Quote:
2) I think that this interpretation's half-right, but with the wrong emphasis; I have concerns with this specific usage thematically, but it's not because of the Feral Swog. My apologies for the confusion: the Swog was just a convenient example since it's recent and there aren't any other same-card class swaps yet if I remember correctly (which feels very different thematically to me than current examples like Parmenio and the Werewolf Lord). So the Swog isn't the basis of these concerns, but rather an unfortunate mechanical similarity that highlights possible misperceptions. Regardless of what happens with the Swog, I think that this power and synergy nexus don't exist in a vacuum and need to be examined with their historical and cultural contexts in mind. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#5018
|
||||
|
||||
Re: The Pre-SoV Workshop
Hi everyone! I've created my first card that I would eventually like to submit to the SOV. I would love some feedback from everyone here who is smarter and more well-versed in Heroscape than I am.
The figure is the Elemental Wall #06 figure from Dnd War Drums. Here is an image for reference: And here is the card: For reference, Determined Bonding works with 5 units: Asterios, Gorillitroopers, Granite Guardians, Greater Ice Elemental, and Wildwood Sentinel I am completely open to feedback and constructive criticism, I want this unit to be as great as it can be. I have found about 70 floating around, so there is lots of availability and I'd love to get it to tables in the future. Like I said, this is my first one for the SOV so lmk if anyone would like any additional info. Thanks! |
#5019
|
||||
|
||||
Re: The Pre-SoV Workshop
Looks good to me! The only issue I see is that a Move of 2 means it will only be able to climb one level. You may want to add Gain Higher Ground from the Granite Guardians.
|
#5020
|
||||
|
||||
Re: The Pre-SoV Workshop
That's a great idea! And fits with the theme.
|
#5021
|
|||
|
|||
Re: The Pre-SoV Workshop
I like the Diorite Defender so far. I definitely agree on adding Gain High Ground, but I'd be hesitant to give bonding and free height advantage to the Gorillitroopers; they're already difficult to destroy without height or anti-squaddie powers. Maybe change the Defender's bonding to target Dauntless Guards and Heroes?
|
#5022
|
||||
|
||||
Re: The Pre-SoV Workshop
The bonding should probably say hero or squad instead of unit.
|
#5023
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
|
#5024
|
||||
|
||||
Re: The Pre-SoV Workshop
The wording does seem weird, but it is only 5 units total. Personally I like the options available with this but it seems it might be best to narrow it down. I'll definitely consider it for v3.
|
#5025
|
||||
|
||||
Re: The Pre-SoV Workshop
I think he means “hero or squad”, not choose one or the other.
|
#5026
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
I think for Rock Pillars, considering this guy is unique, I think it would be neat if he started with X rock tiles on his card, and in a similar fashion to Mika Connor, places them on the battlefield. Could be some mechanic to remove them and place them. As to numbers, I'm not 70 is enough? I'm not 100% what necessary numbers are needed nowadays. |
#5027
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
|
#5028
|
||||
|
||||
Re: The Pre-SoV Workshop
A Hero bonding with a Squad isn't exactly prohibited, but we've completely avoided doing so. That's dangerous territory. The list of units doesn't cause any trouble, but we've avoided reverse-bonding for a reason.
There is somewhat of an issue with bonding with the Wildwood Sentinel in that the bonding chains to the Wildwood Runner. And, problematically, both the Runner and the Diorite Defender take a turn after the Sentinel. So one will be waiting "in the queue" while the other is taking a turn, and I'm not a fan of that. Again, I don't think it's actually problematic, but pushing into dangerous territory. Actually, the Granite Guardian's Gain High Ground is also somewhat troublesome, as it is also an after-turn power that will take place at the same point as the Diorite Defender. Rock Pillars is cool, and I really appreciate an attempt to make a Move 2 figure work (though it probably needs something like Ascend to make it work). I agree that such a slow figure really does need something that gives it more for an order marker, but Determined Bonding is problematic for multiple reasons. |
|
Thread Tools | Search this Thread |
Display Modes | |
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
C3G Dredd'verse workshop | Tornado | C3G Legacy | 1080 | July 19th, 2023 11:14 AM |
MiniatureGeek's Custom Workshop #1 | Miniature Geek | Other Customization & HS Additions | 14 | August 20th, 2009 10:37 PM |
Sci Fi Terrain by Games Workshop | RichardD | Custom Terrain & Obstacles | 12 | August 4th, 2009 02:38 PM |
Bad_Calvin's Workshop - update 4-7 | bad_calvin | Custom Terrain & Obstacles | 54 | June 5th, 2009 09:09 PM |